Pathfinder problem. Is it just me?


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Is it just my group, or is it common for pathfinder groups to not actually use a spell's full description and effect? By which I mean, fireball not catching you and your gear on fire or doing anything else other than just damage?

Heck, I have even argued that you have to repair your gear and clothes cause after a while they will be falling apart, due to being full of holes from the amount of hits they took.

I get a lot of my problems are with my group but rule wise, since they like to do RAW at least when it benefits them otherwise they RAI, it really lets them get a bit absurd.

For example, at least in 3.5 from what I remember, the first page of the spells chapter says basically to get spells from other books outside the PHB, you had to research them since they are rare. You couldn't just take them. This applied to all casters. After all, why should the sorc spontaneously know a spell developed by a caster across the globe to deal with a situation they had to deal with? If your character has no logical reason to know of the spell, then you should have to research.

Pathfinder doesn't have anything like that on non-CRB spells and magic items and whatever. It's like, well I think I am saying that an example would be if you need to take a feat for exotic weapons cause they are from strange far off lands and are not common for you, why not the same rules for exotic spells and things like that? People say the wizard is overpowered and spellcasters are so much better than the martials, so why not make them have to deal with exotic rules as well?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Quote:
Is it just my group, or is it common for pathfinder groups to not actually use a spell's full description and effect? By which I mean, fireball not catching you and your gear on fire or doing anything else other than just damage?

I know I try to use every bit of the rule when I play, but for things like that, some people don't realize everything that the spell does, especially if it has been changed from 3.5. Coincidentally, I don't think fireball catches your gear on fire, just unattended items.

BigDTBone wrote:
TriOmegaZero wrote:
Jaçinto wrote:
Tired of D&D clones though TriOmegaZero.
Fair enough. You might look at Minimus.
Or Risus

Either works.


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Jaçinto wrote:
Here's another reason I am, at least for now because I can't tell the future, opting out of pathfinder. How fast is this game getting on par with 3.X supplement bloat? There is simply getting to be too much to deal with now. I am aware of things like the SRD but still it's just too much. You can barely do anything without someone saying "Well in this supplement here it says that is supposed to work this way while this book here says if you do that, this also happens." And then I have to get the Tylenol. I tell you, all the arguing I have had to deal with from people about multi-book spanning RAW and RAI has actually caused me to have to get fillings from the tooth grinding just so I don't deck someone. Yes I have considered sending the bill to my group.

oh come on! 50+ books for 3.5, 15 for pathfinder...


Snorri, as in I see it coming. It'll happen.


Snorri Nosebiter wrote:
Jaçinto wrote:
Here's another reason I am, at least for now because I can't tell the future, opting out of pathfinder. How fast is this game getting on par with 3.X supplement bloat? There is simply getting to be too much to deal with now. I am aware of things like the SRD but still it's just too much. You can barely do anything without someone saying "Well in this supplement here it says that is supposed to work this way while this book here says if you do that, this also happens." And then I have to get the Tylenol. I tell you, all the arguing I have had to deal with from people about multi-book spanning RAW and RAI has actually caused me to have to get fillings from the tooth grinding just so I don't deck someone. Yes I have considered sending the bill to my group.
oh come on! 50+ books for 3.5, 15 for pathfinder...

It was closer to 20. Unless you count the setting-specific stuff, in which case it hit fifty. But if you count the setting-specific stuff, then Pathfinder has already exceeded 3.5 in book bloat.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

At already has for the most part. 15 if you count hardcovers only, but so much more if you count the softcovers people use for single feats, archetypes, items, spells, or prestige classes.

Ah, ninja'd.


just counted them on the wikipage ;) stopped counting once they started with the oriental settings and was at 52. counted the books for pathfinder here at the paizosite. 15. (phb, dmg, mm, ultimate everythings, epic, and npc handbooks.)

Liberty's Edge

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Actually, it was closer to 50 as I've just had a quick count along my shelf and there's 40 hardbacks there excluding setting specific stuff and bestiaries.
However, at the current rate,this means Pathfinder will hit the same rate of rules hardbacks in, what, 2030? Truly this is an urgent problem we need to deal with immediately.


