
Kaldre |
There's some confusion at the local game store as to how the combat scabbard works. Combat scabbard is found in the Adventurer's Armory.
I think it allows a weapon to be drawn from it as a swift. Another player feels the swift is only to draw the scabbard. The wording is a bit confusing.
This is for PFS games.

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Only the Combat Scabbard itself.
Combat scabbard
Source: Adventurer's Armory pg. 6
Statistics
Cost: 1 gp Weight: 1 lb.
Damage: 1d4 (small), 1d6 (medium); Critical: x2; Range: —; Type: B; Special: improvised, see text
Description
This scabbard is an improvised weapon designed to allow you to remove it from your belt as a swift action when drawing the weapon it contains. Taking the Equipment Trick feat (see page 22) for a scabbard gives you additional combat options for using a scabbard. For the purpose of fighter weapon groups, a scabbard for a heavy blade is considered a hammer, and a scabbard for a light blade is considered a close weapon.

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I suspect the way it works is that instead of pulling the sword from the scabbard, you detach the sword with scabbard from the belt and simply throw off the scabbard from the blade which would be a faster movement.
In fact, I think I saw a sword drawn that way in a recent episode of "Game of Thrones".

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Basically it allows you to draw two weapons in one action.
Move action: Draw the weapon sheathed in the quick draw scabbard.
Which then enables the option to draw the scabbard as a swift action on that turn.
This is correct, only it's mostly pointless.
Most PCs that would be interested in using a Sword/Combat Scabbard style will be using the Two-Weapon Fighting feat. That feat allows you to draw two weapons in the same time that you would normally be able to draw one: Draw Or Sheathe A Weapon
It's actually worse for you to use the combat scabbard's swift action draw feature. It burns your swift action for no reason.
There might be something interesting to do with Equipment Tricks though...

Pupsocket |

A 1. level character with the Quick Draw and Equipment Trick: Heavy blade scabbard could, in one round:
*Quick draw his sword (free action)
*Throw his scabbard as a ranged attack (swift action)
*Draw a Quickdraw Throwing Shield (free action)
*Throw his Throwing Shield (free action)
*Grasp his sword with both hands (free action)
*move and attack, or charge.
That's 3 attacks. Quickdraw throwing shields are actually limited only by cost, encumbrance, and the GM's patience with Free Actions.

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A 1. level character with the Quick Draw and Equipment Trick: Heavy blade scabbard could, in one round:
*Quick draw his sword (free action)
*Throw his scabbard as a ranged attack (swift action)
*Draw a Quickdraw Throwing Shield (free action)
*Throw his Throwing Shield (free action)
*Grasp his sword with both hands (free action)
*move and attack, or charge.That's 3 attacks. Quickdraw throwing shields are actually limited only by cost, encumbrance, and the GM's patience with Free Actions.
I want a to create a build around this now.

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Pupsocket wrote:I want a to create a build around this now.A 1. level character with the Quick Draw and Equipment Trick: Heavy blade scabbard could, in one round:
*Quick draw his sword (free action)
*Throw his scabbard as a ranged attack (swift action)
*Draw a Quickdraw Throwing Shield (free action)
*Throw his Throwing Shield (free action)
*Grasp his sword with both hands (free action)
*move and attack, or charge.That's 3 attacks. Quickdraw throwing shields are actually limited only by cost, encumbrance, and the GM's patience with Free Actions.
Shhhh! You'll wake the ghost of that ridiculous 'reasonable limits on free actions in a round' thread.