Ring of Vanish


Homebrew and House Rules

Scarab Sages

As we follow the rules of creating magic itens we can recreate the Ring of Invisibility in perfetion:

Quote:

Use-activated or continuous

Spell level × caster level × 2,000 gp
---
Invisibility
Sorcerer/Wizard 2
Duration: 1 min/lvl
---
Spell level 2 x caster level 3 x 2.000 gp x 2 (as Invisibility has 1min/lvl duration) = 20.000 gp.

But what if I decide to make a ring of permanent Vanish spell?

Quote:

Use-activated or continuous

Spell level × caster level × 2,000 gp
---
Vanish
http://paizo.com/pathfinderRPG/prd/advanced/spells/vanish.html
Sorcerer/Wizard 1
Duration: 1 round/lvl
---
Spell level 1 x caster level 1 x 2.000 gp x 4 (as Vanish has 1 round/lvl duration) = 8.000 gp

A cheaper ring with (in theory) with same effects (permanent invisibility while not attacking).

Thoughts?

Sczarni

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Round 1, PC: "As a standard action, I activate my Ring of Vanish"
GM: "Okay"
Round 2, PC: "As a standard action, I activate my Ring of Vanish"
GM: -_-
Round 3, PC: "As a standard action, I activate my Ring of Vanish"
GM: "...you spent 8k on this ring, WHY?"


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you are not supposed to use the creation rules to create cheaper versions of existing items. when you create an item its price is supposed to be compared to those existing items.

What this esentially means int he case of your ring of vanish is it costs... exactly the same as a ring of inisibility because their effect on the game is identical.

Scarab Sages

The 8k price is for endeless duration, in my understand.


Pathfinder Maps Subscriber

You haven't accounted for the duration limit on Vanish.
Duration 1 round/level (up to 5 rounds) (D)
You'd need to spend the standard action to re-activate a ring of vanish every five rounds.

Sczarni

The 20k price for the regular Ring of Invisibility is use-activated, and each use lasts for 3 minutes.

The duration of your Ring of Vanish is only 1 round.

Scarab Sages

Mojorat wrote:

you are not supposed to use the creation rules to create cheaper versions of existing items. when you create an item its price is supposed to be compared to those existing items.

What this esentially means int he case of your ring of vanish is it costs... exactly the same as a ring of inisibility because their effect on the game is identical.

Got you, I rolled an 1 in Perception, could you help me in my "Ask 20"?

Scarab Sages

Uhm, Now I see. So what was the exactly cost of an ring that do a permanent Invisibility while not attacking?


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A *lot*.


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The spell you'd be looking to base it on is "greater invisibility," so it would be appropriately more expensive.

But given how pants-wettingly broken the item is, a game master would be well within her rights simply to say "no, you can't have it." Custom item are not priced or allowed by rule, but by GM fiat.


Technically, EVERY magic item is priced or allowed by GM fiat. :)

Grand Lodge

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Pathfinder Starfinder Roleplaying Game Subscriber

Can you price such a thing by formula, Yes.

But that's not a significant answer because you can price a ton of things by formula that no sane GM should ever approve. You'll never see one of those at my table.


LazarX wrote:

Can you price such a thing by formula, Yes.

But that's not a significant answer because you can price a ton of things by formula that no sane GM should ever approve. You'll never see one of those at my table.

You mean like a ring of continuous deadly juggernaut?

Grand Lodge

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Guidelines.

You are referencing custom magic item Guidelines.

The section notes they are Guidelines.

They also note, when using these Guidelines, to compare to existing items, for relevant power, and price, with the entire result still needing DM fiat to work.


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I think we have all covered the fact that the rules are guide lines and when creating custom magic items you should ALWAYS refer to your GM and let him decide.
The interesting part of this thread was this:

Nefreet wrote:

The 20k price for the regular Ring of Invisibility is use-activated, and each use lasts for 3 minutes.

The duration of your Ring of Vanish is only 1 round.

QFT!

My response: Sure you can spend 8k on a ring that grants you 1 round of invisibility every time you use a standard action on it.
So even GM fiat aside the item created by OP is not that powerful.

For rules info:

MAGIC ITEM CHAPTER wrote:
Caster Level (CL): The next item in a notational entry gives the caster level of the item, indicating its relative power. The caster level determines the item's saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation.
MAGIC ITEM CHAPTER wrote:
Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item's activation is subsumed in its use and takes no extra time use, activation is not an action at all.
RING OF INVISIBILITY wrote:
By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.

Sczarni

<.<

>.>

...what's "QFT"?


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Quoted For Truth

Ie "I strongly agree with this statement as being accurate, truthful and appealing to my sensibilities"

Often used erroneously to agree with something whether it is true or not.

In this case used correctly IMO


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I can see how a ring that lets you vanish for 1 round would be good as you could go:
Standard: Vanish.
Move: Go to cover and hide.

Kinda like the ninja smoke trick.


