invisibility, stealth, and skill points.


Pathfinder First Edition General Discussion

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discussions in other threads have led me to ponder this situation a bit lately. invisibility is often bought out as a reason why casters are so OP or whatever, because it replaces a lot of investment in a skill (stealth).

part of the reason for this, i think, relates to how skills changed in PF. when hide and move silently were separate skills, invisibility was useful, but it didnt make you quiet as well. remember when a ring of invisibility used to have a chance of being a ring of inaudibility as well?

spells giving you skill ranks is a neat mechanic in my opinion - but sometimes it causes problems too. not to mention invisibility making you quiet via a bonus to stealth kinda grates fluff wise (for me at least).

my players complain about perception too, and even acrobatics sometimes. in theory less skills was a buff for rogues, but it seems to have had some (perhaps unintended) consequences elsewhere too - particularly when it comes to the argument about casters invalidating rogues / skills in general.

not really wanting to get into a discussion about class balance as such, more interested in peoples thoughts on the way skills and spells interact with the world.


Well ideally the fact that people with skill ranks are skilled at all times would make it better than a spell. In reality the limited time in an adventuring day make that a non-issue and spellcasters are better. Long adventuring days (achieved by buffing group hit points and healing) combined with no magic items that give more spells might make rogues seem better in comparison.

In a party however having a rouge means that the caster does not need to prepare those spells and is therefore more effective.


Also for really high DC checks like sneaking past a dragon ranks are helpful.


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To my mind, no magic should give you +20 or +infinity to a skill.
As a quick fix, I limit the stealth bonus from inviso to +1/CL (max +5). Better yet, though, the spell effects would be dependent on the recipient's skill ranks or something -- so that only people with lots of Stealth ranks would actually be invisible, and others might only be dim.

Dark Archive

Invis has many limits but your argument is two pointed. Against monsters the pc always have an advantage. In comparison to other player classes casters are a benefit and have other liabilities.

The last pfs game I played in had 6/6 casters. Two were a hair breadth from coffins due to low hitpoints. It would have gone much easier with 2 melees.

Liberty's Edge

Uh...invisibility doesn't replace Stealth. Trust me. When you have a character with no ranks in Stealth by even mid-levels (something like level 7 or so) you're odds of getting noticed are actually quite quite good even with Invisibility. If, on the other hand, you have Invisibility and maxed Stealth you pretty much don't get noticed.

Indeed, since it's cumulative with Stealth it actually makes Stealth more useful, since the two in combination (unlike Stealth or Invisibility alone) are actually pretty reliable.

Additionally, almost all such skill enhancing spells are of limited duration, which makes their use likewise limited in a variety of ways.


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That is true but fortunately wizards get loads of skill points and can easily afford to invest in stealth. They even get to make dirt cheap items to give themselves competence bonuses to stealth and having it as a class skill is only a trait away.


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It's important to not only notice that invisibility may increase your stealth check, but that you can ignore that modifier in situations where other senses may be particularly important. If the observer doesn't actually have direct line of sight on the invisible sneaker, just roll against his normal check to hear him - he can't see him anyway.

I think it's fine for invisibility to include a steep bonus for stealth. We're extremely visual creatures. Information enters the brain and is processed 30x faster via sight than via hearing so situations in which the eyes should be engaged but are fooled by the spell should be extremely confounding. But situations in which that is not the case (out of sight anyway, creatures that are arguably more attuned to sound or vibration or even scent), shouldn't include that modifier.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Bill Dunn wrote:

It's important to not only notice that invisibility may increase your stealth check, but that you can ignore that modifier in situations where other senses may be particularly important. If the observer doesn't actually have direct line of sight on the invisible sneaker, just roll against his normal check to hear him - he can't see him anyway.

