Blog: Rushing the Blog


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Goblinworks Lead Game Designer

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Hey all!

New blog post is up with some more in depth instructions for the Land Rush. The new webpages and such described therein should be up early next week.

Rushing the Land

Goblin Squad Member

Thanks, the wait was worth it :)

Goblin Squad Member

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There seem to be some missing features described in the blog. I don't see a Land Rush link or a Sign Up link.

Goblin Squad Member

Nihimon wrote:
There seem to be some missing features described in the blog. I don't see a Land Rush link or a Sign Up link.
Lee Hammock wrote:
The new webpages and such described therein should be up early next week.

Goblinworks Programmer

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Lee Hammock wrote:

Hey all!

New blog post is up with some more in depth instructions for the Land Rush. The new webpages and such described therein should be up early next week.

Rushing the Land

Nihimon wrote:
There seem to be some missing features described in the blog. I don't see a Land Rush link or a Sign Up link.

As Lee mentions the 'new webpages' are delayed a bit longer and should be pushed early next week.

Edit: Drakhan beat me to the punch.

Sovereign Court Goblin Squad Member

Shouldn't it be 27 spots up for grabs instead of 30 since 3 will be claimed by TEO/PAX/T7V? Or will those 3 guilds be participating as well with automatic rankings of 1-3?

Goblinworks Lead Game Designer

Nightdrifter wrote:
Shouldn't it be 27 spots up for grabs instead of 30 since 3 will be claimed by TEO/PAX/T7V? Or will those 3 guilds be participating as well with automatic rankings of 1-3?

We're still keeping the total number of settlements up for the Land Rush at 30, but there will be technically be 33 claimed once it's all over. There are around 60 total in the area mapped out, so we had some wiggle room.

Goblin Squad Member

Nightdrifter wrote:
Shouldn't it be 27 spots up for grabs instead of 30 since 3 will be claimed by TEO/PAX/T7V? Or will those 3 guilds be participating as well with automatic rankings of 1-3?

I believe it should be 27 left. But these three should still have to participate in the new land rush, even if they have automatic spots. The reason I say this is, what is to say they won't have their numbers back someone else's land rush with the same membership that got them their three slots?

Sovereign Court Goblin Squad Member

Lee Hammock wrote:
Nightdrifter wrote:
Shouldn't it be 27 spots up for grabs instead of 30 since 3 will be claimed by TEO/PAX/T7V? Or will those 3 guilds be participating as well with automatic rankings of 1-3?
We're still keeping the total number of settlements up for the Land Rush at 30, but there will be technically be 33 claimed once it's all over. There are around 60 total in the area mapped out, so we had some wiggle room.

So have some of the labels been changed? Or did those 3 pick from non-lettered settlements?

Goblin Squad Member

My bad. I was reading the blog carefully, but not the intro post here.

Goblin Squad Member

What will be the recourse if someone uses your well established PFO forum handle for their GW account?

Goblin Squad Member

Somehow I briefly got a comments form on the blog page that failed because I was not logged in. Very strange.

Goblinworks Lead Game Designer

Nightdrifter wrote:
Lee Hammock wrote:
Nightdrifter wrote:
Shouldn't it be 27 spots up for grabs instead of 30 since 3 will be claimed by TEO/PAX/T7V? Or will those 3 guilds be participating as well with automatic rankings of 1-3?
We're still keeping the total number of settlements up for the Land Rush at 30, but there will be technically be 33 claimed once it's all over. There are around 60 total in the area mapped out, so we had some wiggle room.
So have some of the labels been changed? Or did those 3 pick from non-lettered settlements?

H, AD, and AB are now off the map, and three new slots added (most of which are around the area south of Thornkeep between that city and the larger of the southern mountain clusters). A new map will be part of the update next week.

Goblinworks Lead Game Designer

Harad Navar wrote:
Somehow I briefly got a comments form on the blog page that failed because I was not logged in. Very strange.

That was my fault. It's the first time I posted a blog and I borked a setting. It's fixed now.

Sovereign Court Goblin Squad Member

Lee Hammock wrote:
Nightdrifter wrote:
Lee Hammock wrote:
Nightdrifter wrote:
Shouldn't it be 27 spots up for grabs instead of 30 since 3 will be claimed by TEO/PAX/T7V? Or will those 3 guilds be participating as well with automatic rankings of 1-3?
We're still keeping the total number of settlements up for the Land Rush at 30, but there will be technically be 33 claimed once it's all over. There are around 60 total in the area mapped out, so we had some wiggle room.
So have some of the labels been changed? Or did those 3 pick from non-lettered settlements?
H, AD, and AB are now off the map, and three new slots added (most of which are around the area south of Thornkeep between that city and the larger of the southern mountain clusters). A new map will be part of the update next week.

