new player help with natural weapon builds


Advice


Hi there everyone!
I'm trying to sneak in an aasimar Dragon Disciple before the deadline of Aug 14th in Pathfinder Society.

For stats maybe : Str 16 Dex: 10 Con 13 +2 Int: 10 Wis: 10 Cha: 15 +2
I'm scared of taking negatives but if you think its a good idea I'll consider it strongly.
Aasimar: Idllykin + 2 con +2 cha (draconal) being half dragon in appearance with a tail to boot (they come in white naturally) with scion of humanity to grab a tail attack from kobolds. (seems so weird)

I suffer from anxiety to a ridiculous degree and can't decide on ranger/sorcerer or a paladin/sorcerer and have no idea how to be viable starting out. I would definitely take crossblooded as silver(white?) dragon i thought maybe rime blooded for boreal would give good crowd control with the metamagic rime spell.

I have read a lot of the class guides but its so overwhelming and i don't understand a lot of the rules for natural weapons.

Which one of these do you think would suck the least? I don't have anyone to help me with this until i show up at the meeting Aug 10th. It would be super awesome of you, good karma (I'm really trying to butter you up =D)


Hello again, for a second character I have a Tiefling that i wanted to go all out on with natural attacks but as I'm uncertain with rules on them I'm wary to create her officially. (have a scenario credit from a pregen and a character placeholder)

I was considering a Infiltrator ranger 8/ monk 4. She is going to be adopted by dwarves and LG as I'd like to take the traits defensive strategist and grounded. Also taking favored enemies of giant for adaptive lunge (i think i need to get closer to do more natural attacks) and elves for adaptive weapon familiarity (she looks like the 3.5 half-fiend fey'ri) lots of RP potential!

Is it best to only focus on her claw attacks through her racial trait and do the following:
1r bonus: power attack
2r class: weapon focus claws
1m bonus:feral combat training claws class: imp grapple
2m +1 dexterity class: dodge
3m bonus: monastic legacy
3r adaptive lunge
4r bonus: rending claws
5r +1 con
6r bonus: Eldritch Claws class: Improved natural attack claws
7r
8r Dragon style feat
4m +1 wisdom

Or should i put the 4th level of monk after third so i get ki pool and hence ki strike so my claws are magic (thus eliminating need for eldritch claws?)

Str:15 Dex:13 +1 Con:13 Int:14 Wis:13 Cha: 10
I'm pretty sure that by level 5 claws would be x2 +7 to hit/1d8 +3
with power attack +5 to hit/ 1d8 +7

does any of that look correct?


Aasimar don't have tails and nothing from the kobold section of the arg is legal unless you are a kobold.

Dragon disciple is a slow caster already. Cross blooding it would slow it down a LOT.

You should look at the blood rager in the Advanced Class guide. It lets you be a meleeish dragon disciple from pretty much level one

For the tiefling, you need to PLAY it as a tiefling or have DM credit. Pregen won't cut it.


BigNorseWolf wrote:

Aasimar don't have tails and nothing from the kobold section of the arg is legal unless you are a kobold.

Dragon disciple is a slow caster already. Cross blooding it would slow it down a LOT.

You should look at the blood rager in the Advanced Class guide. It lets you be a meleeish dragon disciple from pretty much level one

For the tiefling, you need to PLAY it as a tiefling or have DM credit. Pregen won't cut it.

Cool you knocked out my other post question, so it would just be cosmetic for me. Draconal have a serpent lower half so i just wanted to look cool ;) I didn't want a tail attack it was out of curiosity from the monstrously long thread on racial heritage granting features. which we don't need to rehash.

From Ostericks guide the DD would add a spell to both bloodlines so it would balance out. unless that is out of date.

I have approval for the pregen vs Tiefling, made sure before i started doing all this work. ^_^
Do you know if per my build what the damage of the claws would be at level 12? I have it as 2d6 at level 9 but then monk goes up to 1d0 at level 8 which is my 12 and i don't know how to apply that.


Laurela Oakensong wrote:
I have approval for the pregen vs Tiefling, made sure before i started doing all this work. ^_^

Er, approval from whom?

Because as far as I know the only person who can give such an approval is Mike Brock.

Your local GM unfortunately doesn't count.

-j


Do you know if per my build what the damage of the claws would be at level 12? I have it as 2d6 at level 9 but then monk goes up to 1d0 at level 8 which is my 12 and i don't know how to apply that.

I don't think Monk advancement increases the claws, even with the monastic training. I only see a 1d4---> 1d6 with natural attack.

Sczarni

She's taking Feral Combat Training.

1d10 => 2d8


BigNorseWolf wrote:

Do you know if per my build what the damage of the claws would be at level 12? I have it as 2d6 at level 9 but then monk goes up to 1d0 at level 8 which is my 12 and i don't know how to apply that.

I don't think Monk advancement increases the claws, even with the monastic training. I only see a 1d4---> 1d6 with natural attack.

Feral Combat Training (Combat)

You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Prerequisite: Improved Unarmed Strike, Weapon Focus with selected natural weapon.

Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

So each level of monk that ups the damage to unarmed strike also ups the damage to claws. pretty sure, I've spent hours on the forums trying to figure this stuff out. My brains hurts haha


Feral combat training FAQ:
Normally a monk who has natural attacks (such as a lizardfolk monk with claw attacks) cannot use those natural attacks as part of a flurry of blows (Core Rulebook 57). Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon—you can use it as one of your flurry of blows attacks, use it to deploy special attacks that require you to use a monk weapon, apply the effects of the natural weapon (such as a poisonous bite) for each flurry of blows attack, and so on.

The feat does not allow you to make your normal flurry of blows attack sequence plus one or more natural attacks with the natural weapon. In other words, if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon.

What you're saying is that the increase in damage is an effect for unarmed strikes, and I'm not convinced of that reading. The extra dice IS your unarmed strike, not an effect applied to it.

I'll go digging through the rules forum latter.

Sczarni

It works, BNW. Most of us argued against it, using your reasoning, but it's the law of the land, now.


Yar the 8 levels of ranger should be 4 levels of monk plus 4 levels of monk is the 1d10 but improved natural attack also bumps it up.

Improved Natural Attack (Monster)
Benefit: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

I swapped around so now its ranger 2/ monk 4/ ranger 6
and taking monastic legacy at level 11 since I'll have 1d6 at level 3 and then 1d8 at level 6 but once i hit level 10 it goes to 2d6 from Improved natural attack and next level monastic legacy kicks in and pfft i dunno


I am not trying to add more attacks in addition to flurry. I know that is wrong. Its cool to be all kung fu panda haha with claws.


Nefreet wrote:
It works, BNW. Most of us argued against it, using your reasoning, but it's the law of the land, now.

As I'm reading it, its an 8th level monk for 1d10. Improved natural attack would get 1d10 to 2d8.

Here's the post from the design team that says it works if you run into any other skeptics Linky


Jason Wu wrote:
Laurela Oakensong wrote:
I have approval for the pregen vs Tiefling, made sure before i started doing all this work. ^_^

Er, approval from whom?

Because as far as I know the only person who can give such an approval is Mike Brock.

Your local GM unfortunately doesn't count.

-j

To be honest i dunno, i showed up to a game not being able to play my character because a bunch of new people showed up so i ran a pregen with them doing a scenario i had already done. At the time i did not have a second character made and i was going to get a boon for a wayang/kitsune/nagaji but since Kitsune are playable next month it wasn't really a boon. Far as i know the cut off for aasimar and tiefling is aug 14th so i still have time either way to get her legal =)

Sczarni

Recently in THIS thread the new Developer, Mark Seifter, hinted that they would be putting out an FAQ for damage dice increases in the near future. Hopefully in this next month, or so.


Nefreet wrote:
Recently in THIS thread the new Developer, Mark Seifter, hinted that they would be putting out an FAQ for damage dice increases in the near future. Hopefully in this next month, or so.

Handy! I FAQ'd it. Since I do plan on using strong jaw and i see that it just complicates things more. Go big or go home i suppose. From multiple charts its either 3d6 or 2d8, maybe my GM will just decide in the meantime.


Monk of the four winds looks legal for PFS so...
Moved some stuff around to now:

1r bonus: power attack
2r class: weapon focus claws
1m bonus:feral combat training claws class: imp grapple, elemental fist
2m +1 dexterity class: dodge
3m bonus: dragon style
4m
3r bonus: dragon ferocity
4r +1 con
5r bonus: rending claws class: Improved natural attack claws
6r
7r bonus: monastic legacy
8r +1 wisdom

So 2 claws doing either 3d6 or 2d8 +5 / +4
+1 from weapon focus, +2 str, dragon style +1.5 str 1st attack, dragon ferocity + .5 str both attacks. I felt my brain scream. pretty sure this is right for + damage. I'm not getting into power attack now.

Designer

Nefreet wrote:
Recently in THIS thread the new Designer, Mark Seifter, hinted that they would be putting out an FAQ for damage dice increases in the near future. Hopefully in this next month, or so.

Don't count on any particular timeframe, particularly when Gencon looms nigh. However, it's definitely near the top of FAQs we are are considering officially discussing, so expect instead that not many (if any) FAQs other than "FAQs of opportunity" or quicker ones that don't involve working as many cases of math will come out before this one.

Sovereign Court

Quote:
To be honest i dunno, i showed up to a game not being able to play my character because a bunch of new people showed up so i ran a pregen with them doing a scenario i had already done

Uh, if you ran a scenario that you have already played, without burning a GM star (which it does not look like you have) you cannot get credit for that scenario and therefore cannot put it towards a new character.

Grand Lodge

Unless it is a repeatable scenario.


FLite wrote:
Unless it is a repeatable scenario.

I don't know the answer to either of those statements. what is a GM star? The repeated scenario was library of the lion.

I've only been playing pathfinder for a couple months, just hit level 3 last session and can still play the tiefling before the cut off so that isn't my issue.
Truly i need help with the character design. I really don't know what I'm doing and have just read a number of guides and scoured the forums for close to 30 hours over the last two weeks trying to figure out how to make a wolverine type melee character.


Hi my character is still only a level 2 natural weapon path ranger.
Its been a while since I looked at her and found i had to change something due to being illegal in PFS that i didn't know at the time.

I need opinions on something, a barbarians fiend totem for the gore attack while raging would it still be a primary weapon when fighting with 2 claw attacks?

or bloodragers abyssal bloodline ability to enlarge yourself as a tiefling.

which looks better/ I'll get more use out of? I'm considering a 1-2 level dip.

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