I think it's fine for invisibility to include a steep bonus for stealth. We're extremely visual creatures. Information enters the brain and is processed 30x faster via sight than via hearing so situations in which the eyes should be engaged but are fooled by the spell should be extremely confounding. But situations in which that is not the case (out of sight anyway, creatures that are arguably more attuned to sound or vibration or even scent), shouldn't include that modifier.

Then corollary to that argument is that different situations will yield different rewards for the opposed perception check. A sound based success where line of sight is denied is going to yield you less than a sight based perception success. Although what it yields will be enough for some purposes.


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So page 563 of the CRB deserves a read. Invisible creatures take special penalties for being noisy.

So no the spell doesn't make you quieter once ALL of the bonuses and penalties are taken into account.


Wow, I just noticed that being invisible makes you immune to Ranger favoured enemy bonus damage. I never knew that. I knew about sneak attack but it never really occurred to me that favoured enemy was treated in the same way.

Silver Crusade

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I think it would have been better if Move Silent and Hide had remained two separate skills in PF.


Deadmanwalking wrote:

Uh...invisibility doesn't replace Stealth. Trust me. When you have a character with no ranks in Stealth by even mid-levels (something like level 7 or so) you're odds of getting noticed are actually quite quite good even with Invisibility. If, on the other hand, you have Invisibility and maxed Stealth you pretty much don't get noticed.

Indeed, since it's cumulative with Stealth it actually makes Stealth more useful, since the two in combination (unlike Stealth or Invisibility alone) are actually pretty reliable.

Additionally, almost all such skill enhancing spells are of limited duration, which makes their use likewise limited in a variety of ways.

Perception DC to become aware of an invisible character's mere presence within 30 feet of you is 20, if the character is using stealth it becomes 20 + Stealth Check+20, assuming the inviso-wizard has a dex of 10 and no ranks in stealth and takes ten on his check, that's a DC 50 perception check.

Even if your 7th level character hits 50 on his perception, he must beat the result by another 20 to figure out which square the invisible enemy is in. So, uh, good luck finding many 7th level characters hitting 70 on their perception checks.


Marthkus wrote:

So page 563 of the CRB deserves a read. Invisible creatures take special penalties for being noisy.

So no the spell doesn't make you quieter once ALL of the bonuses and penalties are taken into account.

The perception DC to become aware of an invisible character who is standing still and speaking is 20 (Base DC 20 + 20 for standing still - 20 for speaking). An invisible character can literally stand next to you saying, "I'm here! I'm here!" in a loud clear voice and there's a decent chance that you will not be aware of them by the rules.

Shadow Lodge

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shallowsoul wrote:
I think it would have been better if Move Silent and Hide had remained two separate skills in PF.

I think it would have been best if it was one skill, but with two sub-skills. IE, you put one rank into Stealth, and it affects both; but some modifiers only affect either Stealth (Concealment) or Stealth (Silence). A successful use of Stealth requires you to beat the potential observer's Perception for both sub-skills (single roll, but first apply Concealment bonus and compare, then apply the Silence bonus and compare).

Shadow Lodge

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Ninja in the Rye wrote:
Marthkus wrote:

So page 563 of the CRB deserves a read. Invisible creatures take special penalties for being noisy.

So no the spell doesn't make you quieter once ALL of the bonuses and penalties are taken into account.

The perception DC to become aware of an invisible character who is standing still and speaking is 20 (Base DC 20 + 20 for standing still - 20 for speaking). An invisible character can literally stand next to you saying, "I'm here! I'm here!" in a loud clear voice and there's a decent chance that you will not be aware of them by the rules.

Er, if you are doing that, you're obviously no longer using Stealth. Thus, you WILL be heard, no matter what your Stealth bonus is.

Liberty's Edge

Ninja in the Rye wrote:

Perception DC to become aware of an invisible character's mere presence within 30 feet of you is 20, if the character is using stealth it becomes 20 + Stealth Check+20, assuming the inviso-wizard has a dex of 10 and no ranks in stealth and takes ten on his check, that's a DC 50 perception check.

