
Brekum |
So, we just finished a campaign and our GM decided that this time around we where going to roll to see what class we played. He made a chart and we had to roll twice and play whatever two classes we rolled. One of our guys got really luck and rolled witch twice. Everyone else ended up with two classes. Of course, I rolled a one which was roll twice more. Long story Short I ended up with cleric/sorcerer/monk. Could be worse I guess.
At little background. We have been playing together for a while and this game will start at lvl 8 and should run at least through 20. Our group tends to lean more toward optimization although we would not call ourselves the biggest min/maxers around. The main reason for the rolling is our GM wanted us to play less powerful characters than we would normally create and figured random multiclassing as the most RP oriented method. We got him to agree to allowing SLA for early entry to PRCs before we rolled to make things a bit more interesting for us.
Party makeup is a witch, a ranger/bard, an alchemist/wizard, a gunslinger/summoner and of course me, being the guy that rolled a 1, a cleric/sorcerer/monk.
My initial thought is to go cleric 1/empyreal sorcer 1/monk 1 and jump into Mystic theurge for an extremely S.A.D. character. Perhaps even go with the god of magic so I can use my staff as a quarterstaff/monk weapon and pick up guided hand so almost everything I do is wisdom based. Kinda of a weird, not quite as good CodSorcMonkZilla when I feel like buffing up and laying off the spells for a while. I think, do to the party makeup, I am going to go for lvl 9 cleric spells by lvl 20. I am just being pulled in so many directions in my head I can't decide. There is always cleric 2/sorc1/Mystic Theurge 10/Cleric 7.... or even take another level of sorcerer after Mystic Theurge for access to lvl 6 spells at the cost of not getting lvl nine spells till lvl 20...
Any ideas/suggestions would be much appreciated.

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Wow, talk about kneecapping you!... Oh, wait, I mean "Your GM has certainly presented you with an entertaining challenge in maintaining an effective character!"
Sounds to me like you have a pretty good idea on a way to reduce your multiple attribute dependency. Did he say prestige classes would be permitted as you advance, or are you just assuming that for this Mystic Theurge pursuit?
Honestly it seems like a shame to let a Monk/Cleric combination go to waste by going into theurgy. It might be fun to see what you can do to turn the combo into a melee monster using your cleric buffs, and largely ignoring your sorceror level(s) instead of your monk level(s).
(As a side note: I wonder what the GM would have done if every single player had rolled the same class.)

Kydeem de'Morcaine |

I would probably look at the sorc arcana and first level power to find some that I kinda like. Maybe even crossblooded to get some more. Consider empyreal, maestro, fey, rakshasa, boreal, deep earth, dreamspun, serpentine, stormborn, and verdant. They all have arcana and/or powers that could still be useful. I would probably go empyreal crossed with stormborn. Pick a few spells that are either still useful at CL1 or are independent of caster level. Detect Secret Doors, Endure Elements, and True Strike are the first ones that come to my mind.
Then use the cleric and monk levels to make a zen archer / buff caster.

Khrysaor |
MT requires you be able to cast second level spells with divine and arcane. You need a race with a SLA to take care of one of the magic types then level the other. Best option would be to take an arcane SLA to reduce the levels needed to get second level arcane spells since it's 4 for a sorcerer. If you're going heavy cleric spells and starting at level 8 you should go cleric 3/sorcerer 1/ monk 1/ MT 3. Your cleric is only 2 levels behind a full spell progression and you eventually get up to 5th level sorcerer spells or 6th if you took another sorcerer level at 20th instead of a cleric level.
Monk of many styles allows you to take snake style for some added defense to couple with sense motive and your SAD wisdom.

David knott 242 |

Are you limited to Paizo Pathfinder material, or can you bring in 3pp or 3.5E D&D stuff?
If you are allowed to use feats from D&D 3.5E, the Ascetic Mage feat is your friend. It allows you to synergize your sorcerer levels with a level or two of monk and use charisma instead of wisdom to boost your unarmred AC. Practice Spellcaster would be another useful feat, to get your sorcerer casting level up to your character level.
If Pathfinder 3pp material is allowed, you can delay your cleric level until after you have taken that Ascetic Mage feat to add wisdom to AC again.
So you can make your character a monk 1/sorcerer 6/cleric 1, with AC as a 7th level monk plus charisma bonus. The character would be primarily a sorcerer with a few neat extra tricks from the other classes that you are forced to take.

