Kurth, Bringer of Civilization
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Is taking human ethnicities and languages always legal?
Or do I need to bring "additional resources" (i.e. the Inner Sea World Guide) to make such a character legal?
Example: My character is a Human Barbarian from the North.
He has 3XP now, so I am allowed to rebuild him before playing him at level 2.
I would like to make him a Kellid who speaks Hallit, because it fits thematically. But if that means I would always have to bring the ISWG to any table where I want to play him, I would probably let him stay a Human who only speaks Common.
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Technically, Yes.
Practically, No.
In the 2 years I have been playing PFS I have never had a character audited and was only once asked for proof of source material, which was when I cast Snowball at GenCon. Fortunately, I had it as a .pdf on my iPhone. Even then, the GM just took my word for it that I had it on my iPhone and didn't insist on me showing him (I did anyway).
Sadly, the ISWG won't actually open on my iPhone or iPad mini as the file size is too large. I need to remember to import it as single chapters.
Dylos
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Technically you have to bring every single resource that your character utilizes, aside from the core rulebook.
But, since you are only really using the book for a language, more or less, I doubt anyone is going to check the legality of it. Unless you claim that your character knows for example Russian, or Drow Sign Language, I would not check your sources for language.
Kurth, Bringer of Civilization
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Thank you all for your replies!
So lets assume I do encounter the world's most technically correct GM who insists to check the additional resources for my language and ethnicity. What would be the technically correct consequence if I don't have those with me?
a) I can't make use of that ethnicity and language
or
b) I can't play that character at all?