Even if your 7th level character hits 50 on his perception, he must beat the result by another 20 to figure out which square the invisible enemy is in. So, uh, good luck finding many 7th level characters hitting 70 on their perception checks.

That's pretty clearly not the intent. Skill Checks universally replace static DCs, rather than adding to them. So...by all the rules I've ever seen used, that's be DC 30, not 50.


Ninja in the Rye wrote:
Marthkus wrote:

So page 563 of the CRB deserves a read. Invisible creatures take special penalties for being noisy.

So no the spell doesn't make you quieter once ALL of the bonuses and penalties are taken into account.

The perception DC to become aware of an invisible character who is standing still and speaking is 20 (Base DC 20 + 20 for standing still - 20 for speaking). An invisible character can literally stand next to you saying, "I'm here! I'm here!" in a loud clear voice and there's a decent chance that you will not be aware of them by the rules.

The sound you made has a DC of 0 to listen to.

The NPC inferring the existence of a source for the sound is RP dependent.


Deadmanwalking wrote:
Ninja in the Rye wrote:

Perception DC to become aware of an invisible character's mere presence within 30 feet of you is 20, if the character is using stealth it becomes 20 + Stealth Check+20, assuming the inviso-wizard has a dex of 10 and no ranks in stealth and takes ten on his check, that's a DC 50 perception check.

Even if your 7th level character hits 50 on his perception, he must beat the result by another 20 to figure out which square the invisible enemy is in. So, uh, good luck finding many 7th level characters hitting 70 on their perception checks.

That's pretty clearly not the intent. Skill Checks universally replace static DCs, rather than adding to them. So...by all the rules I've ever seen used, that's be DC 30, not 50.

Also can't take 10 on stealth.


Marthkus wrote:
Deadmanwalking wrote:
Ninja in the Rye wrote:

Perception DC to become aware of an invisible character's mere presence within 30 feet of you is 20, if the character is using stealth it becomes 20 + Stealth Check+20, assuming the inviso-wizard has a dex of 10 and no ranks in stealth and takes ten on his check, that's a DC 50 perception check.

Even if your 7th level character hits 50 on his perception, he must beat the result by another 20 to figure out which square the invisible enemy is in. So, uh, good luck finding many 7th level characters hitting 70 on their perception checks.

That's pretty clearly not the intent. Skill Checks universally replace static DCs, rather than adding to them. So...by all the rules I've ever seen used, that's be DC 30, not 50.
Also can't take 10 on stealth.

Why not?

Ever?

Or just go to anyone of a dozen Take 10 discussions. It's certainly not as simple as "You can't Take 10 on Stealth". If so it would be in the skill description.


Bill Dunn wrote:
It's important to not only notice that invisibility may increase your stealth check, but that you can ignore that modifier in situations where other senses may be particularly important. If the observer doesn't actually have direct line of sight on the invisible sneaker, just roll against his normal check to hear him - he can't see him anyway.

This leads to situations where an invisible guy walking behind a curtain is much, much easier to notice than an invisible guy walking right next to you.


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thejeff wrote:
Marthkus wrote:
Deadmanwalking wrote:
Ninja in the Rye wrote:

Perception DC to become aware of an invisible character's mere presence within 30 feet of you is 20, if the character is using stealth it becomes 20 + Stealth Check+20, assuming the inviso-wizard has a dex of 10 and no ranks in stealth and takes ten on his check, that's a DC 50 perception check.

Even if your 7th level character hits 50 on his perception, he must beat the result by another 20 to figure out which square the invisible enemy is in. So, uh, good luck finding many 7th level characters hitting 70 on their perception checks.

That's pretty clearly not the intent. Skill Checks universally replace static DCs, rather than adding to them. So...by all the rules I've ever seen used, that's be DC 30, not 50.
Also can't take 10 on stealth.

Why not?

Ever?

