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We are a strange party of 4 players.
1 gnome summoner
1 gnome sorcerer
1 human fighter
1 human mage
So i was design as the explorer of the group. Do you have some idea to me build a good sorcerer to do the job. For the moment, we are second level.
Here what I did
Gnome Sorcerer (Wildblooded) 1
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +4; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee quarterstaff +0 (1d4-1/×2)
Ranged ranged touch attack +3 (--1/×2)
Spell-Like Abilities
1/day—dancing lights, ghost sound (DC 16), prestidigitation (DC 14), speak with animals
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +5):
1st (4/day)—mage armor, color spray (DC 17)
0 (at will)—mage hand, detect magic, message, read magic
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Statistics
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Str 8, Dex 15, Con 15, Int 12, Wis 13, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Eschew Materials, Spell Focus (illusion)
Traits earning your freedom, magical lineage
Skills Bluff +9, Diplomacy +5, Knowledge (arcana) +5, Perception +4, Stealth +10; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ cloak of shadows, illusion resistance, mutated bloodlines (umbral)
Other Gear Quarterstaff, Ranged Touch Attack, 120 GP
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Special Abilities
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Cloak of Shadows +1 (7/day) At 1st level, as a standard action, you can grant one target a cloak of shadows. This cloak gives the target a bonus on Stealth checks made in areas of dim or no light equal to 1/2 your sorcerer level for 1 round per 2 sorcerer levels you possess (mi
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (-Shadow conjuration-) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Umbral Your nature is to gather the darkness into yourself.

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I mean scout! I will take a look at the seeker and the nidalese-shadowcaster-region al-nidal but it need to be legit (paizo product.)
Édit: http://www.d20pfsrd.com/traits/regional-traits/nidalese-shadowcaster-region %20al-nidal = page not found...
Correction:Shadow-caster

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It a 25 points buy stat.
What is better: Shadow caster - Shadow conjuration
You have studied with the feared shadowcasters.Benefit: Choose one spell with the shadow descriptor—from this point on, whenever you cast this spell, its effect manifest at +1 caster level.
Or magical lineage - Shadow conjuration...
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.
Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

Dimitrious Black |

This is my Umbral shadow sorceror, currently level 3 in a S&S game, He is focused on being a scout and MM, mostly silent, still MM. I figure I can Hide in shadows and snipe out the enemy not so much to kill them but provide some distraction. The rest of his spells will go to battlefield control/utility
edit: If you can pick up the cantrip "Penumbra"

Cap. Darling |

It a 25 points buy
Having several uneven stats is a bad deal go with 14 in dex and get con to 16. You want to spend your level ups on cha. IMOP.
I like magic linage best but even if you Pick the other one you will have a trait that dosent do anything for several levels and that goes out of fashion when the Spell does. A sneeky option, if you play with retraining, is not to take a magic trait. And Pick the feat extra traits then you May be able to restrain your magic linage Spell if your GM likes Gorgonzola.