5 Intelligence + Int boosting item?


Rules Questions


Here's the sitch. Demon-spawn Tiefling, intelligence 5, paladin. Has 1 skill point per level because that's the minimum.

Later gets a Scarlet and Blue Sphere Ioun stone imbedded in his tough hide. This grants a +2 enhancement bonus to intelligence, bringing him to 7, and also has an associated skill.

So, does he get the skill ranks from the item, even though bringing his intelligence to 7 would still put him at the minimum of 1 rank per level?

Note that I only even consider this to be a question because it means that a character who achieved intelligence of 7 via an item could have more skill ranks than one who has intelligence 7 naturally. The same could apply to intelligence 9 as well, if you consider characters with a natural 5 intelligence too much of a corner case.

Sczarni

If you put your Favored Class Bonus into skill points you could gain 2/level.

But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.


Nefreet wrote:
If you put your Favored Class Bonus into skill points you could gain 2/level.

Possibly, but this one is too busy pumping his lay on hands using the tiefling favored class bonus

Nefreet wrote:
But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.

Weird, but good to know. Thanks.


Lenthalia wrote:
Nefreet wrote:
But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.
Weird, but good to know. Thanks.

What about the opposite? Say you have 10 Intelligence and equip the stone. Would you then get the extra skill ranks from the specific effect and additional skill ranks from the "permanent" int boost?

Shadow Lodge

Melkiador wrote:
Lenthalia wrote:
Nefreet wrote:
But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.
Weird, but good to know. Thanks.
What about the opposite? Say you have 10 Intelligence and equip the stone. Would you then get the extra skill ranks from the specific effect and additional skill ranks from the "permanent" int boost?

No. The reason you have to pick a skill (or skills with higher bonus items) is so that you don't have to worry about those skill points for a higher int. It would be hard on bookkeeping to try and keep track of where those extra points went if you happened to lose the headband/ioun stone while adventuring.

Sczarni

Melkiador wrote:
Lenthalia wrote:
Nefreet wrote:
But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.
Weird, but good to know. Thanks.
What about the opposite? Say you have 10 Intelligence and equip the stone. Would you then get the extra skill ranks from the specific effect and additional skill ranks from the "permanent" int boost?

No. You don't get to "double up" on the Intelligence boost.


However, if your effective Int Mod goes up, you do gain a language.

/cevah


Cevah wrote:

However, if your effective Int Mod goes up, you do gain a language.

/cevah

Debatable. James Jacobs himself had doubts as whether or not the bonus languages was supposed to be granted. Personally speaking I'd allow it, but I wouldn't claim that it is RAW or RAI.


Just getting magically smarter shouldn't add knowledge. I don't agree with int boosting on the fly adding a language. It would allow you to learn another language, through normal language learning means.

Sczarni

I don't know what's "debatable". It's in the FAQ.


Nefreet wrote:
I don't know what's "debatable". It's in the FAQ.

I forgot that. DAMN! Well.. In that case it is RAW to let the language be granted. But as with the skill points the language should be chosen at item creation.

Sczarni

Agreed.


And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.

If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?


Umbranus wrote:

And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.

If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?

Yes. By RAW at least, when you cast a spell that lasts longer than 24 hours that grant an INT bonus then you'd be granted both language and skills according to the INT bonus. These extras would also be chosen at time of casting.


Umbranus wrote:

And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.

If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?

Next question: Cast it everyday. Overlapping spells just get the better duration. Does the later spell pick up the existing spell's history of time spent? I don't see why not.

/cevah


Cevah wrote:
Umbranus wrote:

And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.

If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?

Next question: Cast it everyday. Overlapping spells just get the better duration. Does the later spell pick up the existing spell's history of time spent? I don't see why not.

/cevah

In this example I don't see why it is important. The FAQ clearly states that temporary bonuses are supposed to be treated exactly the same as "permanent" bonuses.


Lifat wrote:
Cevah wrote:
Umbranus wrote:

And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.

If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?

Next question: Cast it everyday. Overlapping spells just get the better duration. Does the later spell pick up the existing spell's history of time spent? I don't see why not.

/cevah

In this example I don't see why it is important. The FAQ clearly states that temporary bonuses are supposed to be treated exactly the same as "permanent" bonuses.

Cast on morning of day 1, lasts till noon of day 2.

Cast on morning of day 2, lasts till noon of day 2.

Does the time in the afternoon of day 2 qualify as a permanent bonus? The spell giving it is not 24H old. This is why it is important.

/cevah

Silver Crusade RPG Superstar 2014 Top 16

Lifat wrote:
Nefreet wrote:
I don't know what's "debatable". It's in the FAQ.
I forgot that. DAMN! Well.. In that case it is RAW to let the language be granted. But as with the skill points the language should be chosen at item creation.

