Can a Magus hold the charge from pool strike and then cast a spell?


Rules Questions


Okay, one of the players in my Skull & Shackles game is playing a Magus.

He's wondering if he can activate pool strike, hold the charge, then cast a spell without losing the charge on pool strike.

As pool strike is a supernatural ability, we were both wondering if it counts as a "spell" for the purposes of the "holding a charge" rule?


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I would say no: You cannot hold a Pool Strike charge, cast a touch spell, and deliver both. (Alternatively: Pool Strike counts as a spell as far as the Holding a Charge rule is concerned.)

"Holding a charge" is a pretty specific rule. Even though it refers to spells, anything else that uses that rule would use the whole rule, not skip out on the downside to just get the upside. If they had wanted to only use part of the rule, they would have explicitly stated that casting a spell while holding a Pool Strike charge will not dissipate the charge.


That is the way I've been leaning toward as far as the interpretation goes.

Thanks for you input!


Do supernatural abilities hold the charge at all?


I agree with Akerlof's interpretation, and that is what I consider makes the most sense...but I consider this house rule...

Anybody could argue that by pure and stick RAW, holding the charge applies only to spells..supernatural abilities are not spells and unless they state that they work like spells , they don't ....

But honestly, I don't think you can hold the charge of a supernatural ability (poolstrike in this instance)in the first place...so..


Cuttler wrote:


But honestly, I don't think you can hold the charge of a supernatural ability (poolstrike in this instance)in the first place...so..
PRD on Poolstrike wrote:


...If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates...

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bbangerter wrote:
Cuttler wrote:


But honestly, I don't think you can hold the charge of a supernatural ability (poolstrike in this instance)in the first place...so..
PRD on Poolstrike wrote:


...If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates...
If you are going to quote the power quote all the relevant parts:
Quote:
He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates.

Pure RAW he'd have to activate the power, swing and MISS to be able to hold the charge for this.

Honestly though all of this is in the rules for holding the charge.

Quote:
Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates.


I don't see that quoting the entire thing makes any distinction from what I said. The part you emphasized was in the portion I quoted.


bbangerter wrote:


Cuttler wrote:

But honestly, I don't think you can hold the charge of a supernatural ability (poolstrike in this instance)in the first place...so..

PRD on Poolstrike wrote:

...If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates...

Oups...sorry...my bad....

thanks Bbangerter!

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bbangerter wrote:
I don't see that quoting the entire thing makes any distinction from what I said. The part you emphasized was in the portion I quoted.

The part I bolded was the word THIS, you have to make an attack the round you cast the power and miss before you are allowed to hold the charge.

The important part is the attack and miss requirement, you can't invoke the hold the charge rules until you do that.


I would assume since it uses the actual language 'holding the charge', it would be subject to the same limitations (and dissipate if you cast a spell). Now, if you put it up second, it might not interfere with a spell charge that's held, since you're not casting a second spell.


Wow, I didn't expect any more traction on this thread!

I'd already told my player that he couldn't (that he'd have to treat it like a spell) and he's okay with that.

This is a nice tidbit that didn't "click" when I read the ability, though, "If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates."

That settles it anyway. He has Dimensional Agility and was wondering if he could activate pool strike and then cast dimension door, using the pool strike when he got to the other side.

The answer to that is a definite, "No".

Thanks!

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