escalation cycles and infection hud


Pathfinder Online

Goblin Squad Member

How do you know if a goblin camp is part of an escalation or just random goblins? (Or are there no "just random goblins")

Do infections spread evenly and uniformly, radiating from the center in a consistent manner, or is it somewhat random as to how an infection will spread?

Is there/will there be some way to get an overview of an escalation's extent and strength, or do you need to patrol every hex in the area to feel confident you've got things under control before challenging the leader?

Goblin Squad Member

Guurzak wrote:

How do you know if a goblin camp is part of an escalation or just random goblins? (Or are there no "just random goblins")

Do infections spread evenly and uniformly, radiating from the center in a consistent manner, or is it somewhat random as to how an infection will spread?

Is there/will there be some way to get an overview of an escalation's extent and strength, or do you need to patrol every hex in the area to feel confident you've got things under control before challenging the leader?

So having spent several hours in the central monster hex on the map, mid-escalation (manstack-climbing a mountain, not fighting =P), There is an icon on the edge of the minimap that tells you the name and nature of an escalation in the hex you're in, and a line for it's Strength. That strength is represented by a number (like 176.1) which meant absolutely nothing to me yet, and a percentage, which I suspect was a representation of how far along that escalation was.

Amusingly, the escalation in that hex was called "On the Shoulders of Men" or somesuch, Razmiran cult invasion. We had a chuckle about it, given what we were doing at the time.

As far as knowing whether a particular spawn is part of the invasion or not, I didn't see a way to clearly tell yet, but I also didn't see any non-razmirans in the area. I dunno if they pushed out the other spawns, or I just didn't see them. The spawn density did seem to be climbing as the escalation cycle advanced.

Goblin Squad Member

Dario wrote:
Amusingly, the escalation in that hex was called "On the Shoulders of Men" or somesuch, Razmiran cult invasion. We had a chuckle about it, given what we were doing at the time.

"On the Shoulders of the People" if I recall correctly.

Dario wrote:
As far as knowing whether a particular spawn is part of the invasion or not, I didn't see a way to clearly tell yet...

I think the white mini-map icons with names like "Bonedancer Puppeteer" are related to the Escalations, but I'm really not sure.

Also, as someone who kind of has a thing about pronouncing names correctly, it's apparently "Dare-eeo", not "Dah-rio" :)

Goblin Squad Member

Nihimon wrote:

I think the white mini-map icons with names like "Bonedancer Puppeteer" are related to the Escalations, but I'm really not sure.

I think you're right. When I randomly respawned in the middle of the cultists that one time, there was a white icon reading Zealots.

Goblinworks Game Designer

Guurzak wrote:
How do you know if a goblin camp is part of an escalation or just random goblins? (Or are there no "just random goblins")

If you're in an infected hex (you can tell this by the presence of an escalation icon to the upper-left of your mini-map), almost all of the encounters in that hex are part of the escalation (the only exceptions would be any straggler encounters from before the infection that haven't yet despawned). Also, monsters that are part of an escalation are named in some way related to the escalation (Bonedancer Scouts instead of simply Goblin Scouts).

Goblins do randomly appear in uninfected hexes. In most hexes they'll make up a small percentage of the encounters, but they'll be the bulk of the encounters in highlands hexes. They'll also appear more heavily in coastal and swamplands hexes when we add those.

Guurzak wrote:
Do infections spread evenly and uniformly, radiating from the center in a consistent manner, or is it somewhat random as to how an infection will spread?

That depends on how they're set up. All the current ones have a fair amount of randomness to their spread. However, all that randomness tends to average out over time, so they usually spread in all directions eventually unless players beat them back.

Guurzak wrote:
Is there/will there be some way to get an overview of an escalation's extent and strength, or do you need to patrol every hex in the area to feel confident you've got things under control before challenging the leader?

Right now, you can only see the information for the hex you're currently in, so you'd have to patrol to get a better view of what's going on overall. That said, the leaders currently show up either because the source hex is nearly uninfected (so you should get in there to kill the leader and end the infection) or because the source hex is near full power (in which case you should kill the leader before someone else does because they give the best loot). Either way, gather some friends and go if you're capable of handling the leader, regardless of how the overall escalation is going.

We do have plans to show more escalation info on the world map, but there will be limits on how much knowledge each player has of the world at large.

Goblinworks Game Designer

Dario wrote:
... I also didn't see any non-razmirans in the area. I dunno if they pushed out the other spawns, or I just didn't see them. The spawn density did seem to be climbing as the escalation cycle advanced.

Once a hex is infected, unrelated encounters will begin to despawn and all new encounters will be part of that escalation. The encounter density remains relatively consistent as escalations advance. However, the number of monsters per encounter will generally increase.

Goblin Squad Member

Bob Settles wrote:
they'll be the bulk of the encounters in highlands hexes.

Very interesting.

Goblinworks Game Designer

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Nihimon wrote:
I think the white mini-map icons with names like "Bonedancer Puppeteer" are related to the Escalations, but I'm really not sure.

The white mini-map icons mark encounters that are part of escalation events. So if the Bonedancer event "Raising Morale" is active in your hex, encounters where you can find the Puppeteers and Puppets you need to kill are marked on the mini-map as "Bonedancer Puppeteer."

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