MagusJanus wrote:
Snorri Nosebiter wrote:
Jaçinto wrote:
Here's another reason I am, at least for now because I can't tell the future, opting out of pathfinder. How fast is this game getting on par with 3.X supplement bloat? There is simply getting to be too much to deal with now. I am aware of things like the SRD but still it's just too much. You can barely do anything without someone saying "Well in this supplement here it says that is supposed to work this way while this book here says if you do that, this also happens." And then I have to get the Tylenol. I tell you, all the arguing I have had to deal with from people about multi-book spanning RAW and RAI has actually caused me to have to get fillings from the tooth grinding just so I don't deck someone. Yes I have considered sending the bill to my group.
oh come on! 50+ books for 3.5, 15 for pathfinder...
It was closer to 20. Unless you count the setting-specific stuff, in which case it hit fifty. But if you count the setting-specific stuff, then Pathfinder has already exceeded 3.5 in book bloat.

Well if you're counting setting stuff for PF you should probably include the many such for 3.5 - FR had a TON of books, I know, and Eberron had quite a few as well, and there's Greyhawk and Dragonlance and a handful of other settings on top of that. Comparing apples to apples, as they say.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Paul Watson wrote:
Truly this is an urgent problem we need to deal with immediately.

For some people, it truly is. Jaçinto, for example. So I entirely support his decision to get out of the race.


Orthos wrote:
MagusJanus wrote:
Snorri Nosebiter wrote:
Jaçinto wrote:
Here's another reason I am, at least for now because I can't tell the future, opting out of pathfinder. How fast is this game getting on par with 3.X supplement bloat? There is simply getting to be too much to deal with now. I am aware of things like the SRD but still it's just too much. You can barely do anything without someone saying "Well in this supplement here it says that is supposed to work this way while this book here says if you do that, this also happens." And then I have to get the Tylenol. I tell you, all the arguing I have had to deal with from people about multi-book spanning RAW and RAI has actually caused me to have to get fillings from the tooth grinding just so I don't deck someone. Yes I have considered sending the bill to my group.
oh come on! 50+ books for 3.5, 15 for pathfinder...
It was closer to 20. Unless you count the setting-specific stuff, in which case it hit fifty. But if you count the setting-specific stuff, then Pathfinder has already exceeded 3.5 in book bloat.
Well if you're counting setting stuff for PF you should probably include the many such for 3.5 - FR had a TON of books, I know, and Eberron had quite a few as well, and there's Greyhawk and Dragonlance and a handful of other settings on top of that. Comparing apples to apples, as they say.

I was including those. And Eberron had the most setting-specific books in that edition. The Eberron setting-specific books rivaled the rulebooks for the vanilla ruleset.


Snorri Nosebiter wrote:
just counted them on the wikipage ;) stopped counting once they started with the oriental settings and was at 52. counted the books for pathfinder here at the paizosite. 15. (phb, dmg, mm, ultimate everythings, epic, and npc handbooks.)

Do you have a link to this wiki? Because different wikis give different counts and don't always classify setting-specific stuff correctly.

Sovereign Court

Jaçinto wrote:
"Well in this supplement here it says that is supposed to work this way while this book here says if you do that, this also happens."

You do know that core trumps supplement? Every. Time.

Shadow Lodge

Hama wrote:
You do know that core trumps supplement? Every. Time.

Hmm, where do I find that rule?


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TOZ wrote:
Hama wrote:
You do know that core trumps supplement? Every. Time.
Hmm, where do I find that rule?

It's in a supplement. :)


Look, it doesn't take a massive amount of books for a system to feel bloated. When a single person takes 8 or 9 different books to make one character, hard and soft covers, it is too much. I already think there are just too many classes in the game and they are making more. At this point, it is better just to go with a freeform class system.

I also have to say something about the APs in how they are made. They're kinda sloppy. When an NPC or new monsters appears in the book, the information on it is sometimes at the back, sometimes right next to it, and sometimes nowhere near it. It may seem minor to some but having to stop and flip around to hunt for the actual information of something that appeared in the book kills the flow of the game. It puts things on pause. Put the info right there where the person/item is to keep the flow going.

Then there are the times when a situation appears in a book and the rules for how to deal with it is one or two books away in the AP. I had a heck of a time with Skulls and shackles because of that. Seasickness and storms didn't show up until it was too late for me to really use them. Same with a certain NPC in book one that gets no information until book 4 or 5.

With some APs, if you are playing each book as it comes out instead of waiting until you have them all, you're kinda screwed with things being all jumbled about.

Not really a big complaint here, just a question. Was I the only one having to actually try NOT to kill the entire party with the listed encounters in Skulls and Shackles?

Possible S&S spoiler:
Using the random encounter table has caused me to get 6 saltwater merrows attacking the party at around level 5ish. The Half orc wreckers in book 3 could easily wipe the party since the caster has fly, invisibility, and wall of fire and the party had no way of putting out the fire. The plant monster in the cove was constantly using attack of opportunity, combat reflexes (I think) and grab since they had to use ranged weapons to hit it and it had a 100 foot reach. Whalebone Pilk could easily wipe the party by just submerging and coming back up directly under the ship, constantly beating into their ship. Also, he can just submerge every time the party tried to board. If they somehow held on, he could essentially take off with them so even if they won, they would be stranded out at sea. Oh and the manticore on one of the random encounter ships can just destroy the party that early in the game by just not landing and just still using flight and ranged attacks.

I enjoyed S&S, I really did. But my players were super stressed as every fight they went in, which wasn't all THAT many which I made sure about, was near lethal. All but one player went through three characters before having a TPK in book 3. That was after I had been toning things down. Still, they enjoyed it because I didn't hold their hand and all they accepted that it was their fault they died, not mine.


Hama wrote:
Jaçinto wrote:
"Well in this supplement here it says that is supposed to work this way while this book here says if you do that, this also happens."
You do know that core trumps supplement? Every. Time.

Yes and then the tooth grinding arguments start happening from players still insisting that they get it their way, even after GM says no over and over again. Then I have to resist decking them because sometimes they literally stand up and try talking down to me.

Sovereign Court

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Then you stop playing with them? Or don't GM for them.

@TOZ, dang, can't find it right now.


Hama wrote:

Then you stop playing with them? Or don't GM for them.

@TOZ, dang, can't find it right now.

I quit last Saturday.

Shadow Lodge

Yeah, I was having the same problem looking on the PRD.

Sovereign Court

Jaçinto wrote:
Hama wrote:

Then you stop playing with them? Or don't GM for them.

@TOZ, dang, can't find it right now.

I quit last Saturday.

Good man. Sometimes enough is enough. I once disbanded my entire gaming group, 8 people. Didn't play for two years after that. Now I'm with my new group and happy.


By the way, this. http://youtu.be/7DyRxlvM9VM This is basically why I despise how they handle the cthulhu mythos in pathfinder. At least in the APs I played. Basically, if you can kill it then they are doing it wrong. The video explains it well and it is something I have been saying to people for a while now.


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Jaçinto wrote:
By the way, this. http://youtu.be/7DyRxlvM9VM This is basically why I despise how they handle the cthulhu mythos in pathfinder. At least in the APs I played. Basically, if you can kill it then they are doing it wrong. The video explains it well and it is something I have been saying to people for a while now.

Actually that I disagree with. The way the Mythos should be handled in a heroic fantasy game is very different than in a horror game. And there's precedent for that. The mythos has a presence in fantasy literature dating back to R.E Howard. When sword and sorcery heroes deal with weird mythos inspired creatures, they prevail. Because they're Heroes, unlike horror protaganists.

You don't have to like it, but the tradition is basically as old as the mythos itself. Lovecraft was a frequent correspondent with R.E.H. and certainly aware of his use of Mythos.


thejeff wrote:
Jaçinto wrote:
By the way, this. http://youtu.be/7DyRxlvM9VM This is basically why I despise how they handle the cthulhu mythos in pathfinder. At least in the APs I played. Basically, if you can kill it then they are doing it wrong. The video explains it well and it is something I have been saying to people for a while now.

Actually that I disagree with. The way the Mythos should be handled in a heroic fantasy game is very different than in a horror game. And there's precedent for that. The mythos has a presence in fantasy literature dating back to R.E Howard. When sword and sorcery heroes deal with weird mythos inspired creatures, they prevail. Because they're Heroes, unlike horror protaganists.

You don't have to like it, but the tradition is basically as old as the mythos itself. Lovecraft was a frequent correspondent with R.E.H. and certainly aware of his use of Mythos.

Plus, Lovecraft himself occasionally penned a story where his Mythos creatures were featured and mortals got an old-fashioned fantasy hero win. His Dreamlands tales were particularly known for it.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

The thing about the Mythos creatures is the old Predator fallacy.

"If it bleeds, we can kill it."

To be more accurate, "If it bleeds, it CAN be killed."

In most Mythos horror, the creature bleeds, but the characters aren't able to kill it.

In Pathfinder, the heroes CAN kill it.


Also, Cthulhu himself was immediately KO'd by a boat and then went back to sleep. Truly a terror to behold, that one.


Which is itself partly false because Lovecraft did actually have his Mythos creatures get killed.

Dunwich Horror, Shadow Over Innsmouth, At the Mountains of Madness... it wasn't unusual for eldritch terrors to die. In fact, it was key to the setting: A universe so horrible and uncaring that these monstrous creatures that overshadow humanity are, themselves, small fries.


Minor monsters like deep ones is one thing. Those are nothing. However they big things were so powerful and otherworldly that there was always a cost for victory. Nobody truly wins against them. You always lose part of yourself at least. Also the captain of the alert was left so shaken that newspapers caused a heart attack and he died. His heart simply could not take anymore. There were no survivors really. Being able to essentially curb stomp a colour out of space or a dark young made me had to walk away from the table. Also ultimately in the stories, their victory would become meaningless. Nobody really wins. Also I have to say I was never a fan of Conan. I know I know, blasphemy.

Sovereign Court

Like everyone said. Cosmic horror and heroic fantasy are two completely different beasts.


Jaçinto wrote:
Minor monsters like deep ones is one thing. Those are nothing. However they big things were so powerful and otherworldly that there was always a cost for victory. Nobody truly wins against them. You always lose part of yourself at least. Also the captain of the alert was left so shaken that newspapers caused a heart attack and he died. His heart simply could not take anymore. There were no survivors really. Being able to essentially curb stomp a colour out of space or a dark young made me had to walk away from the table. Also ultimately in the stories, their victory would become meaningless. Nobody really wins. Also I have to say I was never a fan of Conan. I know I know, blasphemy.

Again, true in Lovecraft's Mythos stories. And even in the majority of the better horror genre stories by other writers.

But the mythos was taken up by fantasy writers early on with Lovecraft's approval.
You don't have to like it, but Paizo's handling is certainly appropriate for the genre.


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Jaçinto wrote:
Minor monsters like deep ones is one thing. Those are nothing. However they big things were so powerful and otherworldly that there was always a cost for victory. Nobody truly wins against them. You always lose part of yourself at least. Also the captain of the alert was left so shaken that newspapers caused a heart attack and he died. His heart simply could not take anymore. There were no survivors really. Being able to essentially curb stomp a colour out of space or a dark young made me had to walk away from the table. Also ultimately in the stories, their victory would become meaningless. Nobody really wins. Also I have to say I was never a fan of Conan. I know I know, blasphemy.

This is hilariously ironic, as Conan is part of the Cthulhu Mythos and Lovecraft worked with Howard to make Hyperborea canon to the Mythos.