Or just go to anyone of a dozen Take 10 discussions. It's certainly not as simple as "You can't Take 10 on Stealth". If so it would be in the skill description.

You never use it in a situation that qualifies for taking 10.

It's like how you can't take 10 on the disable device check to disarm traps.


Kthulhu wrote:
Ninja in the Rye wrote:
Marthkus wrote:

So page 563 of the CRB deserves a read. Invisible creatures take special penalties for being noisy.

So no the spell doesn't make you quieter once ALL of the bonuses and penalties are taken into account.

The perception DC to become aware of an invisible character who is standing still and speaking is 20 (Base DC 20 + 20 for standing still - 20 for speaking). An invisible character can literally stand next to you saying, "I'm here! I'm here!" in a loud clear voice and there's a decent chance that you will not be aware of them by the rules.
Er, if you are doing that, you're obviously no longer using Stealth. Thus, you WILL be heard, no matter what your Stealth bonus is.

Stealth has nothing to do with it. The DC to become aware of an invisible character is 20 +20 if the character is standing still, you have to beat the DC by another 20 to pinpoint their square.


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Deadmanwalking wrote:
Ninja in the Rye wrote:

Perception DC to become aware of an invisible character's mere presence within 30 feet of you is 20, if the character is using stealth it becomes 20 + Stealth Check+20, assuming the inviso-wizard has a dex of 10 and no ranks in stealth and takes ten on his check, that's a DC 50 perception check.

Even if your 7th level character hits 50 on his perception, he must beat the result by another 20 to figure out which square the invisible enemy is in. So, uh, good luck finding many 7th level characters hitting 70 on their perception checks.

That's pretty clearly not the intent. Skill Checks universally replace static DCs, rather than adding to them. So...by all the rules I've ever seen used, that's be DC 30, not 50.

I would like that to be the case and argued strongly that it was the intent, but the chart of page 563 of the CRB indicates otherwise. Stealth Check + 20 is clearly listed as a modifier to the original DC 20 perception DC not as a replacement for the original DC.

The issue was FAQ'd in a rather IMO poorly representative of the argument way, a "no reply required" response was given and SKR came in to the thread and said they were abusing the FAQ system (because of the original wording) and didn't provide any answer on insight when someone tried to clarify the question for him. Other attempts to get a clearer question for the FAQ team were never answered by the developers that I am aware of.


Marthkus wrote:
Ninja in the Rye wrote:
Marthkus wrote:

So page 563 of the CRB deserves a read. Invisible creatures take special penalties for being noisy.

So no the spell doesn't make you quieter once ALL of the bonuses and penalties are taken into account.

The perception DC to become aware of an invisible character who is standing still and speaking is 20 (Base DC 20 + 20 for standing still - 20 for speaking). An invisible character can literally stand next to you saying, "I'm here! I'm here!" in a loud clear voice and there's a decent chance that you will not be aware of them by the rules.

The sound you made has a DC of 0 to listen to.

The NPC inferring the existence of a source for the sound is RP dependent.

Under the Perception Skill the DC is listed as 0 with a modifier of +20 if the creature is invisible.

By the rules your wizard friend can cast invisibility on herself while standing right next to you, and then try to speak to you and you will either not hear her or not be able to understand what she is saying unless you get a result of 20 or higher on your perception check.

This is the sort of oddity that happens when you roll separate skills together and then largely just copy/paste the stuff from Spot and Hide over in to the new skill while paying little attention to the Listen/Move Silently side of things.

Personally, in my games I use the rules for blinded condition rather than the ones listed under invisibility, as they tend to make a lot more sense when it comes to the combined skills.


Ninja in the Rye wrote:
Marthkus wrote:
Ninja in the Rye wrote:
Marthkus wrote:

So page 563 of the CRB deserves a read. Invisible creatures take special penalties for being noisy.

So no the spell doesn't make you quieter once ALL of the bonuses and penalties are taken into account.

