Deadmanwalking |
Go Invulnerable Rager.
Str 16 Dex 14 Con 16 Int 12 Wis 14 Cha 5
Feat: Power Attack (at 3rd level grab Steel Soul)
Carry throwing weapons. Done. At 5th or 7th you could grab Quick Draw for the thrown weapon thing, if you like. Ditto with Deadly Aim.
You could technically ditch mental stats for more Dex or Con, but I wouldn't bother. You could also drop Int and Wis for more Cha, but again, I wouldn't bother, personally.
You could easily go whatever route you like with Rage Powers, but I'd go the standard Beast Totem Line + Superstition Line stuff, but then I like those Rage Power lines.
nate lange RPG Superstar 2012 Top 32 |
i kind of like deadman's stat suggestion, and you can't go wrong with invulnerable rager. raise str to 18 asap.
personally, if i was gonna build a switch hitter like this i'd grab a longhammer and combat reflexes (plus quick reflexes rage power) and quickdraw- wield your longhammer walking around (in case you get surprised) and if you need to make ranged attacks let go with one hand, quickdraw thrown weapons, and then regrasp the longhammer (free action) to get AoOs if/when they charge; buy a boulder helmet too so that you still threaten adjacent squares.
Chengar Qordath |
One thing I will mention, the Hurling line of rage powers would make a nice fir for your concept. The rage powers do give a couple nice benefits, like making your throwing weapons a ranged touch attack that can have power attack applied to them. Hurling Charge is a real nice addition, since it lets you make a throw as additional attack during a charge. Which especially synergizes nicely with some other big boosts to charging Barbarians can get.
Umbranus |
One thing I will mention, the Hurling line of rage powers would make a nice fir for your concept. The rage powers do give a couple nice benefits, like making your throwing weapons a ranged touch attack that can have power attack applied to them. Hurling Charge is a real nice addition, since it lets you make a throw as additional attack during a charge. Which especially synergizes nicely with some other big boosts to charging Barbarians can get.
Hurling charge synergizes wonderfully with opening volley. You start your charge, throw a weapon and if it hits you get +4 to hit with the melee attack at the end of the charge. This is in addition to the +2 to hit from charging. So not only do you get two attacks on a charge, if the first hits the second will be much more likely to hit, too.