DanceSC |
I am currently running a Jade Regent campaign with a group of friends, and although I am open to players trying out new things or making their characters as optimized as possible. I have one scenario with a player who is borderline spoiling the game for others right now.
I could go on about the actions and things that have happened, but that is not why I am here. I am instead looking for alternatives to the game that will help keep everything a surprise for all of the players. I have already came up with alternatives for encounters, alternate trap placements, even re-positioning some of the rooms to keep dungeons random to avoid the meta-game direct to the end route.
The is one thing specifically I want to change and do not know how, and that is Suishen. I am wondering if anyone has any alternative rules to Suishen that will maintain the weapons potential, but still replace ALL of the swords abilities.
Example:
Instead of Flaming (Burst) -> Shocking (Burst)
Instead of Air Walk -> Wind Wall.
etc...
Please, any thoughts, comments or concerns are all welcome.
Petty Alchemy RPG Superstar Season 9 Top 16 |
DanceSC |
Well, if his actions are spoiling the game for you and others, then you can tell him to mend his wicked ways or find somewhere else to game.
I think you're otherwise on the right track though Air Walk and Wind Wall serve rather different purposes.
Yeah, this is my way of letting him know he is meta-gaming when he attempts to use the sword. I do not want to 'nerf' the weapon so to speak, I simply want to create alternatives that have similar affects. I ultimately want him to role play his character and figure out through conversation that the weapons abilities are instead a variation that he has to work towards discovering.
Petty Alchemy RPG Superstar Season 9 Top 16 |