
FuelDrop |

I'm planning on having my wizard take the Leadership feat on hitting level 7 in my current campaign.
Since I'm angling for lordship and a domain to govern, I'm toying with the idea of a bard cohort to act as a herald and adviser (What with the high general knowledge skills, high charisma, and good people skills that go with being a bard) while my followers act as a staff and keep the domain running smoothly while I'm out doing things.
The problem is I've never used the leadership feat before, nor tried my hand at running a kingdom. Does anyone have any suggestions to help me?

avr |

Depending on your charisma (probably not sky-high if you're a wizard?) you may not get any followers other than the cohort at level 7. If the rules in Ultimate Campaign/Kingmaker are in use you're going to need a lot more than your cohort and yourself to govern the domain. 11 total IIRC. You'll need to hire some NPCs or get other PCs involved.

eggplantman |

a bard is an excellent choice I think to get a lot done as far as spreading your fame and handling a lot of the charisma skills your wizard may not be great at.
Leadership is problematic for some GMs but I've never had an issue. Allow the GM to roleplay him/her but you level them and make the decisions on what the character is like as far as personality. That is a suggestion but regardless, you need to work with your GM to decide on a way to handle this feat.
As far as kingdom building, using ultimate campaign is a good idea. Read those rules as they are the only ones I know of. Make the rest of your party involved in your kingdom idea. That is how it is supposed to work so everyone is involved and it fills a lot of holes in rulership and is more fun for everyone.

storyengine |

In our homebrew Kingdoms have stats just like players to help visualize the management of lands. Stats:
"Size" for usable acreage.
"Order" for lawlessness/order.
"Resources" for population/wealth sources.
"Defense" for natural and fabricated fortifications.
"Military" for population converted to soldiers.
"Relations" for diplomatic standing.
Also, we use proxy characters for each stat. So, a bard for relations, a dwarf engineer for defenses, a fighter for military, etc. This causes each player to switch characters as he switches leadership focus. Usually we start out with one or two alt characters and develop more as needed.
Its a hybrid from the game of thrones rpg from green ronin and ars magica from white wolf.