
Lenthalia |

Here's the sitch. Demon-spawn Tiefling, intelligence 5, paladin. Has 1 skill point per level because that's the minimum.
Later gets a Scarlet and Blue Sphere Ioun stone imbedded in his tough hide. This grants a +2 enhancement bonus to intelligence, bringing him to 7, and also has an associated skill.
So, does he get the skill ranks from the item, even though bringing his intelligence to 7 would still put him at the minimum of 1 rank per level?
Note that I only even consider this to be a question because it means that a character who achieved intelligence of 7 via an item could have more skill ranks than one who has intelligence 7 naturally. The same could apply to intelligence 9 as well, if you consider characters with a natural 5 intelligence too much of a corner case.

Lenthalia |

If you put your Favored Class Bonus into skill points you could gain 2/level.
Possibly, but this one is too busy pumping his lay on hands using the tiefling favored class bonus
But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.
Weird, but good to know. Thanks.

Melkiador |

Nefreet wrote:But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.Weird, but good to know. Thanks.
What about the opposite? Say you have 10 Intelligence and equip the stone. Would you then get the extra skill ranks from the specific effect and additional skill ranks from the "permanent" int boost?

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Lenthalia wrote:What about the opposite? Say you have 10 Intelligence and equip the stone. Would you then get the extra skill ranks from the specific effect and additional skill ranks from the "permanent" int boost?Nefreet wrote:But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.Weird, but good to know. Thanks.
No. The reason you have to pick a skill (or skills with higher bonus items) is so that you don't have to worry about those skill points for a higher int. It would be hard on bookkeeping to try and keep track of where those extra points went if you happened to lose the headband/ioun stone while adventuring.

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Lenthalia wrote:What about the opposite? Say you have 10 Intelligence and equip the stone. Would you then get the extra skill ranks from the specific effect and additional skill ranks from the "permanent" int boost?Nefreet wrote:But, yes, to answer your question, even if your Int was 2 (as is the case with most animals) the item will still grant you max ranks in a skill.Weird, but good to know. Thanks.
No. You don't get to "double up" on the Intelligence boost.

Umbranus |

And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.
If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?

Lifat |
And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.
If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?
Yes. By RAW at least, when you cast a spell that lasts longer than 24 hours that grant an INT bonus then you'd be granted both language and skills according to the INT bonus. These extras would also be chosen at time of casting.

Cevah |

And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.
If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?
Next question: Cast it everyday. Overlapping spells just get the better duration. Does the later spell pick up the existing spell's history of time spent? I don't see why not.
/cevah

Lifat |
Umbranus wrote:And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.
If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?Next question: Cast it everyday. Overlapping spells just get the better duration. Does the later spell pick up the existing spell's history of time spent? I don't see why not.
/cevah
In this example I don't see why it is important. The FAQ clearly states that temporary bonuses are supposed to be treated exactly the same as "permanent" bonuses.

Cevah |

Cevah wrote:In this example I don't see why it is important. The FAQ clearly states that temporary bonuses are supposed to be treated exactly the same as "permanent" bonuses.Umbranus wrote:And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.
If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?Next question: Cast it everyday. Overlapping spells just get the better duration. Does the later spell pick up the existing spell's history of time spent? I don't see why not.
/cevah
Cast on morning of day 1, lasts till noon of day 2.
Cast on morning of day 2, lasts till noon of day 2.Does the time in the afternoon of day 2 qualify as a permanent bonus? The spell giving it is not 24H old. This is why it is important.
/cevah

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Nefreet wrote:I don't know what's "debatable". It's in the FAQ.I forgot that. DAMN! Well.. In that case it is RAW to let the language be granted. But as with the skill points the language should be chosen at item creation.
I still say that my favorite situation comes when the associated skill is Linguistics.

Wszebor Uriev |

Lifat wrote:I still say that my favorite situation comes when the associated skill is Linguistics.Nefreet wrote:I don't know what's "debatable". It's in the FAQ.I forgot that. DAMN! Well.. In that case it is RAW to let the language be granted. But as with the skill points the language should be chosen at item creation.
That. Is hilarious.

