
Eptaceros |
Hey, so basically I'm making a new character; last played a Magus so thought I would go monk. A Catfolk monk that uses claw attacks for flurry sounds like a cool idea, so I've got a basic idea set up. For the record, I'll be coming in at level 11, with a starting budget of 88k.
Catfolk Monk 11
Alternate Trait: Cat's Claws
STR 14
DEX 16
CON 12
INT 10
WIS 16
CHA 9
Feats.
1. Improved unarmed, Dodge, Crane Style
2. Deflect Arrows
3. Weapon Focus (Claw)
5. Crane Wings
6. Combat Reflexes
7. Feral Combat Training
9. Crane Riposte
10. Improved Critical (Claw)
11. Improved Natural Attack
I'm probably going to focus more on defensive play, as our only other frontliner is a glass cannon barbarian. (Total party is a Witch, Cleric, Bard, Barbarian, and someone joining the game with an undisclosed character lol.) I like the Crane Style feat train, although the Snake Style looks pretty good too for defensive play.
Now, I know that Feral combat lets the claw attacks benefit from Monk unarmed damage progression. What I'm not sure is if it bumps it up by 2 (ie from 1d3 to 1d6, therefore 1d4 to 1d8) or it just puts it at the same monk damage level. I'm going to assume the latter, but we agreed that Improved natural attack will go off the unarmed damage progression. So at level 11 (which is typically 1d10 unarmed damage) it will be 2d6. Let me know if that is straight up wrong.
For the Claw Blade weapons, since they just enhance the natural attacks, they don't interfere with flurry of blows, right? And while it seems like RAW that I could simply enhance one Claw Blade and use that one claw for flurry of blows, seems like a pretty cheesy tactic. That's of course if it's possible at all.
Anyways, if you guys have any other suggestions, or archetype ideas, please let me know, thanks.

MrSin |

For the Claw Blade weapons, since they just enhance the natural attacks, they don't interfere with flurry of blows, right? And while it seems like RAW that I could simply enhance one Claw Blade and use that one claw for flurry of blows, seems like a pretty cheesy tactic. That's of course if it's possible at all.
If I read it right, the claw blades actually make them manufactured weapons, so they would no longer benefit from feral combat training if you used that with them. Easiest way to do it would probably be to houserule that your claws or clawblades can be used with a flurry anyway. Not too cheesy to enhance just one either, twf is woefully underpowered and your other options for manufactured weapons work just like that, and they can be used two handed for more damage from power attack. Its a cool and flavorful option.

prototype00 |
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The catfolk claw specialist monk is actually one of the better monk builds thanks to the Catfolk monk archetype the Nimble Guardian.
The guardian feline ability gives you a wildshape like talent that turns you into a Dire Tiger (starting lvl 7th, you get rake at lvl 9th though).
A dire tiger has 4 claw attacks on a pounce, all primary.
So start off nimble guardian/Master of Many Styles/Qinggong Monk (why not, you are staying in monk, so if you take arcane strike based on your spell like abilities, it progresses as well as a magus or a bard), take feral combat training claws and dragon style/dragon ferocity and all of a sudden you have 4 attacks at your best BaB (which top out a 4d8 damage) with a strength and a half bonus.
If you have a friendly druid, or a DM who isn't on the "Feral Combat training natural attacks can't be enhanced with Improved Natural attack, just because" side of the fence, then your claws can go up to 6d8 damage.
prototype00

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I think prototype00 has the right of it - you're better off going MoMS and taking TWF than using an archetype that keeps "Flurry of Blows" (FoB).
Feral Combat Training (FCT) works better with Unarmed Strikes (UAS) and TWF than it does with FoB.
My Natural Weapon build is a Ranger 10/MoMS 2. He uses Claw/Claw/Bite/UAS/UAS/UAS/UAS in a full attack routine.
Multiattack & TWF make the 3 Natural attacks & first two UAS at Full BAB -2, and the last two UAS are iteratives at -5 & -10.
Because his Amulet of Mighty Fists enhances both natural attacks and unarmed strikes he has 5 attacks each round that are almost guaranteed hits against a CR appropriate foe.
4 of those attacks get 1.5x STR mod damage while the first does 1.5x STR mod + .5 STR Mod in damage. (thanks to Dragon Style/Ferocity)
Plus he has a small cat flank buddy (with Boon Companion) that gets Claw/Claw/Bite.

