The most broken character ever


Advice


Killed by werewolf
Killed by assassins
Disappeared in the forest was never seen or heard from again
Killed by fire
Killed by flanking

All of this happened in one campaign before level six

So now it's payback time I want the most broken six level first Mythic tier one character I can get

And you are too created all materials are allowed with the stats I present here 9 16 12 18 10 18

Thank you for this unholy abomination of a character

Scarab Sages

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Just bring Pun-Pun. Or better yet, find a different game instead of trying to destroy this one in revenge.


It ain't revenge it's more to see how long I am going to survive and that everyone else have Willy Willy Willy powerful characters and I have tried not to Menmax


Pun-Pun ?

Liberty's Edge

Pun pun was a build or concept in 3(.5?) edition of d&d. It was a complex method to have infinite stats for mostly free though a kobold an animal companion and splat books.

He does have a good point about not breaking the game but I have had DM who tend to get kill happy so a tough character is nice to bring. Keep in mind you cannot outbreak the game against the DM. A synthesis summoner is very strong with two hp pools and known to be broken. At low levels a quadreped pouncing summoner will kill most encounters. If you want to live I would say guardian path for outright nudes champion is quite powerful.

Grand Lodge

Quote:

Killed by werewolf

Killed by assassins
Disappeared in the forest was never seen or heard from again
Killed by fire
Killed by flanking

All of this happened in one campaign before level six

Think long and hard about your actions leading up to each death and ask yourself if you might be at fault for a couple of them. Also ask yourself in those situation did the DM outright just kill your character instead of after you going unconscious turning on the rest of the party. Sometimes DMs can just be brutal and say if you go down everything Double Taps you and finishes you off. Typically as a DM you redirect the Creature after someone falls unconscious in earlier levels. At later levels Typically 7+ then they start to be lethal when you fall unconscious.

I'm not going to offer you a Broken character because I believe you need to have a Discussion with your DM about this problem instead of turning to Us to help you Break the DMs game because your tired of Dying. I will however offer you a STRONG character. Just tell us the type of Character you want to play that balances your group out.


A spellcaster of some sort properly arcane who's going to be a support like person

Right now our group have a Barbarian and a Gunslinger

Grand Lodge

There are lots of powerful builds on this forum. Start by reading the guides to the class guides, at the top of the Advice forum.

Any character can easily die if the player makes mistakes. Smart, cautious, patient game play is a lot more likely to keep you alive than a whiz-bang character. If you lack the patience to read the guides and choose a strong option, well, that's probably why you keep dying. No offense intended.


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Wizard, conjuration class, teleportation subschool. 18s to INT and DEX, 16 to CON, 12 to WIS, 10 to CHA, and 8 to STR.

Go elf, go first and be the most effective caster possible. You will also have strong, strong saves. There's a lot of room to do masterful battlefield control, SoS, and damage as needed. This will be an infinitely adaptable, impossible to touch character. Get fog cutting lenses, hangout in fog and decimate the opposition. It will be nearly impossible for the GM to stop you with the variety of options at your fingertips. No need for gimmick builds, this will do you just fine.

Grand Lodge

Quote:

Wizard, conjuration class, teleportation subschool. 18s to INT and DEX, 16 to CON, 12 to WIS, 10 to CHA, and 8 to STR.

Go elf, go first and be the most effective caster possible. You will also have strong, strong saves. There's a lot of room to do masterful battlefield control, SoS, and damage as needed. This will be an infinitely adaptable, impossible to touch character. Get fog cutting lenses, hangout in fog and decimate the opposition. It will be nearly impossible for the GM to stop you with the variety of options at your fingertips. No need for gimmick builds, this will do you just fine.

Agreed I was going to mention a God Wizard. And yes they earn their names because of how freaking powerful they are.


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God Wizard's gonna be crap if you lack the game knowledge to play control. My apologies, but I am... skeptical of the op's ability to handle it. Dennis has the right of it, I think.


How about the Incredible Wizard that Couldn't be Killed?
Dwarven wizard (I know, but hear me out...)
S=8 D=16 C-18+2=20 I=18 WIS=12 C=8.

Take Reactive (+2 init) and anything else as traits to boost percieved flaws.

Take Toughness, Improved Initative, and Craft Wonderous as feats.

