
Broken |

Theory crafting here.
How do we bump those saves up outside of...
+5 Cloak of Resistance
+5 Manual of Bodily Health
+5 Manual of Quickness of Action
+5 Tome of Understanding
+6 Headband of Inspired Wisdom
+6 Belt of Physical Might (Dexterity, Constitution)
+6 Belt of Incredible Dexterity
+6 Belt of Mighty Constitution
Belt of Dwarvenkind
(Improved)Great Fortitude
(Improved)Iron Will
(Improved)Lighting Reflexes
Ioun Stones
Feats, Spells that would stack,magic items. What else can be done to boost them saves?
Thank you.

waiph |

Wish - Add inherant bonuses. Do those stack with the Tomes/Manuals? I think they do.
Also worth noting that there are a plethora of traits, +1 to a save, or a situational +2 are pretty common.
You Have Bards that can grand insight bonuses to saves (archivists, i believe)
There are also Superstition that gives the Barbarian obscene saves.
...
TAKE A LEVEL IN MONK trolololol, but seriously, 1-2 level dips in monk can be pretty useful for some builds and add 3 to all saves versus 1/2 to one or two of the saves.
Heroism gives moral bonus so it stacks with a lot of things too

tonyz |

Be a halfling. Racial bonuses to all saves.
I'm considering a halfling monk/paladin/champion of Irori. Racial bonus to Dex, racial bonus to Cha which then boosts all saves...
Also, there are traits that boost each of the saves. Might have to take the Additional Traits feat somewhere along the line for a trait for the third save, though.

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Multi-class Monk?
Improve what you have -
Gnomes can trade Hatred and Defensive Training for Eternal Hope (re-roll a "1" 1/day)
Humans can take the Defiant Luck feat (re-roll a "1" 1/day) and there is a whole chain of Luck feats that follow.
Halflings have a combination of racial traits and feats that focus on Luck.
Half-Orcs can take Sacred Tattoo in place of Orc Ferocity.
Anyone with a luck bonus can take the Fate's Favored trait.
I'm sure there's more, but I gotta go!
Bye

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Wish - Add inherant bonuses. Do those stack with the Tomes/Manuals? I think they do.
No, they do not, they are the same bonus type... in fact if you look, Wish is the spell used to make the tomes.
The Con boost from the Pit- Touched (Infernal) Wildblooded Bloodline is the same. (As are the Strength boosts from the Abyssal and Orc bloodlines, but they do not effect saves).

SiuoL |

It's not a good idea, but if you multi class into every single class that has more than one good saves as much as possible, your saves will be higher than normal class. Say you have +2 for each stat, you took two level of Monk, one level of Ranger, one level bard, one level of cleric, one level of alchemist, one level of Inquisitor and two level of Paladin. You will have +18 Fort, +13 Reflex, +16 Will. 9 levels along you already have more saves than most classes would get at level 20. But it will make you really bad in everything except for surviving saves throws. You could take on level of Sorcerer and take the rest of the levels in dragon disciple, then put on mithral breastplate with tower shield wearing Rope of Arcane Heritage to give you +7 Natural Armor, + 6 Armor, + 4 shield. It will give you at least 29 AC and 90ft fly speed, that will make you really tough since you will have +23 Fort, +16 Reflex and +21 Will with just classes alone, along with decent AC. However, you won't be helping much in most encounter because not many things would target you unless you pose yourself as a threat, which you will not since can do much damage, nor doing anything annoying.

Arbane the Terrible |
If you're good, there's a Paladin spell that can boost saves by your Charisma mod: Bestow Grace.
The Second Chance trait doesn't raise your saves, but does give you a second roll on one, which is awesome. But if your GM's strict, you might have to worship Chaldira to get it.

Chillsabre |
I think past a certain point, saves will not be as efficient. YOu arrive at a point where unless you multiclass all over the place, you get little use of your classes. Instead, you should seek items that allow for a second roll on a save/failed save, immunities or resistance.
There are several things like mind blank that helps vs several effects, resistances/immunities to damage type will reduce the damage consistantly and much more.
Also, if you can prevent things from occuring altogether such as with silence, protection from evil/good/chaos/law and antimagic field can prevent pesky saves.
You may need to invest more in your gear though to accomplish this and make some changes. THere are changes like replacing the cape if your a cleric because wrathful mantle gives resistance saves that doesn't stack of flat bonuses with the protection domain.
Just plan accordingly.

Athaleon |
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If you're good, there's a Paladin spell that can boost saves by your Charisma mod: Bestow Grace.
16,000g to craft an item with continuous Bestow Grace. Good investment at mid+ levels.
High level characters with high Charisma can take Improved Eldritch Heritage (Imperious Bloodline) to raise active morale and competence bonuses from spells, SLA's, and magic items by 2. Get yourself a Pale Green Prism Ioun Stone (competence bonus) and a Flawed Pale Green Prism Ioun Stone (morale bonus), which each provide +1 to attack rolls, saving throws, skill checks, and ability checks. The cumulative effect is +4 to all of those. Don't forget that Initiative is an ability check.

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Fortunes favored trait + luckstone
Amulet of the Mighty Fists (enchanted with Courageous) and the Heroism spell. Once you get up to a high enough level you can cast greater magic weapon on the amulet to have it reach +4, which would then convey a +2 bonus to the heroism bonuses instead of a +1
A Courageous Weapon is solid, but the AoMF + Greater Magic Weapon trick isn't. The Amulet isn't a weapon, and cannot be enhanced by that spell.
You'll just have to get your weapon +4 and Courageous legitimately.

Scavion |

Lastoth wrote:Fortunes favored trait + luckstone
Amulet of the Mighty Fists (enchanted with Courageous) and the Heroism spell. Once you get up to a high enough level you can cast greater magic weapon on the amulet to have it reach +4, which would then convey a +2 bonus to the heroism bonuses instead of a +1
A Courageous Weapon is solid, but the AoMF + Greater Magic Weapon trick isn't. The Amulet isn't a weapon, and cannot be enhanced by that spell.
You'll just have to get your weapon +4 and Courageous legitimately.
You'll just have to settle for Armor Spikes.

lemeres |

Half elves have the dual minded trait (trade for that skill focus) that gives you a +2 to will saves. That basically simulates having a wisdom score 4 points higher for most classes (which matched up nicely with the bonuses to fort from con and reflex from dex, which are ability scores most people try to get up anyway).
Half elves also have a nice little racial feat (exile's path) that lets you reroll failed compulsion effects. Which is useful to throw on top of all those other rerolls you get from the improved versions of the basic save raising feats.
Overall, if you aren't going for those luck bonus/fate's favored options, half elves are a pretty good choice for a martial character, since you only need a bit of light investment to get their will saves on par with an uninvested wizard.