Shackles dialect


Skull & Shackles

Grand Lodge

To give the Skull & Shackles campaign more flavor, have GMs or PCs used Caribbean English when playing NPCs or PCs?

Caribbean English


I have a hard enough time getting them to use regular english:D

Grand Lodge

The Caribbean Dictionary

Scarab Sages

I picked up The Pirate Primer. I used it quite a bit for the first couple of sessions, but I haven't used it as much lately.

One of my players also bought a copy. He uses it to flesh out the Buccaneer (Gunslinger version) mystifying jargon ability.

Grand Lodge

I am using The Pirate Primer as well.


I do voices very well, if I say so myself. Most people from the Shackles have differing degrees of "Int'l Talk Like a Pirate Day" speech with varying degrees of Cockney, proper English, Irish and Scottish accents. I use some of the slang from "Pirates of the Inner Sea" when I can remember it. Mwangi people have a South African or Carribean way of speaking. Chelish people have a Spanish accent. The few encountered Andorrens have a New York or Boston accent.

My players rarely put that much effort into voices, so it's mainly me voicing the NPCs. The PCs just have their player's voices, for the most part. The ratman's player sometimes tries to make his voice sound low and slimy, for lack of a better word. Maybe like how you'd imagine a cartoon rat would talk, haha!

Grand Lodge

Shaun wrote:

I do voices very well, if I say so myself. Most people from the Shackles have differing degrees of "Int'l Talk Like a Pirate Day" speech with varying degrees of Cockney, proper English, Irish and Scottish accents. I use some of the slang from "Pirates of the Inner Sea" when I can remember it. Mwangi people have a South African or Carribean way of speaking. Chelish people have a Spanish accent. The few encountered Andorrens have a New York or Boston accent.

My players rarely put that much effort into voices, so it's mainly me voicing the NPCs. The PCs just have their player's voices, for the most part. The ratman's player sometimes tries to make his voice sound low and slimy, for lack of a better word. Maybe like how you'd imagine a cartoon rat would talk, haha!

That is what I am attempting to do with research and preparation, Shaun. I have been thinking about renaming Commander Kyan Kain of the Dominator and giving him a Spanish, Italian, Portuguese, or Latin inspired name that is evocative of Spain, Portugal, and Italy. Commander Guillermo Borja?

Interesting that you have chosen a New York or Boston accent for the Andorrans. Though the Andorran uniforms, such as the Eagle Knight, are evocative of the uniforms of the Colonial Army during the American War of Independence.

Hopefully, my efforts to create character and accents for the NPCs will rub off on the players and encourage more role playing during the adventure path.

Scarab Sages

We've transplanted Skull & Shackles to the coast of Arcadia. I have the Chelaxians standing in for the Spanish, and the Hellknights acting as Conquistadors. I've been thinking about putting a Spanish twist on Chelish names, too.

I'd love to put Bloodcove at the mouth of a huge river, say it was colonized by Galt before the Troubles began, and have it's citizens call people "cher" and say things like "I gah-ron-tee". Unfortunately, I'm afraid one of my players would find his sense of immersion broken by a fantasy New Orleans. It's too bad, because I think Huey Long would make a great inspiration for an Aspis Consortium leader.

Grand Lodge

All excellent ideas, KarlBob. I presume that the Shackles are set in Arcadia's equivalent of the Caribbean Islands?

Are Chelish colonies referred to as the Chelish Main? Could you imagine Asmodeus missionaries in Arcadia trying to convert an Aztec/Mayan-like civilization?

Having Bloodcove colonized by Galt could also allow you to add Cajun French to your campaign. Changing the name of the continent from Arcadia to Acadia. Acadia Ocean? Perhaps the residents of Bloodcove refer to the continent as Acadie?.

Razor Coast has the loa Baron Samedi and his wife “Maman Brigitte". I will try my best to imitate Trinadad-born actor, dancer, choreographer, artist, and photographer Geoffrey Holder who portrayed a fictional Samedi in Live and Let Die.

Scarab Sages

TritonOne wrote:
All excellent ideas, KarlBob. I presume that the Shackles are set in Arcadia's equivalent of the Caribbean Islands

Yes, I'm using a pseudo-Caribbean setting. Tide charts and sailing distances become simple when there are real-world equivalents. Google Maps: Havana to Grand Cayman. Done and done. Now I just need to place the islands from the Shackles map into approximately the right positions. I would use a map of the real-world Caribbean, and just re-name the islands, but one of my players feels that it would break his immersion. He's worried about thinking "We're going to the Florida Gulf Coast, I mean the Shipwreck Coast."

Quote:
Are Chelish colonies referred to as the Chelish Main? Could you imagine Asmodeus missionaries in Arcadia trying to convert an Aztec/Mayan-like civilization?

I hadn't thought of "the Chelish Main". Great idea; consider it stolen.

It's almost funny how easy it is to make the Conquistadors into villains when they become Hellknights, and they're traveling with priests of Asmodeus.

Another of the players in our group pointed out that not all Hellknights are evil. (He played a neutral Hellknight in another campaign.) I've addressed that by saying that the neutral (and a few good) Hellknights are there, trying to restrain the worst excesses of their fellows. Whenever the pseudo-Aztecs fight back, though, the Queen gives the evil Hellknight Orders more authority to pacify the area.