Eptaceros |
That seems pretty feat intensive, taking MoMS, using all the bonus feats (and probably a lot of regular ones) for style feats, then getting TWF feats.
What about equipment? I figured a monk's robe... and that's about it for now. Some basic things like cloak of resist, ring of protection, headband of wisdom, belt of con/strength perhaps.

prototype00 |

Natural attacks do not work with flurry of blows, so by taking MoMS, you get to get rid of it for something more impressive.
On the subject of style feats, don't go willy nilly, go for the ones you really want. Dragon Style and Dragon Ferocity (You can probably skip dragon roar), Snake Style and Snake Sidewind, and possibly the Janni Style/Janni Rush ones. Since you will be getting a lot of style feats for free, spend your regular feats on something else.
On TWF, I am not convinced, by lvl 7, you will be doing as many attacks as a barbarian (3) and by lvl 9, you will have 5 attacks on a pounce. I don't think you need to dilute your BaB further by taking regular TWF attacks.
If you really want to just take multiattack and tack on your regular number of attacks onto your 5 extra attacks.
prototype00

Eptaceros |
Natural attacks do work with FoB with the Feral combat training feat.
And where is everyone getting this bite from? I still don't quite get how Feral Combat benefits TWF, and I don't think it's a route I want to go in but meh.
So is the Nimble Guardian archetype overall pretty good? It seems like the abilities it replaces aren't missed too much, and the Beast Shape thing is cool.

prototype00 |

Natural attacks do work with FoB with the Feral combat training feat.
And where is everyone getting this bite from? I still don't quite get how Feral Combat benefits TWF, and I don't think it's a route I want to go in but meh.
So is the Nimble Guardian archetype overall pretty good? It seems like the abilities it replaces aren't missed too much, and the Beast Shape thing is cool.
Well... yes? They do work, but you basically sub them in for your iteratives in the FoB, it doesn't seem worth it. I'd rather just go with the natural attack routine, which is missing the -5/-10/-15 iteratives, but makes up for it with 4 attacks at full BaB.
A dire tiger (which you shift into) has a bite attack. 4 claws and a bite on a pounce.
Nimble guardian is one of the best monk archetypes. I'd rank it up there with Zen archer. MoMS makes it really, really good.
prototype00

Eptaceros |
You can use style feats when you're in tiger form? And does anyone have a link to the Dire Tiger page? The only one I found is this: http://paizo.com/prd/monsters/tiger.html
It only shows 2 claws and a bite.
I'm not quite sure how the morph works in general still. So since a Dire Tiger is apparently a Large Animal, you get: +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.
So this just augments your current stats, and you don't take the listed animal stats, right? Do you just gain the special attacks it has, or also the feats and whatnot?

MrSin |

You can use style feats when you're in tiger form?
Animals can use style feats and everyone, even an ooze, has an unarmed strike.
Also, Dire Lion and Dire Tiger.

Eptaceros |
Yeah, I think those are the stats I was going off of. How is there 4 claw attacks? It just says there are 2.
Now, let's say I have feral combat training, that means the natural attacks in tiger form still have the monk base damage, except for a large monk? IE at level 11 it would be 2d8, or with a monk's robe, 3d8?

Eptaceros |
Rake says:
A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.
So if I understand correctly, you can only use rake when you already had them grappled at the beginning of the turn, so you could never use it on a pounce then, right? But granted you land one of the claws and get the CMB to grapple, you get the rake afterwards and thus 5 possible natural attacks in a full attack.
Do I get any of the Tiger bonuses to CMB?
Another thing, it says the dire tiger has improved critical for the bite, which has a threat range of 19-20. I thought natural attacks could never crit?

prototype00 |

Pounce is an exception.
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
You don't have to grapple.
Why do you think that natural attacks don't crit? Everything that is targeted can crit, even spells, not to say natural attacks.
prototype00

Eptaceros |
Both GM's i've played with said that... maybe they just both prefer to houserule that and never said otherwise, but it's kind of silly that natural weapons can still crit fail -_-
Okay, making a few changes. Taking out Deflect Arrows and replacing it with improved grapple. I guess for the level 10 I will take Snatch Arrows. 11, I think I will get rid of Improved natural attack and replace it with something else, no idea what though.
Does fast movement still apply to the animal form? IE Add 30 ft to tiger base 40 ft?

MrSin |

Just remember that feral combat affects one natural attack. I think your cat claws are a different natural attack than shapechanged tiger claws. You would need to pick one or the other.
As far as the game is concerned they are both claws. They have not changed to another kind of attack. Never mind how silly feral combat training and unarmed fighting rules are in this game.

Bladelock |

Bladelock wrote:Just remember that feral combat affects one natural attack. I think your cat claws are a different natural attack than shapechanged tiger claws. You would need to pick one or the other.As far as the game is concerned they are both claws. They have not changed to another kind of attack. Never mind how silly feral combat training and unarmed fighting rules are in this game.
I think I'm going to respectfully disagree. If one creature had multiple claw attacks, one set 1d4, and another 1d6, I would rule that they were different claw attacks. Catfolk claws are very different from other claws. The same is true bites and different polymorph forms. Seems that way from the current wording, or did I miss something.

MrSin |
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I think I'm going to respectfully disagree. If one creature had multiple claw attacks, one set 1d4, and another 1d6, I would rule that they were different claw attacks. Catfolk claws are very different from other claws. The same is true bites and different polymorph forms. Seems that way from the current wording, or did I miss something.
All that matters as far as the game's rules are concerned is that you were using a claw. You take weapon focus with a longsword it doesn't matter if your using a large one in two hands or a small one in one, or if you picked up someone else's longsword, its still a long sword and weapon focus applies. The reason they have different weapon damage is because they're claws of different sizes. That's just how the rules work and your free to rule otherwise in your homegames but its not how it is RAW.