Slacker2010 |

I would focus on a more melee oriented character since your forced into 3 classes and focus on spell casting would hurt a lot. 1 or 3 Cleric/ 1 Sorcerer/ 4 to 6 Zen Archer would probably work. Dwarf would be nice pick, For the cleric, I would focus on what kind of cool domains I could get. Travel pops to mind, not sure what else.
More I think about it: Cleric 1, Sorcerer 1 (empyreal), Monk (ZenArcher 6) would be very effective to start. You would have Imp.Precise Shot out the gate, and wouldnt be MAD at all.

Tormsskull |

An interesting situation presented to the OP, and all posters so far have provided actual information instead of bashing the OP's GM; well done Paizo community.
My optimization-fu is not the greatest, but cleric and monk would seem to synergize fairly well. The sorcerer level won't likely do much for you, but access to a couple of arcane spells might not be bad.
Sounds like a fun game; best of luck.

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If you're using SLA's to qualify for Mystic Theurge, then you probably want to go Aasimar. Daylight will qualify you on the arcane side, plus that +2 WIS, +2 CHA will be very nice for spells and Channel Energy (and maybe open you up to a different bloodline besides Empyreal, since you'll have decent CHA and won't be focusing on sorcerer spells anyway).
Nethys, God of Magic, is a perfect choice for a Theurge, and Guided Hand fits in perfectly. Honestly, for a character forced to take three classes, you could hardly have gotten a better combination. Good luck!

j b 200 |

If you're using SLA's to qualify for Mystic Theurge, then you probably want to go Aasimar. Daylight will qualify you on the arcane side, plus that +2 WIS, +2 CHA will be very nice for spells and Channel Energy (and maybe open you up to a different bloodline besides Empyreal, since you'll have decent CHA and won't be focusing on sorcerer spells anyway).
Nethys, God of Magic, is a perfect choice for a Theurge, and Guided Hand fits in perfectly. Honestly, for a character forced to take three classes, you could hardly have gotten a better combination. Good luck!
Maybe Fighter/Barbarian/Ranger, but point taken.

Khrysaor |
I don't think the investment into melee combatant would be the wisest as you're taking two 0 BAB hits from the caster classes before investing into a 3/4 BAB class. Having a single caster attribute means you can still get decent spell DCs despite the levels lost in whichever class you chose to be dominant.
In theory being able to buff up puts you into the melee game easily. Unfortunately in practice combat is over quickly and spending several rounds buffing to catch up is a couple rounds you're not overly helping your party. That's also besides the point that many buffs scale based on caster level that you're dumping to push melee.

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I honestly would skip the SLA route.
Monk 1, Cleric 3, Sorceror 4 get rid of the annoying levels while you meet the pre-request for mystic theurge. And it gets you 2d6 channel dice, which won't be sure useful in combat, but if you can get 4 or 5 of them a day, it's a decently good resource for between combat healing.
Wis, dex, mage armor, and shield mean you can have a decent AC with out really trying that hard.
If you got the SLA route, I would be tempted to go Monk 2, Cleric 3, Sorceror 1, Mystic Theurge 2. Probably Magical Knack trait for your sorcerer caster level. you'd have 3rd level cleric spells and get 2nd level sorceror spells next leve, plus evasion and +3 to all saves and a couple bonus feats from monk.
This idea your GM has actually sounds like it could be really fun.
You could maybe get away with just one level of sorceror for mage armor and shield, then go monk 2, cleric 5, and keep progressing cleric. Fey blooded sorceror has a pretty good spell like touch attack at level one that you could deliver with a punch, and if you can only casting level 1 spells, you don't really need a cha higher than 12 if you don't want. Expedious retreat would be decent too, even with just one level or sorcerer. And scrolls and wands can keep you supplied with other level 1 spells you want that you don't know. Maybe some sort of negative channeling cleric, so you can punch people with Inflict Wounds spells.
I think there is a Nethyis worshiper quarter staff in ISG that casts like level 3 magic missile at will or something like that.

