Combat Scabbard question


Rules Questions


There's some confusion at the local game store as to how the combat scabbard works. Combat scabbard is found in the Adventurer's Armory.

I think it allows a weapon to be drawn from it as a swift. Another player feels the swift is only to draw the scabbard. The wording is a bit confusing.

This is for PFS games.

Grand Lodge

Only the Combat Scabbard itself.

Someone said wrote:

Combat scabbard

Source: Adventurer's Armory pg. 6
Statistics
Cost: 1 gp Weight: 1 lb.
Damage: 1d4 (small), 1d6 (medium); Critical: x2; Range: —; Type: B; Special: improvised, see text
Description
This scabbard is an improvised weapon designed to allow you to remove it from your belt as a swift action when drawing the weapon it contains. Taking the Equipment Trick feat (see page 22) for a scabbard gives you additional combat options for using a scabbard. For the purpose of fighter weapon groups, a scabbard for a heavy blade is considered a hammer, and a scabbard for a light blade is considered a close weapon.

Liberty's Edge

Why would you need to draw a scabbard?

Edit: to hit people with, apparently. Rules quotes make all the difference . :)

Grand Lodge

I suspect the way it works is that instead of pulling the sword from the scabbard, you detach the sword with scabbard from the belt and simply throw off the scabbard from the blade which would be a faster movement.

In fact, I think I saw a sword drawn that way in a recent episode of "Game of Thrones".


Basically it allows you to draw two weapons in one action.
Move action: Draw the weapon sheathed in the quick draw scabbard.
Which then enables the option to draw the scabbard as a swift action on that turn.

Shadow Lodge

Treefolk wrote:

Basically it allows you to draw two weapons in one action.

Move action: Draw the weapon sheathed in the quick draw scabbard.
Which then enables the option to draw the scabbard as a swift action on that turn.

This is correct, only it's mostly pointless.

Most PCs that would be interested in using a Sword/Combat Scabbard style will be using the Two-Weapon Fighting feat. That feat allows you to draw two weapons in the same time that you would normally be able to draw one: Draw Or Sheathe A Weapon

It's actually worse for you to use the combat scabbard's swift action draw feature. It burns your swift action for no reason.

There might be something interesting to do with Equipment Tricks though...

Grand Lodge

Actually, most do use the Combat Scabbard for Equipment Tricks.

Also, it is the only legally enchantable improvised weapon.


A 1. level character with the Quick Draw and Equipment Trick: Heavy blade scabbard could, in one round:

*Quick draw his sword (free action)
*Throw his scabbard as a ranged attack (swift action)
*Draw a Quickdraw Throwing Shield (free action)
*Throw his Throwing Shield (free action)
*Grasp his sword with both hands (free action)
*move and attack, or charge.

That's 3 attacks. Quickdraw throwing shields are actually limited only by cost, encumbrance, and the GM's patience with Free Actions.

Grand Lodge

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Pupsocket wrote:

A 1. level character with the Quick Draw and Equipment Trick: Heavy blade scabbard could, in one round:

*Quick draw his sword (free action)
*Throw his scabbard as a ranged attack (swift action)
*Draw a Quickdraw Throwing Shield (free action)
*Throw his Throwing Shield (free action)
*Grasp his sword with both hands (free action)
*move and attack, or charge.

That's 3 attacks. Quickdraw throwing shields are actually limited only by cost, encumbrance, and the GM's patience with Free Actions.

I want a to create a build around this now.

Shadow Lodge

blackbloodtroll wrote:
Pupsocket wrote:

A 1. level character with the Quick Draw and Equipment Trick: Heavy blade scabbard could, in one round:

*Quick draw his sword (free action)
*Throw his scabbard as a ranged attack (swift action)
*Draw a Quickdraw Throwing Shield (free action)
*Throw his Throwing Shield (free action)
*Grasp his sword with both hands (free action)
*move and attack, or charge.

That's 3 attacks. Quickdraw throwing shields are actually limited only by cost, encumbrance, and the GM's patience with Free Actions.

I want a to create a build around this now.

Shhhh! You'll wake the ghost of that ridiculous 'reasonable limits on free actions in a round' thread.


The only time i would use a combat scabard like weapon is a sword cane sheathed so you can quickly hit someone than draw the blade and stab them

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