Do what you'd like for other things, but make sure you make a campfire bead with "Alarm" built in, and some custom snapleaves of: windy escape/false life or Vanish/Expedious retreat. Maybe Magic Missile/Mage Armor or Endure Elements/Protection from X. Maybe a tent with "Magic Mouth" to wake you up if ANYONE BESIDES YOU TOUCH THE TENT. A belt of blur? A cloak of pilphering hand? (Oh, you were going to use WHAT wand against me?)

You'll have hit points to burn (for a wizard), go early often, and have some contingency magic items for special occasions. Get creative with preventative magic. Just like a Condom: Just in case! Don't forget to "Scroll Up" for special occasion spells! Or replace your scrolls with Snapleaves and see what happens!


Create Mr. Pitt wrote:

Wizard, conjuration class, teleportation subschool. 18s to INT and DEX, 16 to CON, 12 to WIS, 10 to CHA, and 8 to STR.

Go elf, go first and be the most effective caster possible. You will also have strong, strong saves. There's a lot of room to do masterful battlefield control, SoS, and damage as needed. This will be an infinitely adaptable, impossible to touch character. Get fog cutting lenses, hangout in fog and decimate the opposition. It will be nearly impossible for the GM to stop you with the variety of options at your fingertips. No need for gimmick builds, this will do you just fine.

Close, Foresight Diviner is superior in my opinion.

I don't know anything about Mythic as my group doesn't use them, but a basic skeleton:

Elf Foresight Diviner 6

Alternate Racial Trait: Fleet-footed (+2 initiative)
Traits: Warrior of Old (+2 initiative), Magical Lineage: Magic Missile

Stats: As Mr. Pitt

Feats:
1. Spell Focus: Evocation [b]
1. Improved Initiative
3. Empower Spell
5. Varisian Tattoo: Evocation
5. Dazing Spell [b]

Use three of your four Third-level spell slots on Dazing Magic Missiles.

Your initiative modifier is +4 (feat)+2 (trait)+2 (racial)+5 (dex)= +13

You should be able to go first almost every time (even surprise rounds) and launch four missiles at the enemies (thanks to Varisian Tattoo raising your caster level to 7). They take minimal damage, but they're dazed so you can follow up with Empowered Magic Missiles to finish them off (4d4+4 *1.5 = 21 average damage for a 2nd lvl spell).

Either way...just my 2 cp


How about you don't make a "Broken" character cause that is gonna get boring fast. Personally as soon as my characters turn OP and all challenge is gone, I retire them and make a new guy cause I get bored. No tension, no feel of urgency. Then dungeon crawling just turns into more of a chore than it already was.

Wow my grammar is terrible these days.


I reserve judgment/advice until we get the full story on how all previous characters died.


My first character tried to save one of the other in the party, by shooting at the werewolf. It ran me down, and i died.
My second character got killed in his sleep, by a assassins. How thought he was another person.
My next character just dissepeared. He was never seen again.i think he's name was john smith, and he looked like tintin.
My next character pissed off a wizard.
My last character got flangt from all directions, he was dead in two rounds


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If you want unkillable.... Go Orc Fighter with the orc's racial FCB, Unbreakable Fighter. Probably pick up Guardian for mythic. Make sure you max out your con as much as you can. Get Deathless Initiate and Deathless Master as soon as you can.

Laugh as they bring you to -47 hp, then bash their face in.

Seriously.... Orc's FCB: +2 to the amount over con they need to deal to kill you.

Oh, and for S&Gs, Born Alone feat to get temporary hit points = your con bonus, and Tenacious Survivor for the capability of being healed back to life with healing spells when you are DEAD within a number a rounds = your con bonus...

I've played this character (minus the mythic).... It made my DM cry when I single handedly stood on a narrow mountain path and blocked an enemy army's advance while the rest of the party was back at the fort preparing for the enemy to get there. Granted, I kind of min/maxed for AC, Saves, and HP, but still... The orc lasted for a full day and night (thank you lucky rolls and pots), until reinforcements arrived right as he died.

Cleric healed him back up before the 9 rounds were up, and he popped right up with two negative levels and waded right back into the fray.

Needless to say, he was later mercilessly assassinated in his sleep with a vorpal scythe (Urgathoa's cult was not pleased), but he went down in the setting's history. It was glorious.


Death pfffttt

Samarasan Reincarnated Druid


Make a scarred witchdoctor/fighter/eldritch knight.
That one can cast, has hexes, is rather SAD and has lots of hitpoints.