Lifat |
Lifat wrote:Cevah wrote:In this example I don't see why it is important. The FAQ clearly states that temporary bonuses are supposed to be treated exactly the same as "permanent" bonuses.Umbranus wrote:And we still have no ruling on how to treat non item buffs that grant an int bonus for longer than 24h. Like an extended threefold aspect.
If you cast this every other day, you always have one day when it is a temp buff and a second when it is a permanent buff.
New language and maxed out skill every other day?Next question: Cast it everyday. Overlapping spells just get the better duration. Does the later spell pick up the existing spell's history of time spent? I don't see why not.
/cevah
Cast on morning of day 1, lasts till noon of day 2.
Cast on morning of day 2, lasts till noon of day 2.Does the time in the afternoon of day 2 qualify as a permanent bonus? The spell giving it is not 24H old. This is why it is important.
/cevah
Why do you care what is temporary bonus and what is permanent bonus? By the FAQ you are supposed to treat temporary bonus EXACTLY the same as permanent, which means it makes ZERO difference.
@Zahir: That is an excellent spot. In this case I guess you'd have to decide which languages the linguistic skill points grant at item creation time... At least by RAI.. Remember that the reason we have to choose the skill and the language granted by the bonus int is to avoid shifting back and forth... by extension this could be applied to the linguistic skill.

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Here's the sitch. Demon-spawn Tiefling, intelligence 5, paladin. Has 1 skill point per level because that's the minimum.
Later gets a Scarlet and Blue Sphere Ioun stone imbedded in his tough hide. This grants a +2 enhancement bonus to intelligence, bringing him to 7, and also has an associated skill.
So, does he get the skill ranks from the item, even though bringing his intelligence to 7 would still put him at the minimum of 1 rank per level?
Note that I only even consider this to be a question because it means that a character who achieved intelligence of 7 via an item could have more skill ranks than one who has intelligence 7 naturally. The same could apply to intelligence 9 as well, if you consider characters with a natural 5 intelligence too much of a corner case.
Int headbands don't grant skill points, only fixed ranks in skills, so yes you're good to go with getting the skill ranks hardwired into the item. Yes, you're exactly right in how you state things, but skill ranks and points aren't an issue here because that headband does not grant points. This is one of those areas where Pathfinder isn't 3.5.

Cevah |

Cevah wrote:stuffWhy do you care what is temporary bonus and what is permanent bonus? By the FAQ you are supposed to treat temporary bonus EXACTLY the same as permanent, which means it makes ZERO difference.
Seems I misremembered the FAQ.
The FAQ now means that the temporary increase is just a way to use quick rebuild rules, since they are actually exactly the same.
/cevah

Lifat |
O.O Does that mean, since temporary are treated exactly the same as permanent, that you can just cast fox's cunning on yourself whenever you want to know a particular skill?
But you could use stuff like eagle's splendor to get extra channel energy uses. Just remember that the FAQ specifically prohibits doing it more than once per day...

Cevah |

Lenthalia wrote:O.O Does that mean, since temporary are treated exactly the same as permanent, that you can just cast fox's cunning on yourself whenever you want to know a particular skill?But you could use stuff like eagle's splendor to get extra channel energy uses. Just remember that the FAQ specifically prohibits doing it more than once per day...
Not quite. You can use it as many times a day as you like, but the current used uses are counted against the current possible by magic. So once you hit the max by a spell, you cannot use any more unless the spell gives you a new higher max.
For example, say you maxed out your unspelled uses.
Then you cast a spell, giving you a higher modifier, allowing two additional uses.
Use one, and let the spell expire.
Later cast the spell again.
This time, the two additional uses are still granted, but one is already used, leaving you one use left.
If you don't use it now, you can cast the spell again later.
Say you used the last use.
Now, if you have a different spell, that grants more than four uses, you get two already used and two available.
Basically, you keep your history of uses when you calculate how many left. Spells can increase your limit, but those extra are the same ones no matter which spell grants access.
/cevah