The perception DC to become aware of an invisible character who is standing still and speaking is 20 (Base DC 20 + 20 for standing still - 20 for speaking). An invisible character can literally stand next to you saying, "I'm here! I'm here!" in a loud clear voice and there's a decent chance that you will not be aware of them by the rules.

The sound you made has a DC of 0 to listen to.

The NPC inferring the existence of a source for the sound is RP dependent.

Under the Perception Skill the DC is listed as 0 with a modifier of +20 if the creature is invisible.

By the rules your wizard friend can cast invisibility on herself while standing right next to you, and then try to speak to you and you will either not hear her or not be able to understand what she is saying unless you get a result of 20 or higher on your perception check.

This is the sort of oddity that happens when you roll separate skills together and then largely just copy/paste the stuff from Spot and Hide over in to the new skill while paying little attention to the Listen/Move Silently side of things.

Personally, in my games I use the rules for blinded condition rather than the ones listed under invisibility, as they tend to make a lot more sense when it comes to the combined skills.

If you want to be pedantic, you have to move to speak, so you don't gain the +20 bonus.

Dark Archive

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People seem to forget that when comparing skills to spells, that in full games, players are not always fighting and then not using resources. If the caster has 20 spells per day and you get into 4 combats and cast three spells per fight, you're down 12. You have eight remaining spells and use one to cover sneaking past some situation, another two or three on utility buffs (like water breathing) and you still had to cast your core 'always up' spells like mage armor and overland flight. That's five spells leaving you with three remaining for the day.

Maybe you have a couple of more but what happens in town when you also want to sneak past some guards? What about getting into a fortified location after the fact? Then you may need to travel (probably through magic) when it is all over so you still need teleport. Never mind that you'll have to sneak the item you do get back into your quest givers chambers.

You don't have enough spells to cover all of these things, all the time. Skills have a place. It is just that when magic is used, it is easier because it requires little investment to work well beyond knowledge of the spell/preparation and casting. Skills take time to develop and are more variable in outcome.


You absolutely can take 10 on stealth checks. SKR already qualified this:

"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand" (emphasis mine)

It's also totally irrelevant to the discussion at hand.

And the DC check for a stealthing, invisible wizard with no ranks is extremely high: actually a lot higher than you calculated, ninja, due to the extra bonus the spell gives. If he isn't moving, the perception DC is 20 base + 20 (not moving) + 20+10+40 (stealth base, plus the spell's bonus to stealth for not moving) = DC 110. Simply not achievable.

As an aside, it is worth pointing out that RAW being out-of-sight behind a door or wall makes it more difficult to detect an invisible creature. You don't get bonuses because the invisible creature is out of sight: you actually get penalties in these cases.


Blakmane wrote:

You absolutely can take 10 on stealth checks. SKR already qualified this:

"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand" (emphasis mine)

SKR is not a paizo dev. His words are not the rules.


Blakmane wrote:

You absolutely can take 10 on stealth checks. SKR already qualified this:

"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand" (emphasis mine)

It's also totally irrelevant to the discussion at hand.

And the DC check for a stealthing, invisible wizard with no ranks is extremely high: actually a lot higher than you calculated, ninja, due to the extra bonus the spell gives. If he isn't moving, the perception DC is 20 base + 20 (not moving) + 20+10+40 (stealth base, plus the spell's bonus to stealth for not moving) = DC 110. Simply not achievable.

As an aside, it is worth pointing out that RAW being out-of-sight behind a door or wall makes it more difficult to detect an invisible creature. You don't get bonuses because the invisible creature is out of sight: you actually get penalties in these cases.

What?

0 Base DC to notice a creature.
+40 for being invisible and not moving.
+stealth check.
So should be around 52 or so for a hypothetical wizard at level one casting from a scroll.

Grand Lodge

Marthkus wrote:
Blakmane wrote:

You absolutely can take 10 on stealth checks. SKR already qualified this:

"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand" (emphasis mine)

SKR is not a paizo dev. His words are not the rules.

