Bill Webb Publisher, Frog God Games |
5 people marked this as a favorite. |
Book of Dirty Tricks ships today to all Sword of Air Backers!!! Figured why make you wait until we delivered the main book—so we shipped it off early. Let us know what you think when it arrives. Goes on sale for everyone else this week.
Dunes of Desolation final proofs arrived as well. This hardcover beauty will go on general sale in July, and will pre-release at PaizoCon in limited numbers. Desert rules for Pathfinder, just in time for summer and the hot weather.
Auxmaulous |
Just reading it right now and into the first few pages:
I don't why, but when I read this I just started laughing uncontrollably.
Maybe I'm just picturing it for my group and getting their reactions after they finally give up. The list on page 5 is gold.
And I love how Skeeter is the "translator and guide" for the new school DMs journey on this. It's a nice touch.
I get the impression that SG was laughing at most of this material as he had to "convert" and create notes.
Good stuff.
This is a good DM/GM resource for any fantasy game (works for other games actually, going to use some of this stuff for Gamma World), and system agnostic with some notes for PFRPG and Swords and Wizardry.
Bill Webb Publisher, Frog God Games |
Skeeter Green Pathfinder Rules Conversion, Frog God Games |
2 people marked this as a favorite. |
Just reading it right now and into the first few pages:
** spoiler omitted **
I don't why, but when I read this I just started laughing uncontrollably.
Maybe I'm just picturing it for my group and getting their reactions after they finally give up. The list on page 5 is gold.
And I love how Skeeter is the "translator and guide" for the new school DMs journey on this. It's a nice touch.
I get the impression that SG was laughing at most of this material as he had to "convert" and create notes.
Good stuff.
This is a good DM/GM resource for any fantasy game (works for other games actually, going to use some of this stuff for Gamma World), and system agnostic with some notes for PFRPG and Swords and Wizardry.
I have to admit, I do love this book. "Editing" it was pretty fun. Bill doesn't even know about some of my comments in there, I don't think lol
Bill Webb Publisher, Frog God Games |
lol--I knew a lot of folks would "blow mountain dew out of their nose"--but going back to the original rules (EPT and chainmail) makes for a low power game.
I have always said hp plus attack bonus was a double dip.
The good news is it makes character survival much higher. It also makes it so Lord Joe Platemail III cannot just waltz into the sultan's tower and kill 200 guys without getting a scratch.
I play "normally" at conventions--but in our home game I use all those rules.
Zarathos |
The interesting thing about Bill's House Rules is that they represent OD&D using his own alternate combat system other than using Chainmail or one provided in Volume 1: Men & Magic.
Applying this to Swords & Wizardry, if you combine this with Matt Finch's approach to magic ("An Alternate Approach to High-Level Magic, S&W Complete, p. 50, basically no 7-9th MU, no 6-7th cleric), it is readily apparent that there is little point to going up above 14th level (practically about 10th for martial classes) Beyond, hit points gained are minimal and saving throws no longer improve. For all practical purposes, everyone one has maxed out on their abilities other than the advanced classed in S&W Complete like the monk and ranger.
Character survival would be higher because the most dangerous monsters with special abilities like level draining and swallow whole would have greatly reduced chance to hit.
It wasn't specifically mentioned but I am wondering if OD&D rule of only a single attack is used as well. Multi-attack monsters would have a great advantage in this system. With single attack, the one roll is a synthesis of all attacks i.e a ghoul still attacks with claw/claw/bite but is only single chance to hit and cause 1d6 points of damage (plus only 1 change to cause paralysis in a single round)
JR
Bill Webb Publisher, Frog God Games |
Multi-attack monsters do have an advantage--as does low armor class. In OD&D--no one really goes up much past level 10-12 except when they build a castle. It just takes so long. Monsters with multiple attacks are rare though (usually dragons, manticores, trolls). I give ghouls only 1 attack.
We can always pull them out for the random high level adventure---but really its time to get a new guy when you hit 11th level--you "won". Also keep in mind that an extra 2 hp is not that trivial in OD&D.
Chainmail was a little too basic for me though--I did use it for a long time
Thedmstrikes |
2 people marked this as a favorite. |
Mine is running a bit behind, but I have to say...Fake secret doors are awesome. I love those things. I like to tinker with them a bit and leave something nasty behind, like a string attached to a jar full of GREEN SLIME that tips over on top of characters' heads (what, no one traps the secret doors? I mean, they are secret for a reason right?) Keeps em on their toes...
MichaelSandar |
2 people marked this as a favorite. |
I accidently left this on the table yesterday during our gaming session. One of my players - my father-in-law - saw it and snatched it up before I could pull it away. "Hey," he calls out, "just what in the hell is this?!" I grinned and put my hand out to grab it back and he pulled it away. "No, no... you don't need any more dirty tricks. Have you read it yet?" By now, I was frowning mightily.
"Yes," I replied.
He stared me right in the eye for a full minute (big dude - father of my wife - 6'5", 300 lbs - judging me. Always judging me.)...
"Damn," he muttered, and handed it back.
:)
Skeeter Green Pathfinder Rules Conversion, Frog God Games |
brvheart |
Mine is running a bit behind, but I have to say...Fake secret doors are awesome. I love those things. I like to tinker with them a bit and leave something nasty behind, like a string attached to a jar full of GREEN SLIME that tips over on top of characters' heads (what, no one traps the secret doors? I mean, they are secret for a reason right?) Keeps em on their toes...
Of course, I trap an occasional secret door! Just enough to keep the players on their toes.
The green slime reminds me of Bill's game this weekend. One of our players decided he would try and through a green slime bomb at an Iron Golem. Well he missed and hit Casey on a direct hit. I spent most of the combat trying to get his armor off and burn off the slime.
Thedmstrikes |
If I had been drinking a soda when I read that, I would have spit it all over the computer screen...crafty players that outwitted themselves...In fact, I believe I have had a group that acquired a jar of green slime they took along "just in case", lucky for them, they never had a reason to pull it out...
Bill Webb Publisher, Frog God Games |