Bavollio Frallino |
Follow the rule that says "Unless otherwise noted, whenever you are must round a number, always round down."
25 divided by 2 would be 12.
Since movement is noted in 5ft increment, 12 means you go by 10 ft.
I don't know you situation but my monk do move a lot around tumbling to avoid AoO. Thing is, not all the squares are that dangerous. I only tumble to pass those squares.
Rules say : " you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed."
So what we do in my game is when you move in those specific squares, we are tumbling. So if your movement speed is 25 and you tumble only through one square, you could move 15 ft that round.
Daniel Thrace |
Bavollio, do you mean 15 additional that round or 15 total? I think I view things in the same way you do though. Tumbling movement penalty only applies to the square that you provoke in, only that square is double movement. So with 25 move, through one square (10) leaves you with 15 more. But if there were two squares in a row, then that would be (10, 10) and left with 5. If it were 3 squares in a row then (10, 10, 10?) would not allow you to move the last square. Then again, tis just how I run it and interpret the rule, I could be wrong. But you always have the option of a double move, or in crazy cases the withdraw action (but that is for only the first square you leave).
Umbranus |
Ok how about if blinded etc would I just move 10' a round full stop? Is there any ruling for it?
I guess you could do a double move. But I'm not sure how your speed would be calculated in that case. i.e. is it two separate move actions for 10ft twice or is it one move for 25ft?
HangarFlying |
Yeah, you only move half-speed through the squares you are tumbling, not your entire movement. So if you only have to tumble through one square you could get up to 20 movement with a base 25 speed.
Edit: Also, you can move full speed while tumbling too. It just increases the DC by 10.
Maybe it's the wargamer in me, but I read the acrobatics rule to mean that if you need to use acrobatics to avoid an AoO, your entire move is halved, not just those squares which are threatened.
It hasn't been used every time I play, but I seem to recall that those that did use it, played it in this way.
mln84 |
anthonydido wrote:Yeah, you only move half-speed through the squares you are tumbling, not your entire movement. So if you only have to tumble through one square you could get up to 20 movement with a base 25 speed.
Edit: Also, you can move full speed while tumbling too. It just increases the DC by 10.
Maybe it's the wargamer in me, but I read the acrobatics rule to mean that if you need to use acrobatics to avoid an AoO, your entire move is halved, not just those squares which are threatened.
It hasn't been used every time I play, but I seem to recall that those that did use it, played it in this way.
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed.
My group reads the "When moving in this way" part as only the squares where you are avoiding the AOO's, not your whole movement, so we just count those squares twice, like difficult terrain.
[Edit] Not saying you're wrong, HF. I could see either being a reasonable interpretation.
anthonydido |
anthonydido wrote:Yeah, you only move half-speed through the squares you are tumbling, not your entire movement. So if you only have to tumble through one square you could get up to 20 movement with a base 25 speed.
Edit: Also, you can move full speed while tumbling too. It just increases the DC by 10.
Maybe it's the wargamer in me, but I read the acrobatics rule to mean that if you need to use acrobatics to avoid an AoO, your entire move is halved, not just those squares which are threatened.
It hasn't been used every time I play, but I seem to recall that those that did use it, played it in this way.
Here is the relevant text:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed.
It is only talking about moving "through a threatened square", not your entire movement.
The reason you move at half speed is because you are flipping, cartwheeling, sliding, etc. to avoid an AoO. You don't start flipping 3 squares back when you started moving. You start when you need to.
Edit: NINJA'D
HangarFlying |
If I may, I'd like to work through my thought process to better explain:
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
Obstacles: Like difficult terrain, obstacles can hamper movement. If an obstacle hampers movement but doesn't completely block it, each obstructed square or obstacle between squares counts as 2 squares of movement. You must pay this cost to cross the obstacle, in addition to the cost to move into the square on the other side. If you don't have sufficient movement to cross the obstacle and move into the square on the other side, you can't cross it. Some obstacles may also require a skill check to cross.
On the other hand, some obstacles block movement entirely. A character can't move through a blocking obstacle.
Flying and incorporeal creatures are able to avoid most obstacles.
There is nothing to indicate that terrain that within a threatened area is considered difficult terrain or an obstacle merely because it is within a threatened area. Open terrain that is threatened is still open terrain.
To this, include:
Opponent: You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.
Emphasis is my own. If you move through squares occupied by an opponent, each square counts as 2 squares. While you couldn't normally move through such a square unless the opponent was helpless, the Acrobatics skill does allow you to do so, assuming that you pass the requisite check. Though, each square still counts as 2 squares—this fact isn't changed with the use of the Acrobatics skill.
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10.
It is apparent that the crux of the disagreement is the phrase "[w]hen moving this way...". You guys feel that this phrase means that the "movement penalty" only applies to those squares that are threatened. I completely understand why you believe that. I read it as applying to the entire movement rate. The way I see it, it doesn't say "when you use Acrobatics to avoid an AoO, you move at half speed through the threatened squares", or "when you use acrobatics to avoid an AoO, each threatened square counts as two squares". I read it as "when you use acrobatics to avoid an AoO, your movement rate is halved".
YMMV.
CountofUndolpho |
Must admit I've always counted it as all the movement is halved. Most of the time it's been used to get in a flanking position when you are prevented from skirting the threatened squares (hopefully using just a move action so you still get an attack).
The half all the movement restricts its usefulness, especially as a Halfling etc. It'd be nice to only have each threatened square as x2 movement.
You could also use the Blindness rule as an example as it uses much the same syntax.