If goin the killem b4 they kill you path try any of these:

[http://paizo.com/threads/rzs2pbrv&page=6?Beastmass-A-challenge-to-Master-MinMaxers#280]

Or a divine strategist with tactics inquisition improved initiative, reactionary trait, warrior priest feat and eldritch heritage for sense motive skill focus and dream spun bloodline (+1 at 3rd,+1 per 4 levels) to ALWAYS win initiative

That said if you have a left field DM with wit to challenge/vex you, or an ego bound dullard that flat out cheats/rules willy nilly only the reincarnated will assure your survival.


Create Mr. Pitt wrote:

Wizard, conjuration class, teleportation subschool. 18s to INT and DEX, 16 to CON, 12 to WIS, 10 to CHA, and 8 to STR.

Go elf, go first and be the most effective caster possible. You will also have strong, strong saves. There's a lot of room to do masterful battlefield control, SoS, and damage as needed. This will be an infinitely adaptable, impossible to touch character. Get fog cutting lenses, hangout in fog and decimate the opposition. It will be nearly impossible for the GM to stop you with the variety of options at your fingertips. No need for gimmick builds, this will do you just fine.

This character is great but he is not a powerhouse at level 6. A god wizard is only great if he have a proper team to back him up.

IMOP
And to the OP. Just make another character and dont get too attacthed to it;)


Any ifrit character with the firesight feat and smokesticks or an eversmoking bottle is VERY hard to kill.

No sneak attack, cannot be targeted by spells, etc etc not the best in a party though!


finian wrote:

My first character tried to save one of the other in the party, by shooting at the werewolf. It ran me down, and i died.

My second character got killed in his sleep, by a assassins. How thought he was another person.
My next character just dissepeared. He was never seen again.i think he's name was john smith, and he looked like tintin.
My next character pissed off a wizard.
My last character got flangt from all directions, he was dead in two rounds

I am gonna steal the looked like Tintin idea:)

But this dosent look like the kind of deaths you Can optimize your Way out of, at least not all of them. Talk with the GM about frequenzi of death pehaps.


Bah - go with a witch. Or a Magus/Hexcrafter. Take the Sleep HEX. OP said he's got a tier of Mythic too - so, take the Mythic Hex as part of your first tier load out.

Archmage = Wild Arcana (so, you don't have to worry that your familiar is missing spells). First path ability = Mythic Hexes.

Against non-Mythic targets - Mythic Sleep Hex. There is NO SAVE for one round. Carry a Scythe for the coup de grace, or let the party meat shield handle that. Timing, of course, is important, but you can drop and chop one target a round.

And Mythic Hex does NOT require the expenditure of mythic points (you'll have precious few at Tier One), which is great, you can use this all day.

How's that?


If you died 6 times before level 6 in one campaign you either need new dice or more likely a new GM. I'd gently remind the GM that you're not competing with him and express concerns about the frequency of your PC deaths. Maybe he/she needs to tone down the encounters a bit.

Also at least one of your deaths sound a bit suspicious. When you disappeared what was the explanation? Where there dice rolls involved or were you just told this happened?


I have honestly no idea about what happened I only played this guy for like one encounter
And the next thing I know i'm a Wizard


finian wrote:

I have honestly no idea about what happened I only played this guy for like one encounter

And the next thing I know i'm a Wizard

He just told you your PC wandered off never to be seen or heard from again? Like, no rolls, no story, just "yeah he's gone man"?


finian wrote:

I have honestly no idea about what happened I only played this guy for like one encounter

And the next thing I know i'm a Wizard

What? Why do you want a new PC if you are a wizard? This is starting to Sound like the game is very confusing to you.

But no matter what if you are having fun, keep playing and if this is starting to bothered you talk to the GM.
I would suggest a monk(Master of Many styles)1 magus(kensai) 5 dervish dancing guy with a scimitar. 18 in dex and int 16 in wis 10 in str, 12 in con and 9 in cha be a thiefling for extra +2 to dex and int and get the armor of the pit feat next level you get arcana. You will have 3 feats and 2 bonus feats armor of the pit, crane style, and finesse, dervish Dance and Dodge. Put on top all the free stuff from kensai and monk. Mythic is archmage with Wild arcana, Coupled Arcana and some mythic feat.
Your AC will be 24 without any magic and with the option to boost it with shield and defensive figthing as well as possible mage armor from a team mate or a wand you will be hard to touch. Saves will be good with the monk dip. Boost dex at every oppotunity and take magic linage for shocking grasp or Frostbite ( i like Frostbite best)
This is not the most overpowered character on the market but it can stand in the front row and stand there for a long time.