Actually, I'm hoping to use the Hellknights to give my fractious party a common enemy. So far, only one party member is interested in being a full-blown pirate, attacking ships and raiding villages. They're setting sail from Rickety's in tomorrow's game, so the campaign could still go in many different directions from here.

Quote:
Having Bloodcove colonized by Galt could also allow you to add Cajun French to your campaign. Changing the name of the continent from Arcadia to Acadia. Acadia Ocean? Perhaps the residents of Bloodcove refer to the continent as Acadie?.

I might steal the Acadie idea, too. The possibility to add Cajuns to the ethnic mix in the Shackles was one of my strongest motivations to substitute Bloodcove for New Orleans. I'll float the idea tomorrow, and see if it passes the "immersion-breaking" test. (Incidentally, that concern makes me glad I'm not running Mummy's Mask. Adding one tributary to the Nile isn't a very effective way to camouflage the Egyptian inspiration of Osirion.)

Quote:
Razor Coast has the loa Baron Samedi and his wife “Maman Brigitte". I will try my best to imitate Trinadad-born actor, dancer, choreographer, artist, and photographer Geoffrey Holder who portrayed a fictional Samedi in Live and Let Die.

Another loa performance worth reviewing before a game is Lance Reddick as Papa Legba in American Horror Story: Coven. I thought his performance was the one of the most chilling elements in the show last season.

Grand Lodge

KarlBob wrote:
Another loa performance worth reviewing before a game is Lance Reddick as Papa Legba in American Horror Story: Coven. I thought his performance was the one of the most chilling elements in the show last season.

Thanks for the recommendation. I have added American Horror Story: Coven to my NetFlix queue.

KarlBob wrote:
I hadn't thought of "the Chelish Main". Great idea; consider it stolen.

Considered stolen.

KarlBob wrote:

Another of the players in our group pointed out that not all Hellknights are evil. (He played a neutral Hellknight in another campaign.) I've addressed that by saying that the neutral (and a few good) Hellknights are there, trying to restrain the worst excesses of their fellows. Whenever the pseudo-Aztecs fight back, though, the Queen gives the evil Hellknight Orders more authority to pacify the area.

Actually, I'm hoping to use the Hellknights to give my fractious party a common enemy. So far, only one party member is interested in being a full-blown pirate, attacking ships and raiding villages. They're setting sail from Rickety's in tomorrow's game, so the campaign could still go in many different directions from here.

I also wonder about the participation of the Aspis Consortium and their mercenaries and merchant adventurers in Arcadia. I wonder if the Aspis Consortium could be like the Hudson's Bay Company. I also wonder if the Aspis Consortium has eyes on colonizing Vudra like the East India Company had on India.

KarlBob wrote:
I might steal the Acadie idea, too. The possibility to add Cajuns to the ethnic mix in the Shackles was one of my strongest motivations to substitute Bloodcove for New Orleans. I'll float the idea tomorrow, and see if it passes the "immersion-breaking" test. (Incidentally, that concern makes me glad I'm not running Mummy's Mask. Adding one tributary to the Nile isn't a very effective way to camouflage the Egyptian inspiration of Osirion.)

I would be interested in finding out if it passes the "immerson-breaking" test. Will the citizens of Bloodcove also be given French names? I understand that historians have interpreted the name Acadia to mean "fertile land" or "land of rich pastures."


This reminds me that a few publications (some books in S&S and at least one module that takes place in Bloodcove) say a certain charater speaks in a "Shackles Accent"

Also the one doctor in Book 3 speaks in a "taldan" accent.

What in the world are those supposed to sound like? I supposed "Shackles Accent" was pirate jargon and the like, but I'm stumped on "Taldan"

Grand Lodge

Mavrickindigo wrote:

This reminds me that a few publications (some books in S&S and at least one module that takes place in Bloodcove) say a certain charater speaks in a "Shackles Accent"

Also the one doctor in Book 3 speaks in a "taldan" accent.

What in the world are those supposed to sound like? I supposed "Shackles Accent" was pirate jargon and the like, but I'm stumped on "Taldan"

Some members have seen parallels between Taldor and Middle Ages England. An English accent perhaps?

Grand Lodge

KarlBob wrote:
(Incidentally, that concern makes me glad I'm not running Mummy's Mask. Adding one tributary to the Nile isn't a very effective way to camouflage the Egyptian inspiration of Osirion.)

I objected to Paizo using the names of ancient Egyptian gods for the ancient gods of Osirion. I might replace them with the fourteen gods of Nehekhara (Tomb Kings) from Warhammer Fantasy Battles when I run the Mummy's Mask AP. Perhaps rename Osirion to Nehekhara so that the link between the name of the nation and Osiris is not so obvious.

Good luck in camouflaging the ancient Egyptian inspiration of Osirion if it breaks the willing suspension of disbelief of your players. Osirion is filled with so many ancient Egyptian inspired and borrowed elements it won't take long for your players to recognize it as a fictional Egypt.


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Has anyone come up with Golarion specific turns of phrase for the Shackles? I don't mean lifting "authentic" pirate lingo. I mean, made up something pirates on Golarion would say that has no real world parallel.

For instance in my game, people in the Shackles often derisively refer to Queen Abrogail II as "Young Abby".

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