Ah, that clears it up (and answers where the three picked). Thanks Lee!

Goblin Squad Member

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Lee Hammock wrote:
Nightdrifter wrote:
Shouldn't it be 27 spots up for grabs instead of 30 since 3 will be claimed by TEO/PAX/T7V? Or will those 3 guilds be participating as well with automatic rankings of 1-3?
We're still keeping the total number of settlements up for the Land Rush at 30, but there will be technically be 33 claimed once it's all over. There are around 60 total in the area mapped out, so we had some wiggle room.

This is somewhat disappointing, as decisions were made based on the assumption that the lettered settlements were going to be the only ones available for claim. Knowing this could have changed the discussions the 3 winners had with the 36 hours we were given to choose our location. It would have been nice to see the 33 choice map.

---

Also, this blind draft seems like a bad idea, as it can put people in very difficult situations. If kingdoms are pre-forming, they will want to be close together, but your system could place them very far apart.

I would strongly suggest having a 30 day draft event, where each 'guild' has an entire day to choose, and the order is determined at the start of the 30 day period.

Goblin Squad Member

Thanks Lee!

Congratulations to T7V and TEO!

Goblin Squad Member

I'll update my map as soon as the Guilds announce which hex they have and Lee makes new hexes available.

Goblin Squad Member

I'm certainly anxious to see the new map to see what other lettered Settlement locations are available. I'm happy with our (TSV's and TEO's) choices, but now I'm a little nervous that some of our planning might go out the window if areas we assumed would not be populated during Early Enrollment are suddenly claimable.

Goblin Squad Member

Valkenr wrote:

....

Also, this blind draft seems like a bad idea, as it can put people in very difficult situations. If kingdoms are pre-forming, they will want to be close together, but your system could place them very far apart.

I would strongly suggest having a 30 day draft event, where each 'guild' has an entire day to choose, and the order is determined at the start of the 30 day period.

This was actually how I thought it would be done. The landrush would determine who got to pick first. But then landrushes tend to be rather chaotic...

Goblinworks Lead Game Designer

Valkenr wrote:
Lee Hammock wrote:
Nightdrifter wrote:
Shouldn't it be 27 spots up for grabs instead of 30 since 3 will be claimed by TEO/PAX/T7V? Or will those 3 guilds be participating as well with automatic rankings of 1-3?
We're still keeping the total number of settlements up for the Land Rush at 30, but there will be technically be 33 claimed once it's all over. There are around 60 total in the area mapped out, so we had some wiggle room.

This is somewhat disappointing, as decisions were made based on the assumption that the lettered settlements were going to be the only ones available for claim. Knowing this could have changed the discussions the 3 winners had with the 36 hours we were given to choose our location. It would have been nice to see the 33 choice map.

---

Also, this blind draft seems like a bad idea, as it can put people in very difficult situations. If kingdoms are pre-forming, they will want to be close together, but your system could place them very far apart.

I would strongly suggest having a 30 day draft event, where each 'guild' has an entire day to choose, and the order is determined at the start of the 30 day period.

Actually the instruction sent to the three guilds were:

"From the map below select three settlements either indicated by letters or the grayed out settlement icons"

So they actually could have chosen any settlement spot the map, lettered or no. Some put non-lettered ones as alternates, but everyone got their first choice and all the first choices were lettered.

The draft is going to repeat 10 times with one week for each round, so there will be time to reorganize.

Goblin Squad Member

Pax Charlie George wrote:

Thanks Lee!

Congratulations to T7V and TEO!

And congratulates to Pax, too! H is a very strong choice that we seriously considered for quite a while.

Goblin Squad Member

Lee Hammock wrote:


Actually the instruction sent to the three guilds were:

"From the map below select three settlements either indicated by letters or the grayed out settlement icons"

So they actually could have chosen any settlement spot the map, lettered or no. Some put non-lettered ones as alternates, but everyone got their first choice and all the first choices were lettered.

The draft is going to repeat 10 times with one week for each round, so there will be time to reorganize.

I know, I am a leader in The Seventh Veil, and saw the email.

