
Whack-a-Rogue |
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*reposted from AP-specific forum due to lack of responses*
I've been working on converting this AP to be run with an all-Goblin party. After the (successful) Sandpoint raid, the party will be interfering with the events throughout the remaining Books and (accidentally) save the world from Karzoug. Here's what I have so far:
Unfortunately, I'm at a loss how to proceed from here. The AP assumes that the PCs will be willing to aid the random people coming to them - after all, they're adventurers and heroes! However, nobody's going to be asking a Goblin tribe for help - especially if they're the people who destroyed Sandpoint. Also, since a good chunk of the metaplot is being learned through found journals, a party of writing-hating Goblins will be woefully in the dark and have no motivation to do anything. How can I transition out of the "solving local problems" phase and move a Goblin party to the "grand adventure of saving the world" portion?
I'm sure I'll have more questions as I continue the conversion process (like why Giants would bother besieging Sandpoint if it's a Goblin-filled ruin), but my biggest problem right now is how to make the party care about Hillbilly Ogres and the Black Arrow Rangers. Let's get cracking!

Whack-a-Rogue |

Elaborate for me? Book Three is where the party transitions from being local heroes to becoming regional heroes. Unfortunately, chosen ones or not, I highly doubt anyone would be asking a Goblin tribe for assistance with anything - unless they were evil. I'm looking for an accidental way for the party to stumble upon the Ogre hut in the first place. I can work things from there; I just need a realistic Goblin-themed plot hook as the whole "mayor of Magnimar comes begging for aid" bit won't work for my campaign. :-)

Mal_Content |

Generally I think goblins I think food. They could be chosen to go on a foray out to find new sources of food. Perhaps they think the risk is worth a few dead goblins and attempt to steal from the Ogre tribes. Some gobbo's are caught red handed (maybe the pc's maybe not) and it instigates a grander fight between the two clans.
Maybe during the battles the goblin leader finds out about the magic runes used to control the ogres and desires to have an army of ogres to do his bidding.
Just some suggestions; I like the idea and hope your party enjoys it as well :)

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... I once pondered the same idea, but since it was started by a goblin character idea, it'd work if one in the group knew of the secrets of writing.
Basically, a goblin wizard in the Norgorber Corps would be able to read the journals, but as far as I've seen, they can just go after the humans, the ogres, the giants, and such in order. Maybe they find out from captured minions, or infiltrate Magnimar to pull off the biggest raid ever undertaken by goblinkind?