
Major_Blackhart |
Ok, so I decided on something a bit different with this. Most people go just one class all the way through and decide that it's the best thing out there. Normally, I wouldn't disagree, but I'm wondering that if this can be considered a better way. We've already seen that an invulnerable rager tank can be absolutely insane when combined with the unbreakable fighter archetype, so I propose something similar with this barbarian/fighter. The only thing is, I'm not so sure it's ultimately a viable build, or if there's better builds out there.
One of the big things though that this class NEEDS is Scion of Humanity and Racial Heritage (Orc) so that this beast can rage longer and harder, as some of the major benefits.
Not only that, but I'm wondering if this race needs other feats as well. It might, and I'm sure there's many who would use some of these feats in combined with a barbarian/savage fighter as well for those brutal natural attacks. Anyway, here goes:
Stats: Preferred High Strength, Con, and Charisma. This is not a CAGM build. In fact, I'm going to be avoiding damage reduction altogether because he's not going to be built around it. His job is going to be getting in fast and hard and simply demolish the enemy. One of the great things about Angelkin Aasimars is that they can start with a 22 strength if need be. You won't need that, but I'll show the damage based on that strength level.
Classes: Two Handed Fighter 9/Superstitious Barbarian 11
Reasoning: You can still double your strength bonus with a Two Handed Fighter by level 9 and have two levels of weapon training, and still have enough levels of fighter to get weapon focus/greater if you want it. Not only that, but as a non-human, you'll have ten feats with 9 levels of fighter. That's important as this build is feat intensive.
I chose superstitious because it gives an initiative bonus in the surprise round and gets rid of damage reduction, which I don't care about for this build. You could also add in Hurler if you wanted, and change out some feats you find unnecessary for others.
Feats: (I did it in no particular order really, in part because fighter allows for retraining but also because some of these have level requirements)
Angelic Blood, Power Attack, Racial Heritage (Orc), Improved Sunder, Destroyer's Blessing, Skill Focus (Survival), Furious Focus (prolly won't need it actually), Raging Vitality, Raging Brutality
Level 5 Eldritch Heritage (Orc)
Level 10 Angel's Wings
Level 11 Improved Eldritch heritage (Orc)
Level 17 Greater Eldritch Heritage (Orc)
Now, that's 13 feats used, our of a possible 15 available.
Rage Powers
You'll want the following to really utilize the best assets of this class:
Beast Totem - 3 rage powers for pounce
Reckless Abandon to help mitigate the power attack penalty
Superstitious (for the saves)
Overbearing Advance (taken with a feat)
Strength Surge (taken with a feat, for sunder and overbearing advance)
Your weapons of choice will be heavy blades (greatsword or falchion) and polearms (bardiche or lucerne hammer). I have a preference for a lucerne hammer and falchion, but really anyone can use anything. I just like the look of both more than anything. They look badass. Anyway, armor preference will be a mithral/noqual breastplate. You COULD go Mithral/Noqual full plate, but that would still slow down your fly speed. Your weapon enhancements are the most important here: +4 Furious Courageous. That's the meat and potatoes. I'd suggest Vicious as well for the extra damage. It all adds up, and killing is what you're gonna want to be doing, so you might like it.
So, let's talk damage. Assuming you go THF straight 9 first and then go Barbarian, but why you'd do that is a bit hard to say. Mix it up however you like. But for this, I'll just assume you're doing it 8 then 11. Assuming a beginning strength of 22 with a greatsword. By level 20, I'll add in all the enhancement bonuses and such. Until then, I'll just focus on definite bonuses from strength and power attack.
Level 1 2D6+9+3 (strength + power attack)
Level 3 2D6+12+3 (strength + power attack)
Level 11 2D6+20+9 (strength including rage + power attack)
Level 17 2D6+26+15 (strength including rage + power attack)
Level 20 3D6+2D6+6+44+18+19+2
That last level has a ton of numbers in it so I'll break it all down for you.
3D6= Greatsword
2D6= Vicious
+6= Enhancement
+44= Strength which includes +5 level additions, +6 inherent, +6 enhancement, +6 size for Power of the Giants, +9 for rage
+18= Power Attack
+19= Constitution damage, base 16, including +6 enhancement, +4 for power of the giants, +11 for raging brutality, raging vitality, greater rage, and courageous
+2= weapon training
Damage per swing by level 20 is 94-119. With pounce, by level 20 he'll be getting 4 swings per round on the charge, so his damage will be 376-476.
Overall, that's a game over for most individuals I think. Now, one of the reasons I went with wings is so that, if he wants to, he can actually fly over a target or difficult terrain if he needs to. It's not so much situational as you'd think, because it involves getting him as quickly as he can to his preferred target. Imagine, if you will, a seven foot tall warrior wielding a greatsword screaming and crashing headlong into the enemy. Whenever he needs rage, he can simply sunder something, which he should be able to do easily enough. And if he needs to get to someone, he can overrun an enemy doing damage as he moves.