Decisions were made based on knowing where potential neighbors were going to be. There are a few gray settlements that, if turned into lettered, would throw the reasoning we used for our [TEO and T7V] decision out the window.

May I ask why you don't want to do a straight up draft? Where people pick one at a time?

Liberty's Edge Goblin Squad Member

As I understand it, the land rush settlements will have some sort of jump in that the land is pre-claimed and partially developed. Do we know how long it will be before it is possible to claim the 'greyed out' settlement icons? I'm also curious how many people are going to be in EE. Based on the kickstarter I thought it was going to be fairly limited, but the store is now selling this option so it could be A LOT of people... which would argue for opening up the ability to found new settlements earlier.

Basically, I wouldn't get too hung up on conditions changing from what you assumed... it IS going to happen. Repeatedly. At that, if I read the blog correctly it seemed like the three settlements already assigned locations would be founded in game before the others; "...and will be the first three PC Settlements in Pathfinder Online!" If I'm interpreting that correctly that'd be another condition people probably didn't consider when choosing locations.

Goblin Squad Member

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We did consider the possibility new letters would be added. But the lack of information was the Risk to our Reward of getting nearly uncontested first choices.

Goblinworks Lead Game Designer

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Valkenr wrote:


May I ask why you don't want to do a straight up draft? Where people pick one at a time?

1. It doesn't allow for change. Once people get locked in they can't move, and people who choose first can't be unseated.

2. We wanted it to be more interactive than one roll call and then people choose a number. This system allows for more politicking, recruiting, etc. If you can't get the spot you want on week 1 in this system, maybe you can create some alliances with other groups, draw people in, etc, and unseat the guild in the spot you want by week 10.
3. It's short. If you tally the population for once and end 30 days later (so people who join up after day one don't count) is really not useful in bringing more players to the game.

Thew new hexes that were added are not within six hexes of those claimed by the first three guilds so aside from the fact that the old AD and AB are five hexes apart you won't have any neighbors you weren't expecting.

Goblinworks Lead Game Designer

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CBDunkerson wrote:

As I understand it, the land rush settlements will have some sort of jump in that the land is pre-claimed and partially developed. Do we know how long it will be before it is possible to claim the 'greyed out' settlement icons? I'm also curious how many people are going to be in EE. Based on the kickstarter I thought it was going to be fairly limited, but the store is now selling this option so it could be A LOT of people... which would argue for opening up the ability to found new settlements earlier.

Basically, I wouldn't get too hung up on conditions changing from what you assumed... it IS going to happen. Repeatedly. At that, if I read the blog correctly it seemed like the three settlements already assigned locations would be founded in game before the others; "...and will be the first three PC Settlements in Pathfinder Online!" If I'm interpreting that correctly that'd be another condition people probably didn't consider when choosing locations.

The basic plan, highly subject to change once the settlement system gets actually up and running, is that settlements won in the land rush will start with a Hall/Keep (i.e. the first and central building every settlement needs) and a selection of always useful support buildings (banks, possibly some development index boosters, and such) and a bundle of resources. Everyone else will have to go clear out a hex from any hostiles that may hold it, gather the resources to build a hall (bulk goods, company influence, money), spend the time building the hall, etc.

Goblin Squad Member

Lee Hammock wrote:
This system allows for more politicking, recruiting, etc.

That's the part I saw, too.

Still, it'll sure be nice to see the new Land Rush map... *hint hint*

Goblin Squad Member

Lee Hammock wrote:
The new hexes that were added are not within six hexes of those claimed by the first three guilds so aside from the fact that the old AD and AB are five hexes apart you won't have any neighbors you weren't expecting.

Wewt! That's good enough, thanks a ton :)

Goblinworks Lead Game Designer

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Nihimon wrote:
Lee Hammock wrote:
This system allows for more politicking, recruiting, etc.

That's the part I saw, too.

Still, it'll sure be nice to see the new Land Rush map... *hint hint*

Goblins are working on getting everything up and running as we speak...but we don't want to push it up during the weekend because then the goblins have to sleep here in case something goes wrong. And then the rest of us come back Monday morning to find the goblins have wrecked the place while unsupervised.

Goblinworks Lead Game Designer

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Oh, and not to freak anyone out, but the letters that were chosen (H, AB, AD) will be resued on the new version of the map for...programming/alphabet reasons and the three pre-selected slots are now marked as grayed out unavailable settlement hexes (but hey, if Harad Navar want's to get crazy with keeping them on his map and marking them with guild icons, it just means he's extra awesome).

