DaedalusV |
Hi forumdwellers!
I'm usually on the GM'ing side of the table, but luckily, one of my players in the group is starting a campaign. It's not 100% RotRL as written, but he will lean heavily on it throughout the campaign.
I've made a face character that I would love to get some critique on.
Houserules/non-RAW things to know:
Everyone gets a houseruled bonus feat (must be a racial or local feat)
Everyone gets 2 traits for free (I was allowed to take Finding a Friend)
I was allowed to take 2 drawbacks to get 2 extra traits
I have traded my racial SLA for +2 int. (alternate tiefling heritage)
20 pt. buy
N/E Tiefling (Rakshasa spawn) Female Tatooed Sorcerer (Fey-blooded)
Str: 12
Dex: 14
Con: 12
Int: 14
Wis: 10
Cha: 18
(racials included: +2 dex, +2 int, -2 wis, +2 cha)
AC: 13 (+2 dex +1 armoured kilt)
HP: 10 (8 +1 con +1 finding a friend)
Feats/traits/drawbacks:
Cosmopolitan (houseruled Bonus Feat)
Magical Lineage Magic Missile (magic trait)
Finding a Friend (campaign trait)
Hedonistic (drawback)
Cruelty (drawback)
Precocious Spellcaster (Prestidigitation, Magic Missile) (regional trait)
Talented (Social trait)
Mage's Tattoo (bonus feat) (evocation)
Alertness (familiar proximity)
lvl1: Toppling Spell (metamagic feat)
lvl3: Spell Focus (evocation)
lvl5: Spell Specialization (Magic Missile)
(we start at lvl 1. feat progression is not set in stone)
Skills:
(2 + int bonus +1 FCL +1 (finding a friend) = 6/lvl)
Bluff 1 rank + 3 (class skill) +4 (alt. racial trait) +4 (charisma)= +12
diplomacy 1 rank + 3 (class skill) +4 (charisma) = +8
knowledge arcana 1 rank +3 (class skill) +2 int = +6
perception 1 rank +3 (class skill) +2 (alertness) = +6
spellcraft 1 rank + 3(class skill) +2 int = +6
perform (dance) 1 rank +3 (class skill) +1 (trait) +4 cha = +9
Cosmopolitan gives me perception and diplomacy as class skills
Talented gives perform as a class skill
I elected out of the Rakshasa bloodline since I didn't want to pimp out my bluff too high, sense motive and intimidate will be prioritized on subsequent levels.
Special Abilities:
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Darkvision 60 ft
Beguiling Liar Many tieflings find that the best way to get along in the world is to tell others what they want to hear. These tieflings' practice of telling habitual falsehoods grants them a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.
Familiar Tattoo (Su)
Familiar: Greensting Scorpion (+4 initiative)
Mage's Tattoo: Dancing Lights 3/day (Su)
Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Spells:
0-level:
Acid Splash
Detect Magic
Prestidigitation
Daze (DC16)
lvl2: Read Magic
lvl4: Ghost Sound
1st level:
Magic Missile
Sleep (DC 17) Switch to Silent Image @lvl 4
lvl3: Mage Armor
lvl3bloodline: Entangle
lvl5: Charm Person
2nd lvl:
lvl4: Compassionate Ally (DC 18) Switch to Burning Arc @lvl 6 (specialize it for CL9)
lvl5: Glitterdust (DC 17)
lvl5bloodline: Hideous Laughter (DC 18)
My little tiefling lass here has Calistria as her patron goddess, she's very much devoted to her own needs and pleasure, loves to be a tease and has a penchant for cruelty. Her mother has been abducted and she, her foster-brother and her little band of allies are in Sandpoint because they are looking to find her. She's been trained in the art of dancing by Varisian travellers, with whom she spent several years with, and were part of a scam run by Szcarni (sp?)
Tactics:
Daze cantrip or Acid Splash cantrip on low threat single-targets
Sleep on clusters
Toppling Magic Missile in hard encounters (CL3 at lvl 1 = 2 missiles)
Stay out of melee, use sling or sickle as a last resort.
TLDR:
Critique on spell-selection and feat progression primarily.
Will she be able to handle the face role and be a decent control caster with the present build?
Gregory Connolly |
1 person marked this as a favorite. |
Toppling Magic Missile is pretty cool at level 1 when you get it and it never becomes totally useless, but I think you can do better. You have to make CMB checks with only a +5 bonus, and that scales about as well as Warrior CMB. You are gonna make checks early on to trip goblins and then you are gonna cry when the giants, dragons and wizards show up and the CMD is too high/fliers are immune to trip. I wouldn't split my focus as a Sorcerer, that's what Wizards do and do well, I would become devastating at something. Either keep the Fey bloodline switch your focus to enchantment and swap Magic Missile for Charm Person or swap out your bloodline for Orc or Marid and start preparing for level 6 when Fireball comes online.
Essentially either double down on enchantment or double down on evocation. Realize that in something that spans many levels like an AP focusing on a first level spell is gonna stink later on. Fireball and Suggestion are the game changers that will win you fights from 6 to 18.
DaedalusV |
The only ressource I'm permanently devoting for Magic Missile is 2 traits.
I may retrain toppling for a better metamagic feat later on (level 6+ or so) but I'm liking the versatility of having several magic missiles that knock things on their beehinds in my lvl 1 spellslots.
With spell tatoo (evocation) and spell specialization, I'll eventually be focusing on higher level spells, it may be smarter to have a higher level spell as my magical lineage, so I'll reconsider it.
Fey bloodline is locked through my backstory and I like the flavour of it.
I don't expect that I will absupositively NEED to fully focus on either evocation OR enchantment, I've got my trusty teammates, so I don't need to finish encounters singlehandedly. I want a face character that also does control, so a full focus on evocation isn't what I'm going for. We have an admixture wizard doing the heavy lifting in that role.
Teammates:
Anti-Paladin
Gravewalker Witch
Samsaran Oracle
Admixture Wizard
barbarian (undecided)
Me (face char/support)
Last campaign I was lucky enough to be a player in, I ran a full-on min-maxed Elven teleportation school Conjurer, so I'm trying to cut back a little on being the most useful/dangerous partymember.
Oh btw.
The CMB bonus on my magic missile is +7 @ lvl 1 (CL+caster stat) At level 5 I can do 5 ranged autohit trip attempts as a full-round action with a +13 modifier on them (probably +14 or +15 with a headband) That's not too shabby. After level 5 I start getting some more serious firepower and the magic missiles becomes alot less used/more situational.
I could do spell focus (enchantment) -> greater spell focus (enchantment) at level 3 and 5 instead of the evocation route...
Gregory Connolly |
Well, between the Witch, Wizard and Oracle you already have some serious magic punch. Knowing you have an Admixture Evoker changes the math a lot. I would only say that with retraining your life is easy. Do whatever you want with your magic, you could be a Bard and be just as good at you job in that party.