Land Rush Week 5


Pathfinder Online

Goblinworks Lead Game Designer

This week was pretty static overall. Kabal and Terra Australis Incognito moved, but other than that not much movement in the top 20. We did see some movement in the lower range, but it was what I would call the standard churn (also we had guild place in the top 30 that turned in ABCDEF etc for their settlement draft, so make sure you actually turn in a draft or you will end up in strange places). The only new guild on the board this week was Open Road, which along with other guilds growing has kicked some of the previous placing guilds off the list.

I am going to clarify a two rules here:
1. I had not been counting the hunker down bonus when determining who gets a settlement (i.e. the top 30 settlements), only to settle conflicts between the largest/oldest 30 settlements. Going forward I will include the hunker down bonus in choosing the top 30 settlements calculations.

2. Going forward, the hunker down bonus only applies if you are remaining in a settlement that is your first choice of settlement. Basically if you get into a less than ideal spot you can choose to try and keep it by hunkering down there and making it your first choice, or you can shoot for bigger fish if you want to risk losing the spot you have. Currently we have some guilds on the lower end of things that before this week were consistently ending up in their tenth choice, and trying to figure that out while also figuring out of all the slightly smaller settlements that may end up with a hunker down bonus due to ending up in their eighth slot for the third week is a lot of confusing math work that will lead to mistakes and confusion. So instead if you end up on the lower end of things but you like where you are, be like the Librarians of Doom and go Q all the way, all day, all the time such that they now need a guild nearly twice their size to displace them or knock them off the list. That is the type of strategic choice we're shooting for; the Librarians may not have the best spot, but by being consistent in their choice they will remain on board long after their size would warrant.

Talonguard (NG) 89 K
Golgotha (LE) 87 W
Keepers of the Circle 74 AB
Aragon (CN) 54 X
Ozem's Vigil 53 E
Dagedai Alliance 49 L
Forgeholm 42 B
Tavernhold 35 F
Emerald Lodge 35 V
Hammerfall 33 Z
Blackwood Glade 32 Y
Sunholm 28 O
Kabal 28 R
Freevale 21 I
Les Compagnons 18 AD
Elkhaven 18 G
Mystical Awakening 17 AA
Eastern Sun 14 H
Terra Australis Incognito 14 A
Golarion Liberators 14 N
Agents of Erastil 13 AC
Hammerfist Clan 13 M
Brains and Brawn 12 D
Reading Between the Lines 12 T
The Gauntlet 11 C
vVv Gaming 10 J
The Guardians 9 P
The Iron Gauntlet 9 U
Open Road 9 S
Librarians of Doom 8 Q

Goblin Squad Member

Thank you Lee.

Now the downhill with hidden trips and surprise holes....

Goblin Squad Member

Thanks for the update, Lee.

Interesting place for Kabal to move... right in the middle of ... everything.

Goblin Squad Member

Kitsune Aou wrote:

Thanks for the update, Lee.

Interesting place for Kabal to move... right in the middle of ... everything.

What can we say? We like the attention!

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