So there will be a new H, but it's a different H. A woodier, less mountainous H.

Goblin Squad Member

Sounds like knowing where other guilds are choosing is the other half of the important information of choosing an actual hex. Bit like Risk, when setting up you don't want to start the game in an immediate escalation of forces with one of the other opponents trying to seize panama or alaska or greenland for example. That 5 armies NA gives sure is tasty though.

Goblin Squad Member

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When playing Risk, I always like to take Australia and Japan. It might put me in a corner but I can only be attacked from one direction and it allows me to build up huge armies on the front line until I'm ready to start sweeping out through the rest of Asia.

Liberty's Edge Goblin Squad Member

Question: The blog says that Brokenlands are "are all Monster (or Monster Homeland) hexes", but currently both the landrush and large maps show many of them as 'Badlands' hexes which are easier for monsters to escalate into. Did the blog overlook the possibility of these also being Badlands hexes or is this a change where the maps will be updated?

Goblin Squad Member

@Lee - What hindrances, if any, can we expect now that we have chosen a settlement hex with supplemental hexes at a different elevation?

Sovereign Court Goblin Squad Member

It should be interesting to see how many people vote in this land rush. The previous one had 746 responses (of which ~1/3rd were from the big 3 guilds), but no restriction on being a member in EE. From the Kickstarter there are just over 6300 EE accounts. Not sure how many more have been added since you could start backing here, but when you add OE backers the turnout in that vote was sub 10%.

With turnouts like that winning 30th place should be quite simple. Look at the original land rush as an example: 22 guilds had enough to show up as a blue bar, the least of which were 8 votes. 4 more had 7 votes. So 30th place would've gone to a guild with 6 votes, though it would've been a multi-way tie.

What happens if there is a multi-way tie for 30th place? How is it decided who gets a settlement and who doesn't? Better to have clear cut rules now than to have to decide in week 10 when people will be sensitive to what they perceive as rules changes.

Goblin Squad Member

Lee Hammock wrote:

Oh, and not to freak anyone out, but the letters that were chosen (H, AB, AD) will be resued on the new version of the map for...programming/alphabet reasons and the three pre-selected slots are now marked as grayed out unavailable settlement hexes (but hey, if Harad Navar want's to get crazy with keeping them on his map and marking them with guild icons, it just means he's extra awesome).

So there will be a new H, but it's a different H. A woodier, less mountainous H.

Looks like the H'ers rolled a bit of luck too, to be distance from both the other 2 "major powers" whereas I it's possible AB'ers and the AD'ers have already fallen into an escalation between eg Greenland and Ontario for example. Hugging that South East corner seems like a very good move by the AB'ers. What will the AD'ers do about them, I wonder?

H'ers have chosen well, their Hex is protected on 2 sides, with a mountain -pass on one other side: Very desirable location it seems.

@Banesama: Our map called the Asian land-bridge Siam to Australasia! It's a great strategy so-long as others get embroiled in a war and everyone else thinks Asia is stretching too thin too early... Otherwise getting boxed in sometimes happens! ;)

Goblinworks Executive Founder

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Damn. I was thinking about maybe applying to join TEO, but now, it would look a little opportunistic. XD

Goblinworks Lead Game Designer

CBDunkerson wrote:
Question: The blog says that Brokenlands are "are all Monster (or Monster Homeland) hexes", but currently both the landrush and large maps show many of them as 'Badlands' hexes which are easier for monsters to escalate into. Did the blog overlook the possibility of these also being Badlands hexes or is this a change where the maps will be updated?

They have all been reclassified as monster hexes. This has required some rearrangement of nearby hexes, but nothing huge. For systematic reasons monster hexes cannot be next door to each other so some wiggling was required.

Goblinworks Lead Game Designer

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Pax Areks wrote:
@Lee - What hindrances, if any, can we expect now that we have chosen a settlement hex with supplemental hexes at a different elevation?

You'll want to secure a pass between elevation levels so you can easily reach those hexes (granted getting down from a mountain hex can be easy if you don't fear that one big step down). You will likely have a harder time reacting to attacks on your POIs and Outposts on the higher terrain level since you can't beeline to them, but that's the price for getting two different terrain types worth of resources. So H is a good choice, it also has risks.

CEO, Goblinworks

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Valkenr wrote:
May I ask why you don't want to do a straight up draft? Where people pick one at a time?