They were when he said them.

Or, are all SKR comments void now?

Immediate Danger, is not the same as potential danger.

Sneaking past a chicken, guard, or dragon, is treated all the same.

Fire, combat, or even loud alarms can stop the ability to Take 10.

The threat of failure does not.


Jaxtile wrote:
Blakmane wrote:

You absolutely can take 10 on stealth checks. SKR already qualified this:

"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand" (emphasis mine)

It's also totally irrelevant to the discussion at hand.

And the DC check for a stealthing, invisible wizard with no ranks is extremely high: actually a lot higher than you calculated, ninja, due to the extra bonus the spell gives. If he isn't moving, the perception DC is 20 base + 20 (not moving) + 20+10+40 (stealth base, plus the spell's bonus to stealth for not moving) = DC 110. Simply not achievable.

As an aside, it is worth pointing out that RAW being out-of-sight behind a door or wall makes it more difficult to detect an invisible creature. You don't get bonuses because the invisible creature is out of sight: you actually get penalties in these cases.

What?

0 Base DC to notice a creature.
+40 for being invisible and not moving.
+stealth check.
So should be around 52 or so for a hypothetical wizard at level one casting from a scroll.

He's adding the modifier from everywhere that it is listed instead of just once.


blackbloodtroll wrote:
Marthkus wrote:
Blakmane wrote:

You absolutely can take 10 on stealth checks. SKR already qualified this:

"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand" (emphasis mine)

SKR is not a paizo dev. His words are not the rules.

They were when he said them.

Or, are all SKR comments void now?

Immediate Danger, is not the same as potential danger.

Sneaking past a chicken, guard, or dragon, is treated all the same.

Fire, combat, or even loud alarms can stop the ability to Take 10.

The threat of failure does not.

Since there is no longer any indication on these forums that his post are from a Paizo dev and thus new people that come along will have no indication that they were except through word of mouth, I no longer consider his post as anything more than insightful opinion. His reasoning still has weight, but short quotes from him are not "word of God".

Before we dig farther do we agree that you can't take 10 when bluffing people and disarming traps?


Jaxtile wrote:
Blakmane wrote:

You absolutely can take 10 on stealth checks. SKR already qualified this:

"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand" (emphasis mine)

It's also totally irrelevant to the discussion at hand.

And the DC check for a stealthing, invisible wizard with no ranks is extremely high: actually a lot higher than you calculated, ninja, due to the extra bonus the spell gives. If he isn't moving, the perception DC is 20 base + 20 (not moving) + 20+10+40 (stealth base, plus the spell's bonus to stealth for not moving) = DC 110. Simply not achievable.

As an aside, it is worth pointing out that RAW being out-of-sight behind a door or wall makes it more difficult to detect an invisible creature. You don't get bonuses because the invisible creature is out of sight: you actually get penalties in these cases.

What?

0 Base DC to notice a creature.
+40 for being invisible and not moving.
+stealth check.
So should be around 52 or so for a hypothetical wizard at level one casting from a scroll.

There are any number of ways to decide which numbers get added up to make the DC for that.

There essentially is no RAW for stealth. Especially once you add invisibility in.


Marthkus wrote:
Blakmane wrote:

You absolutely can take 10 on stealth checks. SKR already qualified this:

"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand" (emphasis mine)

SKR is not a paizo dev. His words are not the rules.

He was at the time.

It's fairly common to allow Take 10 on disabling trap, sneaking, perception, social skills and damn near anything, except when you're being distracted by something else.

You can Take 10 on a 100' climb where you could fall to your death, but not if you're being shot at. You can Take 10 to disable a trap, but not if you're doing it in the middle of a fight.

Some disagree and take your stance. Anything dangerous or opposed doesn't allow Take 10.

I'd say neither breaks RAW. The rules aren't clear.

Grand Lodge

You can Take 10 with Disable Device.

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