Cold iron fangs


Rules Questions


Hello friends,

Quick question, what do I have to consider in order to replace regular fangs on a half-orc(toothy) with I don’t know, cold iron fangs? This taking in consideration, DR or extra resistance, not oriented in increasing damage. I know that tooth prosthetics have been around for a while but no idea how we can handle this in PF. This is not PFS so it can be house ruled, but I want to have some background in order to negotiate house ruling this.

Thanks!


Kobolds have a weapon that slips onto their tail for tail attacks (for those that can make tail attacks) so maybe a cone that slides over the tusks to give the bite cold iron or a jaw wrap (see warhammer orks) that covers the jaw for bite attacks. Neat idea though have fun with fey chewer the orc


Amulet of Mighty Fist+3

Scarab Sages

There is the Eldritch Claws feat that allows natural weapons to count as Magic and Silver for DR purposes. You could houserule a feat that does the same thing but with Cold Iron.

There is also the Aasimar feat Angelic Flesh: Steel feat that gives a +1 natural armor bonus to AC, and your unarmed strikes or natural weapons count as cold iron.

Liberty's Edge

Mario_Rocket wrote:

Hello friends,

Quick question, what do I have to consider in order to replace regular fangs on a half-orc(toothy) with I don’t know, cold iron fangs?

Being referred to a good dentist?

Liberty's Edge

RedDogMT wrote:
Mario_Rocket wrote:

Hello friends,

Quick question, what do I have to consider in order to replace regular fangs on a half-orc(toothy) with I don’t know, cold iron fangs?

Being referred to a good dentist?

Or perhaps a bad one...


Cap. Darling wrote:
Amulet of Mighty Fist+3

^ This. Only core way to make your bite "cold iron" is making them a +3 equivalent.


AoMF can work too and it´s a great alternative, but they are too expensive for a low level character, I was thinking of getting advantage of this idea since lvl 1 o.0.

What about something like Trap Jaw from the Masters of the Universe?

Any ideas? I´m trying to think out of the box, keeping rules not far behind. I can use any published books except 3rd party material.

Scarab Sages

There are rules for Clockwork prosthetic in Magicial Marketplace that allow you to replace a limb. You might be able to convince your GM to let you use them to create a prosthetic jaw.

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