Sword of Air Update! Book of Dirty Tricks!


Product Discussion

Publisher, Frog God Games

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Book of Dirty Tricks ships today to all Sword of Air Backers!!! Figured why make you wait until we delivered the main book—so we shipped it off early. Let us know what you think when it arrives. Goes on sale for everyone else this week.

Dunes of Desolation final proofs arrived as well. This hardcover beauty will go on general sale in July, and will pre-release at PaizoCon in limited numbers. Desert rules for Pathfinder, just in time for summer and the hot weather.


Just got my copy of Dirty Tricks. At 80 pages, (even in the neat digest size) this is going to keep my busy reading for a bit. Might I also add, FGG knows how to pack and ship books so that they get to you in perfect condition.


Hell yeah mine turn up in New Zealand perfect! Though I'll have to wait for barakus before I get my Dirty Tricks :D

Dark Archive

Mine is still in the mail.

Hey Bill, for those of use who got this as part of SoA, will we eventually get a pdf download option for this book?

Publisher, Frog God Games

Yes--BODT downloads should come out soon

Dark Archive

Just reading it right now and into the first few pages:

Time Wasters:
Fake Secret Door

I don't why, but when I read this I just started laughing uncontrollably.

Maybe I'm just picturing it for my group and getting their reactions after they finally give up. The list on page 5 is gold.

And I love how Skeeter is the "translator and guide" for the new school DMs journey on this. It's a nice touch.

I get the impression that SG was laughing at most of this material as he had to "convert" and create notes.

Good stuff.

This is a good DM/GM resource for any fantasy game (works for other games actually, going to use some of this stuff for Gamma World), and system agnostic with some notes for PFRPG and Swords and Wizardry.


Still waiting on mine (Indiana), but really excited about BoDT.

Publisher, Frog God Games

I hate elves:)

I had a party with 7 elves a couple of years ago in Dallas...rolling for secret doors was just silly.

Pathfinder Rules Conversion, Frog God Games

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Auxmaulous wrote:

Just reading it right now and into the first few pages:

** spoiler omitted **

I don't why, but when I read this I just started laughing uncontrollably.

Maybe I'm just picturing it for my group and getting their reactions after they finally give up. The list on page 5 is gold.

And I love how Skeeter is the "translator and guide" for the new school DMs journey on this. It's a nice touch.

I get the impression that SG was laughing at most of this material as he had to "convert" and create notes.

Good stuff.

This is a good DM/GM resource for any fantasy game (works for other games actually, going to use some of this stuff for Gamma World), and system agnostic with some notes for PFRPG and Swords and Wizardry.

I have to admit, I do love this book. "Editing" it was pretty fun. Bill doesn't even know about some of my comments in there, I don't think lol


I got mine yesterday and have read about half of it. Some of those house rules are pretty cool, Bill. I told my wife about the 'big one' - the attack chart, and she blanched, going... "but... but... but...", lol. Great stuff.

And 'fake secret door' is absolutely hilarious.

Publisher, Frog God Games

lol--I knew a lot of folks would "blow mountain dew out of their nose"--but going back to the original rules (EPT and chainmail) makes for a low power game.

I have always said hp plus attack bonus was a double dip.

The good news is it makes character survival much higher. It also makes it so Lord Joe Platemail III cannot just waltz into the sultan's tower and kill 200 guys without getting a scratch.

I play "normally" at conventions--but in our home game I use all those rules.


Will you have any of these books for sale in Dallas?

Publisher, Frog God Games

yes


The interesting thing about Bill's House Rules is that they represent OD&D using his own alternate combat system other than using Chainmail or one provided in Volume 1: Men & Magic.

Applying this to Swords & Wizardry, if you combine this with Matt Finch's approach to magic ("An Alternate Approach to High-Level Magic, S&W Complete, p. 50, basically no 7-9th MU, no 6-7th cleric), it is readily apparent that there is little point to going up above 14th level (practically about 10th for martial classes) Beyond, hit points gained are minimal and saving throws no longer improve. For all practical purposes, everyone one has maxed out on their abilities other than the advanced classed in S&W Complete like the monk and ranger.

Character survival would be higher because the most dangerous monsters with special abilities like level draining and swallow whole would have greatly reduced chance to hit.