Tell me what you guys think of this build, if it's viable, too situational, etc. One of the great things is that it will do a ton of damage with or without raging brutality, so if you want, you can exchange out that and wings feats even for other stuff, perhaps throwing, etc. One of the great things about the Orc Bloodline is that those four feats add a total of 12 points of strength damage to each swing. It doesn't sound like much, but combined with the other stuff it really adds up.

AndIMustMask |

pure damage? off the toppa my head:
“Bane” 2.0
Tiefling (demon-spawn) Bloodrager (abyssal bloodline) 12 / Fighter (two-handed fighter) 7 / Oracle (lore/lame) 1
-Scaled Skin racial feature taken
Str 35 (10pts +2 race +5 level +6 belt +6 EH) / 48 (+11 morale +2 size)
Dex 18 (2pts +6 belt) / 16 (-2 size)
Con 20 (5pts +6 belt) / 31 (+11 morale)
Int 14 (-2 race +6 headband)
Wis 14 (-2pts +6 headband)
Cha 22 (5pts +2 race +6 headband)
traits:
-Magical Knack (bloodrager) / Unnatural Presence
revelations:
-Sidestep Secret
feats:
1 - Power Attack
3 - Skill Focus (knowledge: planes)
4 - Eschew Materials (br4)
5 - Eldritch heritage (abyssal: claws)
6 - Intimidating Prowess (br6)
7 - Cornugon Smash
9 - Lunge, Toughness (br9)
11 - Improved Eldritch Heritage (abyssal: strength of the abyss)
12 - Great Fortitude (br12)
13 - Weapon Focus (falchion), Critical Focus (f1)
14 - Dazing Assault (f2)
15 - Dazzling Display
16 - Staggering Critical (DC 39) (f4)
17 - Shatter Defenses
18 - Dreadful Carnage(f6)
19 - Raging Vitality
HP: 314 / 514 (rage) (d10 (5.5avg) x12 + d12 (6.5 avg) +5 con +1 toughness / +11 rage)
BAB: +19/19/+14/+9/+4 (with haste)
CMB/CMD: 39/52
AC: 38 (10 base +6 cha +11 armor +9 natural +5 deflection +1 haste +1 insight -4 rage -1 size)
Saves: 33/22/22 (13/6/8 base +5a resist +1a competence +4a morale +10/6/2 stat +2w rage)
Attack: +54/54/+49/+44/+39 (19 BAB +19 str +7 enhancement +1 WF +4 morale +1 competence +2 bane +2 haste +3 gloves -1 size -4 PA)
Damage: 70 avg (2d4 base (5 avg) +36 2hstr +7 enhancement +12 PA +3 gloves +2d6 bane (7 avg))
-power attacking or dropping an enemy gives a free intimidate check to demoralize (+48 (23 ranks/class, 6 cha, 19 str), works on animals and vermin as well as usual targets)
-attack flat-footed AC of shaken enemies (see: everyone)
-sickens shaken enemies (for a total of -4 attack/saves/skills/ability checks and -2 damage between the two) when you hit them
-30% crit chance, inflicts staggered condition (DC39 fort) for 1d4+1 rounds (1 round on a successful save)
-can take a -5 to hit to inflict the dazed status as well (DC ??)
-CL14 Bloodrager casting
-CL1 Oracle casting (mostly for utility orisons)
-immune to fatigue (lame curse 10 ability)
-no speed reduction from encumbrance or armor
rough item list:
weapon: +10 falchion (+5 furious courageous cruel keen) (200,400)
armor: +8 Mithral Breastplate (+5 ghost touch determination (+30,000g)) (98,600g)
head: Vudran Ashak/Tri-Faced Helm (22,000g)
headband: +6 int/wis/cha headband (144,000g)
eyes: Lenses of Detection (3,500g)
neck: +5 Amulet of Natural Armor (50,000g)
shoulders: +5 Cloak of Resistance (25,000g)
chest: Bane Baldric (10,000g)
body: Quick Runner’s Shirt (1,000g)
wrist: Vambraces of the Genie (djinni) (18,900g)
hands: Dueling Gloves (15,000g)
ring1: +5 Ring of Protection (50,000g)
ring2: ???
belt: +6 str/dex/con belt (144,000g)
feet: Boots of Speed (12,000g)
slotless:
Ioun Stone(s)
-clear spindle (don’t need food/water) (4,000g)
-pale green prism* (+1 attack/saves/skills/ability checks [competence]) -- (remove fatigue 2/day, free action) (30,000g)
-flawed pale green prism (+4 attack/saves/skills/ability checks, [morale+(furious+courageous)]) (28,000g)
-dusty rose prism (+1 AC, insight) (5,000g)
-cracked dusty rose prism (+1 init, competence) (500g)
-cracked incandescent blue sphere* (+1 perception, competence) -- (blind fight) (200g)
-Ebon Wayfinder (pale green prism and cracked incandescent blue sphere slotted into it) (18,000g)
total: 880,000/880,000
his defenses/saves could be better, for sure.
i also hadn't considered raging brutality--i might have to find someplace to add it.