We want to induce people to back the project by purchasing Early Enrollment. If we have a single all-up draft, there will not be a continuous drive to keep recruiting more members.

This is why you get a bonus for ending up in the same spot week after week. You have the ability to hold against some other group who edges you in members but you also know that if you overwhelm your target with numbers you can take the spot that you want. We need to give people a feedback loop to see what others are doing, then react, then see the results of those reactions to trigger that behavior.

Silver Crusade Goblin Squad Member

AvenaOats wrote:

Looks like the H'ers rolled a bit of luck too, to be distance from both the other 2 "major powers" whereas I it's possible AB'ers and the AD'ers have already fallen into an escalation between eg Greenland and Ontario for example. Hugging that South East corner seems like a very good move by the AB'ers. What will the AD'ers do about them, I wonder?

I believe the two intend to act as trading partners, each offering the other something that they would have a hard time securing on their own. Cooperation can be greater than competition.

@Audocet, we'll happily have you aboard anyways, opportunistic or not ;)

Goblinworks Lead Game Designer

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I promise, I'll stop spamming this thread soon, but I do want to say what an interesting set up T7V and TEO have if they are going to work together. Between the two of them they have all the mountain resources they will need, lots and lots of forest resources, and some croplands in hand plus more nearby. If these two can work out a trading relationship, it is a powerhouse double setup (not saying anything bad about Pax Aeternum up in H, H is a great spot for self sufficiency with a mix of forest and mountains but croplands and highlands hexes not far off. Just gotta watch that mountain pass).

And if you can't tell, I'm really excited to get the Land Rush rolling.

Goblin Squad Member

Lee Hammock wrote:

I promise, I'll stop spamming this thread soon, but I do want to say what an interesting set up T7V and TEO have if they are going to work together. Between the two of them they have all the mountain resources they will need, lots and lots of forest resources, and some croplands in hand plus more nearby. If these two can work out a trading relationship, it is a powerhouse double setup (not saying anything bad about Pax Aeternum up in H, H is a great spot for self sufficiency with a mix of forest and mountains but croplands and highlands hexes not far off. Just gotta watch that mountain pass).

And if you can't tell, I'm really excited to get the Land Rush rolling.

And in our case our allies we merged with did not collect in time to compete in the original landrush competitively. Golgotha will be in the heat of the new landrush. It will be interesting and fun to watch how they, and through our alliance, end up :)

I too am excited to see all this fold out.

Sovereign Court Goblin Squad Member

Since water hexes are mentioned in the blog as being great for trade goods and fish that means there's some way to harvest on those hexes. How's that going to work?

Goblin Squad Member

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A trade empire takes it's benefits and it's chances. Being that close to an NPC protected road and with your back to mountains, you are in a great spot Pax.

Now, as Charlie wrote, where their more recent allies wind up could really seal a sweet deal.

Goblinworks Lead Game Designer

Nightdrifter wrote:
Since water hexes are mentioned in the blog as being great for trade goods and fish that means there's some way to harvest on those hexes. How's that going to work?

You can also get Trade Goods from Woodlands, Swamplands, or Mountains by building Hunting Lodges, or from Highlands or Croplands by building Ranches. It's just water is the best at them.

Goblin Squad Member

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Lee Hammock wrote:

I promise, I'll stop spamming this thread soon, but I do want to say what an interesting set up T7V and TEO have if they are going to work together. Between the two of them they have all the mountain resources they will need, lots and lots of forest resources, and some croplands in hand plus more nearby. If these two can work out a trading relationship, it is a powerhouse double setup (not saying anything bad about Pax Aeternum up in H, H is a great spot for self sufficiency with a mix of forest and mountains but croplands and highlands hexes not far off. Just gotta watch that mountain pass).

And if you can't tell, I'm really excited to get the Land Rush rolling.

Spam all you like, we love hearing developer comments. Including flattery! I will say that many, many hours went into deliberations and debate.

Sovereign Court Goblin Squad Member

But how do you get the goods from the water hexes? Do you build something that floats while harvesting or can you swim out to nodes? Or just stand on the shore using a fishing rod?

Goblinworks Lead Game Designer

Nightdrifter wrote:
But how do you get the goods from the water hexes? Do you build something that floats while harvesting or can you swim out to nodes? Or just stand on the shore using a fishing rod?

Water hexes all have some coastline, islands, or other surfaces in them so you can build a POI and Outposts like normal but building any Outposts aside from Docks is sort of a waste.

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