Delay Poison and duration.


Rules Questions


So I've just been poisoned by Deathblade:

Quote:

Type poison (injury); Save Fortitude DC 20

Frequency 1/round for 6 rounds

Effect 1d3 Con damage; Cure 2 consecutive saves

And being a druid, I cast neutralize poison on myself before the second incubation. That lasts for 6 hours in my case. When the 6 hours are up, am I hit by deathblade again, or has it passed?

prototype00


I think you are confusing two different things. Delay poison is not Neutralize poison.

Delay poison would have a duration of 6 hours, but when it expires, you'll have to make some saving throws, because the poison was only delayed. Any new poison, you're immune to it as long as delay poison is active.

Neutralize poison is instant, and allows you a chance to remove poison with a caster level check.


So even though the spell far exceeds the full frequency of the poison (6 rounds after exposure, presumably immediate onset), the saves still have to be made after the 6 hours are up?

prototype00


prototype00 wrote:

So even though the spell far exceeds the full frequency of the poison (6 rounds after exposure, presumably immediate onset), the saves still have to be made after the 6 hours are up?

prototype00

Its a little vague in the raw but its the only way that slow poison (a second level spell) doesn't hands down roflcopter neutralize poison (a 3-4th level spell)


prototype00 wrote:

So even though the spell far exceeds the full frequency of the poison (6 rounds after exposure, presumably immediate onset), the saves still have to be made after the 6 hours are up?

prototype00

Yes, because of what BigNorseWolf said.

Liberty's Edge

PRD wrote:

Delay Poison

School conjuration (healing); Level bard 2, cleric 2, druid 2, paladin 2, ranger 1

Casting Time 1 standard action

Components V, S, DF

Range touch

Target creature touched

Duration 1 hour/level

Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done.

Read it without the filter of precedent versions of the game.

"The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired."

Beside the name of the spell nothing in the spell text say that the poison effect is delayed. It say that you are immune to the poison effect for the duration of the spell. But if the poison has a duration that is shorter than that of delay poison it can easily un its course before the spell end.

With this interpretation Delay poison become extremely efficient against fast effect/short duration poisons as it will protect you long enough to make it totally ineffective.

But against slow poison and/or people with dispel magic it actually become extremely dangerous. As you accumulate multiple doses of poison in your system the DC of the save become higher and the duration increase. If delay poison is dispelled or its duration expire you would have to cope with a save with a high DC.

With the filter of previous edition of the game the RAI seem clear (the poison is delayed, but it is still in the system), but it is possible that there was a intended change of the rules. Or simply a unnoticed side effect of some change.
There was a blog about poison by Jason, I will look it to see if it has further information.


I have always interpreted as merely changing the time at which the poison will next affect you.

If you are poisoned and cast the spell which lasts 6 hours, the next time you have to make a save is 6 hours after the spell was cast. I always viewed it as the poison is preserved, it doesn't wear off or go through your system. It simply buys you time, wherein you can find a way to either buff your save or get to some place where the damage from the poison wont get you killed immediately.

I think the other interpretation encroaches overly much on Neutralize Poison.


As it is I'm still going to memorize slow poison over neut poison. Its guaranteed to work and i can pre buff the rogue/fighter with it

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