Firm ruling on Intimidation Duration


Rules Questions


I am quite clear on the DC of Intimidate, initial effects, duration from beating the DC, etc. I also know that you cannot turn the enemy from shaken to a more severe state.

However, if I continue to Intimidate my foe round after round (assuming I can do nothing else more effective) does it extend the demoralized condition each time? If I make him demoralized for 3 extra rounds each time does it stack with the demoralization from earlier?

So I can have my opponent shaken for dozens of rounds by the time combat is over? Can someone please tell if this is correct and, if so, where the heck it reads this?

Thanks.

Grand Lodge

GoldEdition42 wrote:
So I can have my opponent shaken for dozens of rounds by the time combat is over? Can someone please tell if this is correct and, if so, where the heck it reads this?

It looks like you're right, that you could potentially use Intimidate to demoralize an opponent for dozens of rounds. However you have to keep in mind that every check you make after the first has the DC increased by 5 so your DC will get extremely hard extremely quick and your GM may rule that if you fail the opponent is no longer demoralized or that you may not attempt to demoralize the opponent again until the DC reset (I've seen GM's rule this way).


Edit: I was incorrect. Duration stacks.
And honestly it's not that bad, take a look at the enforcer feat (enables you to get 20+ rounds of shaken at level 6+).

PRD wrote:


Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Bolding mine.


"Extends" the duration does not necessarily mean "stacks". It might just mean "resets to its full duration".

Sczarni

PTSD... that guy... was.... NUTS!

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