Tormsskull |
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If you are going to roll for classes, just roll for everything. Roll stats in order, roll percentile dices for feats. Randomness is good. And when the party dies from the unplayable mess that results, maybe the GM will let you actually play the character you want.
Awwww. Well all good things must come to an end.

2ndGenerationCleric |

I forget which between Trickery and Deception Domanin/Subdomain, but one of them gives you Mirror Image as a spell and the ability to teleport to a flanking position, while the other gives you invisibility and the ability to make a single double of yourself. The clones that make a miss chance very likely come in handy for a melee character.

Physically Unfeasible |

If you are going to roll for classes, just roll for everything. Roll stats in order, roll percentile dices for feats. Randomness is good. And when the party dies from the unplayable mess that results, maybe the GM will let you actually play the character you want.
I don't know - in the GM's defence, with a group that can optimize (like the OP claimed), a small curveball like rolling for classes is a way to provide a flare to proceedings. I'd say it's actually still pretty unrestrictive.
Although, in lieu of this:
My initial thought is to go cleric 1/empyreal sorcer 1/monk 1
I am bemused to see an OP apparently more knowledgable than some respondents in their advise thread. Not to be insulting; system martery is hardly a basis to judge someone, it's just...odd.
To offer the method I assume (since some people don't seem aware): The method would be to take a race with a 2nd level SLA (since SLA qualification isn't inclusive but precise) and then take the inquisition that gives augury on the cleric side.Now, to be more on topic:
Going 8 to 20, the use of Theurge to back you up may prove awkward, mostly by virtue that the benefits will start to taper away 14th level onwards. Using it to gish is further awkward as you have a lot of different buffs to manage and handle to make the front line.
That said, at those levels - quicken is a thing. So is extend. So is...so forth; if you build it into the oddest gish, I honestly think you can make it function. Especially in lieu of guided hand. Possibly make the slack by just hopping into Eldritch Knight right after Mystic Theurge (qualifying using the Sohei Archetype).

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Imbicatus wrote:If you are going to roll for classes, just roll for everything. Roll stats in order, roll percentile dices for feats. Randomness is good. And when the party dies from the unplayable mess that results, maybe the GM will let you actually play the character you want.Awwww. Well all good things must come to an end.
Sorry, but this seems like a TERRIBLE idea. Someone should point that out. Random multiclassing is mechanically weak and can result in character that have no narrative reason to have been developed that way.
It's bad from a optimization AND RP point of view.
But if you have fun with it, go for it.

Physically Unfeasible |

Tormsskull wrote:Imbicatus wrote:If you are going to roll for classes, just roll for everything. Roll stats in order, roll percentile dices for feats. Randomness is good. And when the party dies from the unplayable mess that results, maybe the GM will let you actually play the character you want.Awwww. Well all good things must come to an end.Sorry, but this seems like a TERRIBLE idea. Someone should point that out. Random multiclassing is mechanically weak and can result in character that have no narrative reason to have been developed that way.
It's bad from a optimization AND RP point of view.
But if you have fun with it, go for it.
The latter there - sure, that's anyone's boat to sail however they like; the former point there - I think you're right, but I disagree on the severity. I don't think it has absolute guarantee to create unplayable characters; indeed, with point buy and races still up for choice, I find myself thinking that it has less chance to do it than point buy.
Admittedly, partially because since I saw this thread, I've been trying to work out how to make various random combinations work in my head. Some are obviously easy (Fighter/Wizard), some are odder - demanding a delve into system knowledge (Magus/Monk - perhaps Sensei?).
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3 people marked this as a favorite. |
Tormsskull wrote:Imbicatus wrote:If you are going to roll for classes, just roll for everything. Roll stats in order, roll percentile dices for feats. Randomness is good. And when the party dies from the unplayable mess that results, maybe the GM will let you actually play the character you want.Awwww. Well all good things must come to an end.Sorry, but this seems like a TERRIBLE idea. Someone should point that out. Random multiclassing is mechanically weak and can result in character that have no narrative reason to have been developed that way.
It's bad from a optimization AND RP point of view.
But if you have fun with it, go for it.
That's a rather narrow and negative point of view. The people I play with would view this a fun chance to do something different. Not an obstacle, but an opportunity.

