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BigNorseWolf wrote:For what it's worth, our table's GM had the thing trample every round (complete with back-pedaling), and we still defeated it without a death. Granted, we had a six-person table and only one of the pregens (the warpriest), but only three of us had any way to hurt the abomination.
No one stated they weren't running as written. They DID say they were softballing it. You see those as an absolute contradiction: they are not. The tactics are general enough that a DM can legitimately and legally vary the difficulty by picking more or less optimal tactics, for example, if the pyramid tramples every round, people are gonna die. You don't HAVE to have the pyramid do that.
I had a similar situation when I played it.
If I Dmed I would have the thing trample every round. If the PC looked in trouble i would advice to run. I would just use it double movement. That would have them out run it for sure.
Because it is there does not mean murder hoboing it up is the best option.

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Nimrandir wrote:Granted, we had a six-person table and only one of the pregens (the warpriest), but only three of us had any way to hurt the abomination.I had a similar situation when I played it.
If I Dmed I would have the thing trample every round. If the PC looked in trouble i would advice to run. I would just use it double movement. That would have them out run it for sure.
Because it is there does not mean murder hoboing it up is the best option.
Playing a regular PFS table is a completely different experience than playing a table with only pregens
Running away isn't a great option for characters with a speed of 20 (including one of the pregens).
And, after one trample, the group is running blindly INTO the dungeon. And after 2 it is quite likely that at least 1 character will be down.

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This is not in any way official but here's my take:
There is no rule that states that in the absence of written tactics to the contrary a PFS GM is obliged to choose the deadliest option everytime. Granted particulariy with 6 PC parties of modern builds in season 0-2 scenarios it often feels it is the case but in fact there is no such rule nor obligation.
So there is no requirement that you use optimal tactics e.g. Trample every round or that you have the trampler "Run" after the PCs. A slow relentless persuer is in some ways more terrifying.
If you assume that Trample allows a 60' move trampling all before it and that the trampler can end it's move on an occupied square, which the most probable interpretation of the rule: Then a party of 4 ACG pregens will die most of the time if you insist on using that tactic whenever legal to do so.
So use your discretion as to what tactics should be used rather than assuming that in the the absence of instructions to the contrary the deadliest choice is always the only one available.

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Finlanderboy wrote:Nimrandir wrote:Granted, we had a six-person table and only one of the pregens (the warpriest), but only three of us had any way to hurt the abomination.I had a similar situation when I played it.
If I Dmed I would have the thing trample every round. If the PC looked in trouble i would advice to run. I would just use it double movement. That would have them out run it for sure.
Because it is there does not mean murder hoboing it up is the best option.
Playing a regular PFS table is a completely different experience than playing a table with only pregens
Running away isn't a great option for characters with a speed of 20 (including one of the pregens).
And, after one trample, the group is running blindly INTO the dungeon. And after 2 it is quite likely that at least 1 character will be down.
Oloch has a blessing that allows him to increase an ally's base move rate by 10' for 1 minute and you count as your own ally.

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The module does have some issues with balancing. The group of 4 pregens included with the would have trouble with the most of the creatures in the adventure, as I think almost all of them had damage reduction or hardness. There were several times where I had to take less than the optimal action with my monsters to keep the challenge level within what my table couple deal with. I think that care should be given with any lower end intro mod having damage reduction.