Hi All, I'm hoping you can help with a bit of clarification. I'm just trying to see if this is a rule that my Google/Archive-of-Nethys search skills have mistakenly missed or if this is a table misunderstanding. When a PC uses an action with the manipulate trait and an adjacent enemy has the Attack of Opportunity (or similar *disrupt* style) feat. If the AoO hits and is not a crit; is there an additional dc 5 flat check to see if they lose the action? I couldn't find anything about the flat check, but I wanted to doublecheck the experts. Cheers
Its funny you should mention this. I've been likewise rolling the same idea around in my head of a non-magic martial buffer. There are quite a few ways to create it, I haven't played one yet so this is mostly my rambling finds. Sharing Teamwork Feats:
Aiding Another:
Granting Competence:
Granting Luck:
Granting Sacred:
Saving Throws:
Prestige Classes:
3rd Party:
This wound up being longer than I thought it would, I hope they're helpful.
Generally I think goblins I think food. They could be chosen to go on a foray out to find new sources of food. Perhaps they think the risk is worth a few dead goblins and attempt to steal from the Ogre tribes. Some gobbo's are caught red handed (maybe the pc's maybe not) and it instigates a grander fight between the two clans. Maybe during the battles the goblin leader finds out about the magic runes used to control the ogres and desires to have an army of ogres to do his bidding. Just some suggestions; I like the idea and hope your party enjoys it as well :)
Just as Info it looks like weird words can't affect one target with all of the words. Might be worth revisiting the masterpieces with that in comparison. James Jacobs gave a comment on it.
I am wondering if anyone knows whether Maintained Masterpieces use the same 'performance' time as the regular Bardic Performances? Say I was using Inspire Courage attack, and then switch to Dance of the 23 steps as a free action. Does that stop Inspire courage? Quickening Pulse? Gorroc? I had thought so, but if not, I'm going to grab Dance in a heartbeat.
mplindustries Said wrote: whereas using Weird Words from the Sound Striker archetype takes one round and deals way more damage far more reliably. I think I might have overlooked the archetypes too quickly, those do seem pretty solid for what you give up. mplindustries Said wrote: I would assume you didn't spend any feats on these things, right? Because there are far too many of those to list. Yeah, I choose to go with the human favored class bard, knowing I was going to grab a masterpiece or two, so giving up a 1st level known for it wasn't as hard. mplindustries Said wrote: I, too, want to take Discordant Voice, but that adds a hell of a lot of damage, not "a bit here." With Quickening Pulse, you deal 1d6 damage per enemy. With Discordant Voice, you add 1d6 damage per ally per attack. You can't take it until level 11 anyway, and crap, a single monk in your party at that point will probably net you +6d6 Maybe I want to like it too much, but now we've got the monk at +6d6 plus the pulse. Heh, it'll probably be laughable by then, but if this thread is still up then I'll fill you in on how well/horrible it goes when I hit 11. :) I really like the flavor of these and I hope they keep making more, with hopefully a little more umpf for the buck. GL and HF man.
This has been rattling in my head for a while now. I'm playing in my first Pathfinder campaign with my first ever bard and I have to say I feel pretty much the same way you do about the majority of the Masterpieces. We just hit level 5 so this is all theory crafting for me at this point also. I feel like a lot of these are underwhelming but there are a few gems here that you might be overlooking. Lemme know what you think: "The Dumbshow of Gorroc" - Yes it focuses primarily on oozes and plants, but even at half damage (max 5d6) a 30 ft cone of fire/pierce damage that were able to cast 9x times a day isn't nothing. "Triple Time" - I can vouch that my fighters and rogues love this one. Anytime the mini's hit the map I take a minute and give them an hour long buff of 2 movement squares. At level 5 I've got the whole party covered for 1 round of BP. Yes haste will start to diminish this but I have WAY more BP than I do spell slots to dump. I can't speak to it's usefulness yet, but "The Quickening Pulse" intrigues me, if only because it strikes me as very bardic. It targets enemies only which it's counterpart "Melody of Frightful Death" doesn't. But it's a 'meh' 1d6 and only on critical susceptible creatures. I guess I like it because I'm heading for the Discordant voice feat and I feel like the Bard is a 'bit of damage here bit of buff here' type of character. Anyway aside from those I completely agree with your assessment. Hope your enjoying your bard adventures as much as I am. :) |