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Ring of Permanent Vanish:
This makes the user turn invisible for an indefinite period. They remain invisible until they attack, at which point they become visible and the ring can never be used again. Price: 8000gp


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Matthew Downie wrote:

Ring of Permanent Vanish:

This makes the user turn invisible for an indefinite period. They remain invisible until they attack, at which point they become visible and the ring can never be used again. Price: 8000gp

Same thing happens with permanent true strike:)


Nefreet wrote:

<.<

>.>

...what's "QFT"?

Hehehehe... Quoted for truth. The rest of the thread was just so much about "Maybe, but the GM shouldn't allow it", whereas you went right ahead and said that the guidelines meant that the ring could have it's uses but was nowhere near as good as it sounds. (Because of the necessity of activating it once per round)

Scarab Sages

Well, I asked for something and learned another thing complety diferenty. And that was amazing.

Plot twist: Actually, I´m the GM, trying to figure it out where was the flaw behind the player idea of "cheap" Ring of Invisibility. Understood now the "as the spell" on the description of the ring turns the table. But I still struggling in Zhayne's "a lot" to calculate such a permanent thing.

Understand about the Guidelines of the Custom Magic Itens. Let´s say I´m trying to alow it, if it was fair. If you don't be bored by my basic answers, I have another question to make:

If we have to remember a thing: the [2] entry of the table says:

Quote:
² If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

Well, so the Ring of Invisibility without the Permanent effect as it as in the Magic Item index should be calculated by this way:

Ring of Invisibility wrote:
Magic Level 2 * Caster Level 3 * 1,800 gp (comand word)= 10,800 gp. Plus a GM factor that turn it 20,000 by a 1.85 (plus 85%) to justify 'unlimitless' uses per day and materials to make.

Let's keep this factor to calculate all the others variants.

Ring of Permanent Invisivibility wrote:
Magic Level 2 * Caster Level 3 * 2,000 gp * 2 = 24,000 plus the 85% factor = 45,000 gp
Ring of Great Invisibility wrote:
Magic Level 4 * Caster Level 7 * 1,800 gp = 50,400 gp. Plus the 85% factor = 100,000 gp
Ring of Permanent Great Invisibility wrote:

Magic Level 4 * Caster Level 7 * 2,000 gp * 4= 224,000 gp. Plus the 85% factor = 415,000gp

Which is a Epic Item and not accessible by players so far.
Ring of Vanish wrote:
Magic Level 1 * Caster Level 1 * 1,800 gp = 1,800 gp. Plus the 85% factor = 3,500 gp
Ring of Permanente Vanish" wrote:
Magic Level 1 * Caster Level 1 * 2,000gp * 4 = 8,000gp Plus 85% = 15,000gp

But by further readings, I find that Invisibility could only be made permanent on objects, that made a ring without the need to activate but the ring is invisible too, need the True Seeing spell to be found everytime. ;)

So I, as GM, won't alow the "Permanent" versions of those rings. Sorry long post. ;)


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Here goes a tip, as a fellow gm, never allow "unlimited" custom magic items, they will likely be stronger than existing items. Specially when they mimic 1st level spells.
Instead, make them charged (1, 2, 3, 4 or 5 charges per day), that will keep them balanced.


If you REALLY want to make a ring that allows you to turn inisible thateasily, Id base it on a quickened invisibility, so a 6th level spell at CL11.

That would allow the user to turn invisible as a swift action at will.

The cost should be at the very least 6*11*1800 gp, or around 120k.

Sovereign Court RPG Superstar 2011 Top 32

Well a ring of invisibility that lasted 20 minutes a pop would just be the difference between caster level 3 and 20 - so a factor of 6.67. That would bump you up to 20 minutes per activation, at a "mere" cost of 130,000 gp.

Having one that lasted all day would certainly be an epic item.


Ryric: as its an atwill item that lasts 3 minutes, it will often not matter; it can last thewhole day, though you need to reactivate it. The biggest difference is in combat where actions are a valuable commodity.

Scarab Sages

Thank you all for the opinions and answers! ;)

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

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Here's an useful advice thread about magic item pricing. It was originally intended for the RPGSS contest, but the advice applies to PF in general because the people who write items for magic item books follow the same principles:

Obvious Pricing Errors

Here's the most relevant part for this discussion:

Quote:

7a) Your item includes the powers of an existing item, but has a lower price than that item.

If your item is similar to a belt of giant strength +2, but has a lower price, you've made a mistake. Likewise, if your item is a belt of giant strength +2 plus other abilities, and its price is less than the 4,000 gp for a regular belt of strength +2, you've priced it wrong--nobody would get the regular belt if they could get a better version at the same price. We've had several items each year that fail this simple test.

Scarab Sages

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Excelent reading Serpent. Apreciating.

Scarab Sages

Not trying to bump here or there. But still in Custom Magic Itens subject. Could you opine on that one?

http://paizo.com/threads/rzs2qz89?Magic-Item-Mances-Scepter-of-Royality#1

Is it fair in your opinions? Or still need sdjust?

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