David knott 242 |

Hey, it's an interesting challenge. At least you still have the flexibility to decide which class to focus on and which class(es) to limit to as low a level as is possible -- and the DM should be smart enough to take into account that your characters are a bit nerfed by the way your background training was divided up. In this case, none of the combinations synergize particularly well, so you are all about even.
Basically, your strongest option is to pick a single class or prestige class and focus on that to the extent possible. If you are not going with a multiclassing friendly prestige class, that means that you want to divide your levels 6/1/1.
Mystic theurge (combining cleric and sorcerer spellcasting) is the only applicable multiclassing friendly prestige class in core Pathfinder -- so you would want to qualify for that class with as few cleric and/or sorcerer levels as you can get away with. Others have already covered that option.
For a prestige classes that are friendly to multiclassing monks, you would again have to go back to D&D 3.5 for options like Enlightened Fist or Sacred Fist.

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That's a rather narrow and negative point of view. The people I play with would view this a fun chance to do something different. Not an obstacle, but an opportunity.
Again, if you have fun with it, go for it. There is no such thing as Badwrongfun. It's flawed from an optimization and narrative standpoint. My initial comment was overly snarky, but I stand by this being a bad idea. But for a one shot, go with it.
Out of curiosity, what happens when you roll a Druid/Paladin?

Matt Thomason |

That's a rather narrow and negative point of view. The people I play with would view this a fun chance to do something different. Not an obstacle, but an opportunity.
Ditto here - sometimes just doing same old same old is the problem, and changing it up a bit keeps things fresh. Like challenging yourself to play a two-stick arcade game with your hands crossed over. Starting characters off in a situation the players are totally unprepared for ("Right. Now get out of *that*.") is a particular favorite of mine, too.

nate lange RPG Superstar 2012 Top 32 |

personally, my choice would be the same as the direction you were leaning... looking at the party make-up you'll probably want to think of yourself primarily as a cleric/divine caster... monk 1 adds some great survivability for an arcane caster and even being a minimum of 1 spell level behind the witch or other clerics you'll have a lot of spells you can kick out. remember that level based abilities (like channel or flurry) are likely going to be worthless, so trade them away through archetypes. i'd probably do something like:
CG plumekith aasimar
monk [martial artist/sensei] 1/cleric [divine strategist] 1/empyreal sorcerer 1/MT 5
domain: trickery (since you need the SLA)
traits: magical knack [cleric], whatever else
you'll have to talk to the other casters to see where you'll want to focus your feats/spell use... the wiz/alch will probably just take 1 level of mindchemist for the cognatogen and basically be an even better wizard (so could go anyway a wizard normally does); the gunslinger/summoner will also probably just dip g1 and basically be a typical summoner who can attack with ranged touch if he gets bored (while big E wrecks things)- should be able to count on him for some buffing; and the witch will probably be mostly control (the ranger/bard will probably focus melee and not really be a caster)... so you'll handle heals and status removal and then can also fill in any gaps the other casters left (even being behind a spell level you could use dispel magic for a counterspell build... between the arcane and divine you could kick out a lot of them and it could be a fun/effective focus that the other casters probably haven't considered).

Physically Unfeasible |

Out of curiosity, what happens when you roll a Druid/Paladin?
Now we're cooking (and derailing - but I'm having fun so, fornicate the authorities)!
Optimising a Druid/Paladin, I would probably go Dwarf to take Stonelord archetype and use the Druid side as a means to get wild shape. Using Shaping Focus to boost it up.As to the alignment issues (that you were actually on about)...fiat? You raise a valid point with alignment restrictions, in all seriousness. Though, as a home game, one would expect the GM would just fiat on through.
For a prestige classes that are friendly to multiclassing monks...
Actually, given non-Monk BAB stacks on for Flurry BAB, I'd say any full BAB prestige class that lacks a song and dance about wearing armour would be fine.

