Reflexive Trick and Spell Trick feats synergy


Rules Questions


Hey everyone,

I've got a question for my fellow Mesmerists (or anyone knowledgeable about this class, really).

You probably already know about the feats Reflexive Trick and Spell Trick.

Reflexive Trick lets you implant a Mesmerist Trick in yourself and trigger it at the same time for a single immediate action.

Spell Trick lets you create your own tricks by using your spells; essentially creating a Contingency with a duration of one day.

Now, in the description of the feat Spell Trick, there are two important bits of text:

"You can implant a spell trick in a target’s mind, following the same rules and limitations for implanting mesmerist tricks."

and

"A spell trick acts as a mesmerist trick in all ways, except you specify under what circumstances the spell trick can be triggered (known as the triggering condition) and what the trick’s effects are once it is triggered."

Reflexive Trick works with mesmerist tricks, and a spell trick acts as a mesmerist trick in all ways (the only differences being that you choose both its effects and its triggering condition). Hence, a Mesmerist could both create a spell trick with a spell that has a casting time of 1 standard action and activate it with the triggering condition he chose in a single immediate action.

Example:
-> A goblin shoots an arrow at the Mesmerist
-> The Mesmerist uses his immediate action to both implant a spell trick with the spell Displacement in himself and activate it with the triggering condition "when the subject is attacked"
-> The Mesmerist is affected by the spell Displacement
-> The goblin rolls to attack and has a higher score than the Mesmerist's AC
-> 50% chance of the arrow not hitting him *rolls dice*
-> The arrow misses the Mesmerist

Your thoughts?


I believe that is a valid interpretation and why, for instance, PFS chose not to sanction Spell Trick. As a GM I also wouldn't allow it on my table. Reflexive Trick is super powerful on its own. This just overclocks it.

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