I still say that my favorite situation comes when the associated skill is Linguistics.


Zahir ibn Mahmoud ibn Jothan wrote:
Lifat wrote:
Nefreet wrote:
I don't know what's "debatable". It's in the FAQ.
I forgot that. DAMN! Well.. In that case it is RAW to let the language be granted. But as with the skill points the language should be chosen at item creation.
I still say that my favorite situation comes when the associated skill is Linguistics.

That. Is hilarious.


Cevah wrote:
Lifat wrote:
Cevah wrote:
Umbranus wrote:

And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.

If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?

Next question: Cast it everyday. Overlapping spells just get the better duration. Does the later spell pick up the existing spell's history of time spent? I don't see why not.

/cevah

In this example I don't see why it is important. The FAQ clearly states that temporary bonuses are supposed to be treated exactly the same as "permanent" bonuses.

Cast on morning of day 1, lasts till noon of day 2.

Cast on morning of day 2, lasts till noon of day 2.

Does the time in the afternoon of day 2 qualify as a permanent bonus? The spell giving it is not 24H old. This is why it is important.

/cevah

Why do you care what is temporary bonus and what is permanent bonus? By the FAQ you are supposed to treat temporary bonus EXACTLY the same as permanent, which means it makes ZERO difference.

@Zahir: That is an excellent spot. In this case I guess you'd have to decide which languages the linguistic skill points grant at item creation time... At least by RAI.. Remember that the reason we have to choose the skill and the language granted by the bonus int is to avoid shifting back and forth... by extension this could be applied to the linguistic skill.

Grand Lodge

Lenthalia wrote:

Here's the sitch. Demon-spawn Tiefling, intelligence 5, paladin. Has 1 skill point per level because that's the minimum.

Later gets a Scarlet and Blue Sphere Ioun stone imbedded in his tough hide. This grants a +2 enhancement bonus to intelligence, bringing him to 7, and also has an associated skill.

So, does he get the skill ranks from the item, even though bringing his intelligence to 7 would still put him at the minimum of 1 rank per level?

Note that I only even consider this to be a question because it means that a character who achieved intelligence of 7 via an item could have more skill ranks than one who has intelligence 7 naturally. The same could apply to intelligence 9 as well, if you consider characters with a natural 5 intelligence too much of a corner case.

Int headbands don't grant skill points, only fixed ranks in skills, so yes you're good to go with getting the skill ranks hardwired into the item. Yes, you're exactly right in how you state things, but skill ranks and points aren't an issue here because that headband does not grant points. This is one of those areas where Pathfinder isn't 3.5.


Lifat wrote:
Cevah wrote:
stuff
Why do you care what is temporary bonus and what is permanent bonus? By the FAQ you are supposed to treat temporary bonus EXACTLY the same as permanent, which means it makes ZERO difference.

Seems I misremembered the FAQ.

The FAQ now means that the temporary increase is just a way to use quick rebuild rules, since they are actually exactly the same.

/cevah


O.O Does that mean, since temporary are treated exactly the same as permanent, that you can just cast fox's cunning on yourself whenever you want to know a particular skill?


Nope. The spell does not give skills, only magic items.

/cevah


Oh, okay. Phew. So, just to be 100% clear, even if you had an intelligence boost spell that lasted more than 24 hours, it would not grant skills?


Correct

/cevah


Lenthalia wrote:
O.O Does that mean, since temporary are treated exactly the same as permanent, that you can just cast fox's cunning on yourself whenever you want to know a particular skill?

But you could use stuff like eagle's splendor to get extra channel energy uses. Just remember that the FAQ specifically prohibits doing it more than once per day...


Lifat wrote:
Lenthalia wrote:
O.O Does that mean, since temporary are treated exactly the same as permanent, that you can just cast fox's cunning on yourself whenever you want to know a particular skill?
But you could use stuff like eagle's splendor to get extra channel energy uses. Just remember that the FAQ specifically prohibits doing it more than once per day...

Not quite. You can use it as many times a day as you like, but the current used uses are counted against the current possible by magic. So once you hit the max by a spell, you cannot use any more unless the spell gives you a new higher max.

For example, say you maxed out your unspelled uses.
Then you cast a spell, giving you a higher modifier, allowing two additional uses.
Use one, and let the spell expire.
Later cast the spell again.
This time, the two additional uses are still granted, but one is already used, leaving you one use left.
If you don't use it now, you can cast the spell again later.
Say you used the last use.

Now, if you have a different spell, that grants more than four uses, you get two already used and two available.

Basically, you keep your history of uses when you calculate how many left. Spells can increase your limit, but those extra are the same ones no matter which spell grants access.

/cevah

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / 5 Intelligence + Int boosting item? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions