Enchantment vs. Compulsion Effects


Rules Questions


Let's say that a Witch tries to use the Waxen Image hex on a Nyogoth qlippoth, who is immune to "mind-effecting effects". The Waxen Image hex is a "compulsion" effect. Would the Qlippoth be immune to this hex? I'm not sure what the real difference is between compulsion and enchantment, if there's any at all.


Waxen Image wrote:
Waxen Image (Su): The witch can spend a full-round action to create a crude and unnerving wax duplicate of a creature she can see within 30 feet. Once the image is complete, the subject must make a Will save. If the subject fails, the witch gains a small measure of control over the creature. Whenever she exercises this control, the creature receives a new Will save to end the effect. This effect occurs on the witch's turn and does not impede the creature's actions on its turn. The witch can use the waxen image a number of times equal to her Intelligence modifier before it melts. As a standard action, the witch can cause the subject to do any one of the following things: move up to the creature's speed in any direction, attack itself once with any weapon in hand (this attack automatically hits), lay down on the ground, or drop anything held. Alternatively, she can spend one of her uses to simply torture the image, causing the creature to be both sickened and staggered on its turn. As soon as the creature has succeeded on a saving throw against this effect, it is immune to it for 24 hours. This is an enchantment (compulsion) effect.
Magic - Enchantment wrote:

Enchantment

Enchantment spells affect the minds of others, influencing or controlling their behavior.

All enchantments are mind-affecting spells. Two subschools of enchantment spells grant you influence over a subject creature.

Charm: A charm spell changes how the subject views you, typically making it see you as a good friend.

Compulsion: A compulsion spell forces the subject to act in some manner or changes the way its mind works. Some compulsion spells determine the subject's actions or the effects on the subject, others allow you to determine the subject's actions when you cast the spell, and still others give you ongoing control over the subject.

Emphasis mine, in both cases.

The qlippoth is immune, since all enchantment effects are mind-affecting.

Silver Crusade

Core Rulebook Magic chapter wrote:


Enchantment

Enchantment spells affect the minds of others, influencing or controlling their behavior.

All enchantments are mind-affecting spells. Two subschools of enchantment spells grant you influence over a subject creature.

Charm: A charm spell changes how the subject views you, typically making it see you as a good friend.

Compulsion: A compulsion spell forces the subject to act in some manner or changes the way its mind works. Some compulsion spells determine the subject's actions or the effects on the subject, others allow you to determine the subject's actions when you cast the spell, and still others give you ongoing control over the subject.


Ah, all righty, thanks for clearing that up! Guess I did it wrong then since the witch in our group was able to control a qlippoth via a wax doll. Still hilarious I say!


Eh, things like that happen. As long as your group had fun, that's fine. You might want to mention to your player that it won't work in the future, though. Call that particular qlippoth weak minded or something.

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