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How old are you guys? And how old is your DM?

The same things happened a lot to me when i was 10 years old and my DM was my 11 years old cousin...

You can build whatever you like, but if your DM is just going to kill you in your sleep, making your Char disappear in a forest or whatever the problem will never be solved.

When you say "all materials" are you saying that 3.E is allowed as well?

Btw I'm sorry for my english >___<


No 3E only Pathfinder

My Wizard is long gone It was him who died because of fire

My dm is 19 and I 15


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finian wrote:
My first character tried to save one of the other in the party, by shooting at the werewolf. It ran me down, and i died.

Ok..... so did you run from the group, were you already isolated, or...?

finian wrote:
My second character got killed in his sleep, by a assassins.

This is usually a sign you either failed every social interaction, or your DM doesn't like you/your character.

finian wrote:
How thought he was another person.

I don't... I have no idea what you are even trying to say with this sentence.

finian wrote:
My next character just dissepeared. He was never seen again.

So he just vanished into the night? Somebody killed him and took the body? Can you elaborate on this?

finian wrote:
i think he's name was john smith, and he looked like tintin.

....What?

finian wrote:
My next character pissed off a wizard.

Welcome to pathfinder, where full casters are hilariously broken. What did you do to anger the wizard?

finian wrote:
My last character got flangt from all directions, he was dead in two rounds

Well that sounds like a learning experience. Don't let yourself get surrounded. Though I am curious on the details of how that happened.

Please sir, give your typing a once over before posting for clarity. We can help better if we fully understand.


I think that the assassin mistook his Character for his target and killed him in his sleep...

How many times did the others die?


I'm the only one who have died :(

It's gotten to the point that it has become a joke

Grand Lodge

Sounds like you need a new DM if he is making a running joke of killing off your characters.

Dark Archive

Oracle / Dervish Dance Magus / Mystic Theurge / The new broken Prestige Class from Inner Sea gods


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Mr. Dodo wrote:
I think that the assassin mistook his Character for his target and killed him in his sleep...

I can't think of a good reason why this would ever be anything other than GM malpractice.

I mean, how does "assassin kills a character (by accident) when they can't defend themselves" advance the plot? Who (other than maybe the GM) would ever find that scenario fun or interesting?

I mean, how is this really different than "a meteor falls on your tent while you are sleeping, you are killed instantly?"


Chevalier83 wrote:
Oracle / Dervish Dance Magus / Mystic Theurge / The new broken Prestige Class from Inner Sea gods

Could you please elaborate on this build? I assume the prestige class you're referring to is Exalted, but what makes the whole thing with mystic theurge and dervish dance magus together so mighty?


PossibleCabbage wrote:

I can't think of a good reason why this would ever be anything other than GM malpractice.

I mean, how does "assassin kills a character (by accident) when they can't defend themselves" advance the plot? Who (other than maybe the GM) would ever find that scenario fun or interesting?

I mean, how is this really different than "a meteor falls on your tent while you are sleeping, you are killed instantly?"

You can't seek revenge on a meteor :P

Your character will just die, no matter the build. Punch your GM IRL (in real life), he is being (I'm sorry for the harsh word) a jerk.


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Finian, I could really use more context on those situations you provided. If its due to poor play, I can recommend some foolproof builds. If its due to an adversarial dm, well... I can still recommend builds, but you will have to talk to the dm out of character about things first.

Mr. Dodo wrote:
Punch your GM IRL (in real life)

I don't think physical violence over a game of pretend is the best course of action for him.


Pathfinder Adventure Path Subscriber

Too many possible variables. It appears there may be a bias, but quite frankly it may different playstyles, personalities or who knows what that simply does not mesh.

Try a chat outside of game. Express your concern and indicate the kind of game you'd like and ask what you may do to help that. If that doesn't work, become a GM yourself and create/find a new group. Plenty of folks out there.

Good luck whatever you decide.


I talked it out with the DM and he promise not to kill me so much

We are also starting up a new game an evil one

I have chosen to play a cruoromancer

Thanks for the help :)

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