Ok I don't know if this will totally apply or make sense but I don't read every single bit of lore and source material or really enjoy researching everything about a story. Frankly, I don't personally care about what Lovecraft actually did outside the books and in his writing group. I read a story and I enjoy the atmosphere and feel of it. I have no interest in delving into the stuff that has no bearing on the book I am currently reading. Maybe Conan is canon, and I only now realized they are the same word with two letters swapped around, but it has no bearing at all when I read The Call of Cthulhu.

It's sort of why I get annoyed when there is someone in the Pathfinder group that reads all the lore and then says how the world works, how each NPC is tied together and how the DM is wrong.

Ok I get that things change and there have been high fantasy CoC stuff. I have, however, always been annoyed when WOTC or Pathfinder takes something from ancient greek or something and changes it so much that they may as well have just called it something else entirely. Yes I know TSR did it too. Things like gorgons, erinyes, etc.. If you are gonna divert so heavily from the source, just call them something else entirely and there wont be any problems.

Also MagusJanus, you say it is ironic that I don't like Conan? Maybe I have to read the definition of Irony again.


Jaçinto wrote:
Also MagusJanus, you say it is ironic that I don't like Conan? Maybe I have to read the definition of Irony again.

Feel free if you want.

The irony is in that Lovecraft apparently loved adventure stories and went out of his way to make stories such as Conan part of the Mythos, but that you hate them because they don't match the tone of the Mythos as written by Lovecraft (including borrowing elements from Conan for his Mythos stories).


I don't hate Conan, I just don't like Conan. Just not a fan. It's ok but just never really grabbed me. If you know a Conan story that you think would grab me and bring me in, shoot. I'll give it a shot.


Jaçinto wrote:
Is it just my group, or is it common for pathfinder groups to not actually use a spell's full description and effect? By which I mean, fireball not catching you and your gear on fire or doing anything else other than just damage?

As TOZ points out, it doesn't really damage your gear (except in the case of a natural 1). It damages creatures and unattended objects. The last paragraph is in reference to those unattended objects (and items due to a natural 1). Otherwise it should just harm the creature.

Jaçinto wrote:
Heck, I have even argued that you have to repair your gear and clothes cause after a while they will be falling apart, due to being full of holes from the amount of hits they took.

Again, this is something people can get into or they just hand wave, it really depends on the individuals. Keep in mind that some people have very limited schedules and spending too much time on mundane matters for the characters can seem as wasting that limited time. Dungeons and Dragons vs. Stitching and Shining you might say.

Jaçinto wrote:
After all, why should the sorc spontaneously know a spell developed by a caster across the globe to deal with a situation they had to deal with? If your character has no logical reason to know of the spell, then you should have to research.

Probably not the best example since sorcerers are suppose to be magical naturally. They don't really "learn" spells so much as "awaken" them. The magic is in their blood not something they tap into.

TriOmegaZero wrote:
I know I try to use every bit of the rule when I play, but for things like that, some people don't realize everything that the spell does, especially if it has been changed from 3.5. Coincidentally, I don't think fireball catches your gear on fire, just unattended items.

Also if you roll a 1 on your save, some of your gear can get destroyed/damaged.


pres man wrote:
Jaçinto wrote:
After all, why should the sorc spontaneously know a spell developed by a caster across the globe to deal with a situation they had to deal with? If your character has no logical reason to know of the spell, then you should have to research.
Probably not the best example since sorcerers are suppose to be magical naturally. They don't really "learn" spells so much as "awaken" them. The magic is in their blood not something they tap into.

Yes the power can just awaken in them, sort of. You still need to learn how to harness and focus it in specific ways. Otherwise you can argue that Sorcerers are far more brilliant and creative than wizards if, without even having to learn how to focus their power into those exotic spells, they can just do it while the wizard has to actually study, learn, and write it down in a way they can actually understand.


I wouldn't say that sorcerers are more brilliant, they might be more intuitive, but they are limited to only using magic they are intimately tied to. Wizards on the other hand have no limit on learning and using arcane magic.

Now for an exotic spell, a sorcerer might just "stumble" on the ability to do it. A wizard ally could then study them, how they cast it, perhaps have the sorcerer embed it into a scroll and whamo! Suddenly the wizard understands how it works.

I would suggest most arcane spells were actually originally "discovered" by sorcerers (or other spontaneous arcane casters, e.g. dragons) and classified, defined, and quantified by brilliant wizards.

EDIT: I guess what I'm saying is, I wouldn't call someone more brilliant that thought up something new that nobody else did, but was incapable of learning other things. As compared to someone that can not only learn from the first person and recreate their discover, but also learn an unlimited amount of other things.


I want to say, and I am probably wrong and my memory is warped, that in shadowrun terms the wizard is to the hacker as the technomancer is to the sorcerer. Talking 4th edition here though as that is where I first saw technos. Also like it, again I know people will say I am wrong and I will take flack, the wizard/hacker has potential but the sorcerer/technomancer really is more powerful for players. They may not be able to do as much but what they can do, they do so much better.

I do think one should be taken out or made an NPC class or prestige or something, I don't know. Just needs work.

As it stands, from my experience, sure the wizard can say prep any four spells a day he feels like at a level. The sorcerer, who might only know two spells at that level acknowledges that the wizard can pop a spell once and he can't cast it again. The sorcerer can send his spells out six times. He knows less but he can cast more often.

Now yes I am talking about just comparing one against another, same level, no magic items just raw talent and not taking every single spell level into account.

I want to say law of averages but I probably don't understand that very well. With the ability to cast less spells but more often, the odds of the wizard failing the save is higher. The wizard knowing more but only being able to pop them once or twice gives the sorcerer a significant advantage in the odds to beat the save. In a battle of attrition, I think the sorcerer wins and therefore would be the more powerful. Especially a sorcerer that took improved counterspell.

Also maybe the sorcerer can't prepare and do every single thing out there. That just means that the other people at the table actually get to play something other than the sidekicks to the primary caster.

This was something that came up during play. The caster was doing everything everyone else could do, but better. I got sick of it and had to ask why I was even there when this guy can just do everything on their own? Heck, the majority of encounters would end before I even got my turn because of this guy planning to be the very best in every situation and studying builds and the magic item lists on the srd. Yes, you built your character to be incredible enough to do everything on your own, now go play by yourself. Being a tag-a-long is boring.


Imho even the concept of a stat block for Cthulhu means you've already missed the point. Does not compute.


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bugleyman wrote:
Imho even the concept of a stat block for Cthulhu means you've already missed the point. Does not compute.

If you have a visual and/or physical representation of Cthulhu that doesn't immediately drive you insane, the point has been missed.


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bugleyman wrote:
Imho even the concept of a stat block for Cthulhu means you've already missed the point. Does not compute.

Yeah, the inconceivable stat block for an ancient evil that was knocked out by a boat.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

What kind of stats allow that?


TriOmegaZero wrote:
What kind of stats allow that?

Stats that exists.


Cthulhu wasn't truly awoken as per the ritual. He was released yes but he was not truly awoken. I believe that requires idols of Nyarlathotep, the correct celestial alignment, and a ritual at a high point near the ocean but not 100% on that.

Think of it like when someone wakes you up to early but your brain is still off and you can fall asleep again the moment you lay down.

Also when the ship pierced him, he exploded into a horrible smelling cloud and immediately started to reform. If someone tried to knock you out the moment you woke up, it wouldn't be that hard.

Also, relative to the mythos, Cthulhu is not actually that powerful. He is just a priest to Azathoth and the outer things. On the scale, the great old ones are to the outer ones as a PC is to a god.

In the CoC RPG (yes I know it has a stat block), you lose 1d100 sanity when you see him and he automatically kills 1d3 investigators (PCs) per turn before he even gets his attacks off, which are also automatic kills. Now if it was Azathoth, his stat block includes 100% chance to destroy the world. I actually think Cthulhu is on par with other beings like Ithaqua. Powerful, but relativly minor.

Yes I say/type way too much for what should be a simple response. I'm an overthinker and used to write a lot of short stories.


