DarkMidget |
Hey everyone! Hope you're all doing well.
So, I've been working on an adventure path of my own. I'm one of those GMs who wants everything to be pre-planned beforehand (At least to a degree), just so when a player goes "I try and lie to this npc", I don't go "Uh, okay, one sec" and have to look up what their total Sense Motive would be just for this specific skill, just because I decided they weren't important enough originally.
Anyway, I've been looking around. I know I CAN just reskin an already-existent NPC in the library and whatnot, but most of the ones close to what I want are completely different race, feat, etc-wise, so I'd have to re-start it from the race onward anyway, so I'd have to basically redo their stats, etc because of even that simple difference. Was wondering if there was a good online simple NPC generator that I can use to create a simple <level 5 NPC to use.
I had found one that was VERY close to what I wanted, but it only included PC classes... no NPC ones. So that was a bust...
Anyway, just seeing if there was anything anyone had tried before that works really well :) Much appreciated!
HowFortuitous |
I have yet to find anything really appropriate for what you are talking about. Honestly, I tend to keep a personal library of NPC stat blocks which, when combined with something from the NPC library, is usually good enough.
Honestly, when it comes down to it if you can keep things straight it's not hard to simply spitball things. You need a human fighter, but the only one at the right CR is a dwarf? Fine. Change the battleaxe to a longsword. Remove hardiness, add improved initiative. This particular human fighter is abnormally hardy and not very charming. Good to go. Your players aren't going to stop the game and throw a fit because a CR5 fighter should have 14 con instead of 16.
If you don't have a stat block for a random bartender, that's fine. Just spitball it. 3 NPC class levels, 3 ranks in sense motive, probably a 12 wisdom, comes out to a +7 to sense motive. No need to stop the game and generate a full NPC.
Honestly, imo it's more important to just keep things moving and keep people in the game than it is to make sure that the blacksmith doesn't have an extra 1 point in bluff.
DarkMidget |
Fair enough. Yeah, sounds easy enough. I just kinda wanna make an accurate little thing for myself for quick reference. We're going to be doing the game online via rolld20, so it likely won't be any issue for me to just check some simple stuff online.
I dunno. I'm just hoping to find something of an NPC pump-out-factory if I can. But yeah, as you said, I can't find anything too well-working... Hm..
I wish I had any coding experience.
dingle |
www.dinglesgames.com (my web site) does have multi-classing (2 classes and a prestige class) if you pay for membership.
You can buy a $1 (one week) membership to see what the membership offers.
A full lifetime membership is $40.
The site is being continually upgraded, today I added another 21 monsters from the PFRPG Bestiary 3.