Renegadeshepherd |
To me this situation SCREAMS master of many styles monk. I believe that there would be plenty of styles that could support you. Thinking out of the box I have another thought that I haven't seen yet... Take crusader cleric archetype. I know this may sound silly but for a martial aspect, or at least martial defense, you can wield a shield on one hand and ANYTHING with the other. Spells, fist, any weapon (once you've taken martial proficiency) are all usable. Take the shield related feats and you can have a very high AC with u adding shield, spells, wisdom, and dex mods.
My end game would likely be mystic theurge since the main hardship of that is over when you start.

j b 200 |

Fate inquisition gives augury as an SLA once per day. Never noticed that before. Mystic Theurge by level 3 if you can get a race with an SLA.
A regular wizard/cleric/MT can have level 6 spells in both classes at level 12 and cast a spell from both classes as a standard action! Epic.
not till 13th, need CL 11 for both to get 6th level spells, BUT you still can't take MT until level 4, since you need 3 ranks in Kn(Arcana) and Kn(religion) first.

Khrysaor |
Khrysaor wrote:not till 13th, need CL 11 for both to get 6th level spells, BUT you still can't take MT until level 4, since you need 3 ranks in Kn(Arcana) and Kn(religion) first.Fate inquisition gives augury as an SLA once per day. Never noticed that before. Mystic Theurge by level 3 if you can get a race with an SLA.
A regular wizard/cleric/MT can have level 6 spells in both classes at level 12 and cast a spell from both classes as a standard action! Epic.
Oh ya there's the skill requirement I forgot. So level 4 for the first level of MT. Level 12 is still CL 11 in one of your caster classes that you took 2 levels in unless you dipped something else as well. level 13 gives you level 6 in both and the MT capstone to dual cast. Still epic.
This would also make empyreal sorc 2/ cleric 1/ MT 10 a SAD epic caster. 2 levels behind on cleric spell progression and only 1 on sorc with a HUGE spell list. Then again gimping any casters progression is generally subpar and when you get up to the levels where you should be getting the upper tier spells the lower tier stuff loses usefulness.
MT always sounds so fun until I talk myself out of it.

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So, you randomly rolled that your class was cleric/sorcerer/monk!
Does the GM require that you take at last one level in each class, or do you have the option of taking a certain number of levels in each? If the latter, then the correct answer is that you want to take zero levels in one or two of those classes. Zero is a number.
You could create an interesting martial character by combining Cleric and Monk. Sorcerer is dead weight in that situation.
If you want to create a spell caster then the monk is dead weight. Neither the sorcerer nor the cleric want to be anything but single classed. Theurgy might be fun, especially if you can ditch the monk level.

Brekum |
First of all, I would like to say thank you for all of the helpful responses. I know that for some people my GM may seem to be a bit crazy for using this method but we are all enjoying it so far. He is also experienced enough to know how to balance his encounters against us with these characters.
I have pretty much decided to focus on my divine side and go cleric 1/monk 1/sorc 1 then jump right into mystic theurge. I will be using the alternate Asimar Archon Blooded for continual flame and the fate inquisition for augury to qualify for theurge at lvl 4.
so...
Cleric 1 - Domains: Protection(defense) // Inquisition(fate)
Sorcer 1 - Empyreal
Monk 1 - here I can't decide.. Weapon adept for perfect strike on some touch spells or Sohei for the initiative bonus and the surprise round.
traits: magical knack(cleric) and most likely reactionary.
This is where I am at so far. Gonna make it a cleric with some sorc backup and use combined spells to increase versatility and spells per day dramatically. Definitely going with the quarterstaff and guided hand. When I do buff up it will be tons of fun and who knows... I might even cast Transformation once or twice and just pretend I am a monk.
We don't play till Sunday so I will be working on feats and such for the rest of the week. I will continue to look in for advice and will post my final build whenever I finish it. Thank you again for all of your input so far!

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Monk and Cleric could synergize quite well into a bad-touch cleric, rolling with Protean or some similar domain for Domain Strike punches.
I've actually done this with a Monk/Cleric of Tsukiyo with the Repose and Madness Domains. I could domain strike stagger, and then Touch of Madness to debuff saves and then follow up with a stunning fist.

