Alexander Augunas wrote:
Some questions:
— Any reason you're plugging Eldritch Knight instead of Arcane Archer? Generally speaking, the benefits of arcane archer outweigh stacking your fighter level via Eldritch Knight levels.
— I'm not sure why you're trying to build towards here. It looks like you're trying to essentially be a bard: decent at fighting, some debuff spells and healing. Overall, its not a bad build. In fact, I sort of like it (though I'd like it better with Arcane Archer). What hexes are you planning on taking? One of the witch's weaknesses is that her hexes don't scale when she multiclasses.
— It looks like you're taking the Strength patron specifically for Divine Power. I don't think I would do that, personally. Many of the other spells (such as Righteous Might) are worthless to an archer. That said, I see the benefit of having a quick attack roll boost: I just don't think its worth it because you don't have many spells per day.
— The 8th level Hedge Witch ability doesn't look all that great to me, but that's just my opinion I guess.
Here's what I would do:
— Witch 5 / Fighter 1. Get into Eldritch Knight at 6th level.
— Witch 5 / Fighter 1 / Eldritch Knight 3. Get into Arcane Archer at 10th level.
— Witch 5 / Fighter 1 / Eldritch Knight 3 / Arcane Archer 4. Go back to Eldritch Knight at 13th level.
— Witch 5 / Fighter 1 / Eldritch Knight 10 / Arcane Archer 4.
This accomplishes several things.
— Arcane Archer's seeker arrow ability is really great. Its arguably better than Improved Precise Shot, even if it has limited daily use.
— Arcane Archer's imbue arrow is even better: if you use a longbow, then you can modify any area spell to use your bow's range. There are plenty of nasty tricks you can do with this ability, most of which involve black tentacles.
— You cast spells as a 17th level witch and have a base attack bonus of +17. This means that you get 9th level spells (abet one per day) and still boast a wicked attack bonus; better than a cleric, actually.
Now, if I were you, I would...
-The main reason I was going with Eldritch Knight over Arcane Archer was for the caster level progression. I am also keen on weapon spec for a little extra punch in a potentially MAD build. I do however, like your idea of mixing in 4 levels of Arcane Archer.
-The lack of hex progression is one reason I picked hedge witch and the healing hex. That and the fact that our healer is a druid and I am sure he could use a little help. I was also planning on taking tongues because you never know when you might need to be able to communicate and flight to help with survivability. As a side note... my last character was a bard and I was not a fan of the spell list. I normally play clerics but have been looking to change it up.
-The strength patron was really based on the thought of eventually combining arcane strike, greater magic weapon(patron lvl 6), divine power(patron lvl 8) and weapon specialization in addition to feats like deadly aim and rapid/many shot to add more arrows and more damage to my arrows without needing a high strength. If I were to only go to witch 5, another patron would be better for sure, divine favor and bulls strength won't do much for me.
avr wrote:
Why a witch? The spell list is poorly suited to buffing your attacks and the hexes are largely unrelated to archery. Sure, cloak of winds is a nice spell, but you don't have to be a witch to get it.
Edit: I misremembered. Witches don't get cloak of winds ... so you don't get nice defensive spells either. You're missing out on this, mirror image, divine power is an age away and you don't get haste or similar beforehand. I don;t see the reason for this combination of role and classes.
Perhaps you could add some ideas on a way to build an archer that can cast decently, heal without a wand and hit at least 16 BAB. I would honestly like to have your thoughts on the subject. I would like to add that wizards are not exactly my favorite, but I would not be completely opposed to considering one.