It wasn't specifically mentioned but I am wondering if OD&D rule of only a single attack is used as well. Multi-attack monsters would have a great advantage in this system. With single attack, the one roll is a synthesis of all attacks i.e a ghoul still attacks with claw/claw/bite but is only single chance to hit and cause 1d6 points of damage (plus only 1 change to cause paralysis in a single round)

JR

Publisher, Frog God Games

Multi-attack monsters do have an advantage--as does low armor class. In OD&D--no one really goes up much past level 10-12 except when they build a castle. It just takes so long. Monsters with multiple attacks are rare though (usually dragons, manticores, trolls). I give ghouls only 1 attack.

We can always pull them out for the random high level adventure---but really its time to get a new guy when you hit 11th level--you "won". Also keep in mind that an extra 2 hp is not that trivial in OD&D.

Chainmail was a little too basic for me though--I did use it for a long time


The book arrived in Germany in pristine condition! (Also: Review done - as soon as it goes online, my review will follow!)

Publisher, Frog God Games

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Cool--TY End!

Publisher, Frog God Games

ps--book went on sale yesterday--so post it up!


It did? Couldn't find it here on Paizo or on OBS. (I'd require a coupon to post the review on OBS, btw.!)

Publisher, Frog God Games

its only on our site releases june 1 elsewhere


Lol, how shipping can seemingly always get to NZ before South Texas is a wonder! Nothing here yet.


I don't think EZG is a Kiwi, that's me! Mine will be coming with Barakus, so a while yet.


mach1.9pants wrote:
Hell yeah mine turn up in New Zealand perfect! Though I'll have to wait for barakus before I get my Dirty Tricks :D

Ok, I re-read this again. Didn't read the second part right I guess!


Aha, gotcha I thought it was reference EZG getting it :D


Indeed, currently living in Germany. ;)
@Bill: Review will go online on June 1st, then! Great to be able to schedule like this! :D


Pathfinder Adventure Path, Lost Omens Subscriber

Just got mine today, and read maybe a third of it. Some great stuff so far. When I backed the KS, I didn't expect to enjoy this book as much as I am. Thanks for the great reward!


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Mine is running a bit behind, but I have to say...Fake secret doors are awesome. I love those things. I like to tinker with them a bit and leave something nasty behind, like a string attached to a jar full of GREEN SLIME that tips over on top of characters' heads (what, no one traps the secret doors? I mean, they are secret for a reason right?) Keeps em on their toes...


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I accidently left this on the table yesterday during our gaming session. One of my players - my father-in-law - saw it and snatched it up before I could pull it away. "Hey," he calls out, "just what in the hell is this?!" I grinned and put my hand out to grab it back and he pulled it away. "No, no... you don't need any more dirty tricks. Have you read it yet?" By now, I was frowning mightily.

"Yes," I replied.

He stared me right in the eye for a full minute (big dude - father of my wife - 6'5", 300 lbs - judging me. Always judging me.)...

"Damn," he muttered, and handed it back.

:)

Pathfinder Rules Conversion, Frog God Games

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Excellent :-)


Thedmstrikes wrote:
Mine is running a bit behind, but I have to say...Fake secret doors are awesome. I love those things. I like to tinker with them a bit and leave something nasty behind, like a string attached to a jar full of GREEN SLIME that tips over on top of characters' heads (what, no one traps the secret doors? I mean, they are secret for a reason right?) Keeps em on their toes...

Of course, I trap an occasional secret door! Just enough to keep the players on their toes.

The green slime reminds me of Bill's game this weekend. One of our players decided he would try and through a green slime bomb at an Iron Golem. Well he missed and hit Casey on a direct hit. I spent most of the combat trying to get his armor off and burn off the slime.


If I had been drinking a soda when I read that, I would have spit it all over the computer screen...crafty players that outwitted themselves...In fact, I believe I have had a group that acquired a jar of green slime they took along "just in case", lucky for them, they never had a reason to pull it out...


Just keep in mind who's carrying that jar the next time someone falls into a pit. ;)


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Though it's not yet available here and on OBS, I've posted my review for all curious on my site. :)

Publisher, Frog God Games

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Thank you for the kind words EZG!

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