And, of course, Cthulhu would have much the same effect on "normal" adventurers. He's a CR 30, meaning only a group of nearly godlike warriors would be able to even stand a chance, and it would still be a harrowing fight. And even then he still comes back from the dead a whole freakin' lot.

So what's the problem here? He's not just some dragon for players to slay. He is still a being of unimaginable power. He would leave cities dead without having to even lift a finger. So what if he has a statblock? He has a damn good statblock that reflects his immense power.

Shadow Lodge

Snorri Nosebiter wrote:
Jaçinto wrote:
Here's another reason I am, at least for now because I can't tell the future, opting out of pathfinder. How fast is this game getting on par with 3.X supplement bloat? There is simply getting to be too much to deal with now. I am aware of things like the SRD but still it's just too much. You can barely do anything without someone saying "Well in this supplement here it says that is supposed to work this way while this book here says if you do that, this also happens." And then I have to get the Tylenol. I tell you, all the arguing I have had to deal with from people about multi-book spanning RAW and RAI has actually caused me to have to get fillings from the tooth grinding just so I don't deck someone. Yes I have considered sending the bill to my group.
oh come on! 50+ books for 3.5, 15 for pathfinder...

Worth noting that Pathfinder tends to put out books in the RPG line that have a higher average page count than those from 3.5.


I personally love the game system. It needs tweaks, but I tweak everything. It's the MMO mentality that I'm not thee with. It's all about power builds and not about role playing with so many gamers in my area. After asking three players to find another game yesterday, I'm down to two people who actually want to role play and have fun. Some gamers can keep the gaming styles separate, but many don't seem to be able to or even want to. What's the point if you don't want to role play?

But if you can't resolve issues to the point that you're just unsatisfied... it's a game ya know? It's supposed to be fun =} Make yourself happy & find players that fit with your style or find a game that makes your time spent on it enjoyable.

Shadow Lodge

Really: Cthulhu, as well as the other Great Old Ones, in Pathfinder.

They don't die. Look beyond the state block at the actual descriptions. They CANNOT die.

The boat didn't KO Cthulhu. He assumed gasseous form, then reformed.and continued the chase. He only.retreated to return to R'lyeh because the stars were no longer right.

I can't think of a Conan story.where he faced a truly powerful Lovecraftian entity and killed it (at least not by Howard). When.faced with something.like that, Conan usually just stole.whatever he was after and got the F out of Dodge.


Wait wait. So Conan, a high fantasy hack and slash adventurer, actually was sensible? Ok you are getting my attention. Tell me more.


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Jaçinto wrote:
Hama wrote:

Then you stop playing with them? Or don't GM for them.

@TOZ, dang, can't find it right now.

I quit last Saturday.

I'm sorry to hear you had to give it up, but it sounds like PF/3.5/3e/etc is not your style of game at all.

I really don't get the hate for splatbooks, especially considering PF has what, 1/3 the number of splatbooks 3.5 had? Honestly, I still feel like there's a ton of stuff PF has not done YET that needs an update(official psionics, or something along those lines).

Splatbooks are just options, that's it. Optional options. Paizo needs to make new products that customers can buy(who have already bought most/all the existing products), and game worlds grow and expand. Nothing past the CRB, Bestiaries, and maaaaybe the GMG are "required."

Don't like options? Don't use them. PF runs just fine on the core books alone. I realize you already said you quit, I'm just making a general statement.

Optional declaration:

Spoiler:

Me? I like options. The more, the merrier. In 3.5, I had many characters constructed out of options from and upwards of 6 or 7 books at a time. I had 3.5's "System Mastery" down to a science. I could recall specific page numbers for niche rulings. PF kinda changed all that, so I'm back to making a character using only 1 book if possible. I'm weary to venture outside of the CRB, mostly because I don't like the newer options presented. I hope Paizo continues putting out more and more optional books, in hopes that I might find something new that actually excites me. So far, the Magus and Inquisitor are the only things I kind of dig, along with the Advanced Race Guide.

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