Brekum |
First of all, I would like to say thank you for all of the helpful responses. I know that for some people my GM may seem to be a bit crazy for using this method but we are all enjoying it so far. He is also experienced enough to know how to balance his encounters against us with these characters.
I have pretty much decided to focus on my divine side and go cleric 1/monk 1/sorc 1 then jump right into mystic theurge. I will be using the alternate Asimar Archon Blooded for continual flame and the fate inquisition for augury to qualify for theurge at lvl 4.
so...
Cleric 1 - Domains: Protection(defense) // Inquisition(fate)
Sorcer 1 - Empyreal
Monk 1 - here I can't decide.. Weapon adept for perfect strike on some touch spells or Sohei for the initiative bonus and the surprise round.traits: magical knack(cleric) and most likely reactionary.
This is where I am at so far. Gonna make it a cleric with some sorc backup and use combined spells to increase versatility and spells per day dramatically. Definitely going with the quarterstaff and guided hand. When I do buff up it will be tons of fun and who knows... I might even cast Transformation once or twice and just pretend I am a monk.
We don't play till Sunday so I will be working on feats and such for the rest of the week. I will continue to look in for advice and will post my final build whenever I finish it. Thank you again for all of your input so far!
I forgot to say that I planned on going mystic theurge with at lvl 4. I kinda hinted at it with the mention of combined spell, but with thier being no divine casters I want to lean toward the cleric side as far as spells go. I will probly go all cleric after theurge but maybe add in a level of sorc for lvl 6 spell access since I could still get lvl 9 cleric spells by 20.

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Monk (Sensei) 2
Skill's :
A sensei gains Diplomacy, Linguistics, and all Knowledge skills as class skills.
Advice (Ex)
A sensei’s advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level.
Insightful Strike (Ex)
At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons.
Now every thing is off Wis. Will save, Spell DC, AC, and To Hit.

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Get a bronze gong ki focus, dip cleric, focus on monk with ki pool shenanigans. The ki focus lets you turn channel energy uses into ki points. Sorcerer dip for a cool 1st level bloodline power with then pick up Sorcerous Strike to be able to use it with punching. (I recommend protean, but fae is also good.) Grab the Qinggong archetype to get cool ki powers.

CraziFuzzy |

If he wanted random character selection/generation, he should have instead started you all off by rolling for your backgrounds via the Ultimate Campaign background chapter. Then have attributes and classes selected based on the background traits/experiences. This would have at least made characters that have some reasonable chance of natural existence.

Brekum |
If he wanted random character selection/generation, he should have instead started you all off by rolling for your backgrounds via the Ultimate Campaign background chapter. Then have attributes and classes selected based on the background traits/experiences. This would have at least made characters that have some reasonable chance of natural existence.
Part of the fun is coming up with a background to match our class rolls. I am going to play an Asimar who went to the nearest temple to learn from the monks how to maintain control of my body and mind after my sorcerer powers decided to tragically reveal themselves.(I feel like that always happens to sorceres..."Yeah, I accidentally blew up my town, thats how I found out I could throw fireballs")While I was learning from the monks how to control myself, I found religion through the clerics of Nethys that shared the temple with the monks. It will be more complicated than that, but I just have the basic story worked out so far. Probably gonna end up playing as lawful neutral.
Brekum wrote:I will be using the alternate Asimar Archon Blooded for continual flame and the fate inquisition for augury to qualify for theurge at lvl 4....The Trickery Domain gives you Copycat and will qualify for MT divine SLA. No reason to give up access to all those domain spells.
Can I go with the asimar Incorruptible and Archon Blooded to gain both of the SLA requirements? Can I take both those options? I am not seeing if they conflict.
I completely missed mirror image!! Thanks for pointing that out. Trickery is an awesome domain. Kinda messes up the concept with the who Magic god and quarterstaff thing but is def. worth looking into.

Brekum |
How many points are your stats on.
If high point you have more flexibility.
If Low point value focus on wisdom as both casting stats.
If you are going more castery then consider MT. If you are going more combaty I would say Zen archer worshiping erastil.
At the moment we are doing 20 pt buy. We are debating rolling for stats with the roll 4 drop the lowest method but we will most likely stick with point buy. I have yet to decide how to distribute up my stats, but I think I am going to push for a high wisdom and go the caster route. I like the idea of an archer but we have no other divine casters in the party.