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I have played them both and own them. First it is an adventure for Goblins with a 15 point buy. Anything more will make the Adventure too easy. If you have 4 people with 20 point buy and optimal feats @ level 1 for there class your going to curb stomp this adventure and it might not be as funny. Half the laughs come when a goblin fails.
The Pregen Goblins with feat selection but they are not totally useless. They are all fun. Only down fault I can say is that I do not like they gave the Alchemist Goblin Brew potions. It is a scenario that you don't get time to use the feat and wish they stuck to PFS creation and gave him Extra bombs so you can be more liberal with your Boom Booms.
Also I recommend enforcing no PvP. Don't turn on each other but Feel free to cheat, lie, and mess with each other. Just don't kill each other and loose the point. Your going to be playing Evil have a little fun with it.

7heprofessor |
We Be Goblins rocks. I ran it a few weeks ago to amazing effect. My group has said it was the best one-shot ever!
I created pre-generated characters based heavily off of the ones in the module, but added two as I have six players. I optimized them (because my group is composed of moderate optimizers) and so also had to modify some of the monsters and NPCs. Nothing too crazy, just a few more HP and like +2 to everything and it was still moderately challenging.
First thing that happened after the background and introduction was the meeting with the goblin chieftain. As soon as that meeting was over, the group quickly began plotting how to kill the chief so they could be chief. I rolled with it and watched as mayhem broke loose.
They waited until everyone was drunk and/or passed out (having successfully acquired 3 of the 4 special items from dares) and then the Ranger wrangled the local swine and tore through the encampment causing havoc. With the distraction, the rest of the PCs ambushed the chief. He knocked three of them out, but the Alchemist lit him up with bombs from the top of the Hut and became defacto leader of the Licktoad tribe!
It was awesome.
Then, they thought fireworks were awesome, so they did the adventure anyway (which was actually a huge surprise). The few encounters along the way were trivial with their optimized characters, but the final boss battle (modified slightly) knocked everyone out except the rogue (1 hp) and the cleric (0 HP). The rogue saw his chance to take all of the treasure for himself so he tried to kill the cleric. That's when the cleric Channeled Fire (variant channeling), knocked the rogue out, and promptly fell unconscious. The stabilize race was on, which everyone succeeded on eventually, but the rogue succeeded first, which means he woke up first, which means no one else ever woke up again! It was fanfrickintastic, and we all still laugh about that dirty, evil s.o.b.
That said, some role play advice from me would be to just let them loose and have fun. It's a one-shot module that will never become a true campaign, so who cares if they go crazy? Play up the goblins songs, their nasty treats, the dares are super fun if you put a lot of focus on them, and using weird voices helped bring it all together.
Happy gaming!