Master Craftsman question...


Rules Questions


I've looked through most of the threads concerning the Master Craftsman feat but none of them answered my question.

The feat says:

Quote:

Master Craftsman

Your superior crafting skills allow you to create simple magic items.
Prerequisites: 5 ranks in any Craft or Profession skill.

Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats.

I have a player in my campaign and he has the feats Master Craftsman, Craft Magic Arms and Armor and Craft Wondrous Items.

For Master Craftsman, he chose Craft (Weapons) as his "Choose one Craft/Possession".

For this player to create magical armor, does he now need to take Master Craftsman a second time and choose Craft (armor) in order to craft magic armor? Or does Master Craftsman (weapons) cover everything now?
How about crafting wondrous items?


I would say once you have the feat you can use it for all purposes. It does not matter how you qualified.

Dark Archive

You can't actually take Master Craftsman again, unless a feat states it can be taken multiple times you're limited to once only. Strict RAW it seems it only ever applies to that first Craft he chooses when he gets it, as the GM though I don't think it would be terribly unbalanced to allow him to use it with any Craft skills he has that are appropriate, he has invested quite a lot in it all after all.


As per how the feat is written, he can use his craft (weapons) skill as his caster level for crafting magical armor. You could houserule otherwise if you wanted, but personally I see the feat as saying you're soo good at crafting things, you know the inner workings of even basic magics.


Hmm. Well, there's an interesting thing; it says you have to use the chosen skill for the check to create the item. So the question is, if you're crafting magical armor, can you use craft (weapons) for it instead of spellcraft or craft (armor)?

I'd probably let you just because otherwise the feat's sorta weak.

Scarab Sages

The feat is not weak actually. It let you be an Warrior and make enchanting itens that otherwise only a Caster could do it.

This talent alone is powerfull, along it permits you to make itens at half cost (potentialy).

So in our game we stabilish the interpretation that you can only create magic itens that the craft skill could create itself. Craft: Armor only create magic armor. Craft: Bows, bows and arrows. Craft: Weapon, weapons (excluded bows ofc). Basically we use this list:

Craft(Int) wrote:


The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.

The side effect of this interpretation is that the talent become specific, like "Master Craftsman: Armor" and we let people take this talent more than once for diferents Crafts, but the talents Craft Weapons and Armor and Craft Wondrous Item are not specific.

Still worth it in our group opinion.

But thinking again:

A GM could allow the player to create magic itens of another craft skill if he have a good justify to that, for exemple, Alchemy could create magic armor by submerging a Masterwork Armor in a sequence of special liquids and infusions, or a Craft: Jewelry craft a magic sword by embed special gems and runes on a Masterwork sword, and so on. So, only imagination is the limit.


I actually really like that idea of making them come up with a reason why. I'll keep that in mind in my future games.

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