I got PK'ed, made me lol... Am I the only one who thinks this way?


Pathfinder First Edition General Discussion


2 people marked this as a favorite.

I was playing an annoying vanara, got a little mischevious... well long story short they filled me with darts at level 1. I simply laughed and continued on.

now i don't make a habit of PvP, but my group doesn't meta away from it either. There have been a few of us murdered, generally under fair circumstances, and only one of us ever had a gripe about it.

Anyone else feel this way? and love it when you find yourself in a group that can detach themselves enough to not rage out on deaths/pvp?


1 person marked this as a favorite.

'They' meaning your teammates?

Bleah. PvP sucks giant frog ass.


Pathfinder Adventure Path Subscriber

I prefer to play in groups where none of the characters are so bad that pvp becomes a thing. And by "bad" I don't mean "bad guy"


I once had an Inquisitor who made the departure down evil since a Caravan guard wasn't willing to give up his goods when we saved him from bandits. The rest of the Caravan was already dead so what was one more guard right? "Damn. I suppose we were too late, none of the guards survived." "Wait but I'm still ali-GAK~!"

The Fighter freaked out and tried to pick a fight with the Inquisitor who ended up showing him the Caster Martial disparity. Left him alive too, that way he could suffer knowing that he couldn't avenge that guard.

Good times.


I think PVP isn't a bad thing to allow when it's consensual between all involved. If anything, we've had a couple sessions with nothing but creating characters and fighting each other with them, and they were fun.

But I don't think PVP is something fun when it's assumed that everyone will be working together toward a common goal.

Silver Crusade

1 person marked this as a favorite.
Scavion wrote:

I once had an Inquisitor who made the departure down evil since a Caravan guard wasn't willing to give up his goods when we saved him from bandits. The rest of the Caravan was already dead so what was one more guard right? "Damn. I suppose we were too late, none of the guards survived." "Wait but I'm still ali-GAK~!"

The Fighter freaked out and tried to pick a fight with the Inquisitor who ended up showing him the Caster Martial disparity. Left him alive too, that way he could suffer knowing that he couldn't avenge that guard.

Good times.

....aaaaannnndd that was the end of that campaign!

Good times. : )


Malachi Silverclaw wrote:
Scavion wrote:

I once had an Inquisitor who made the departure down evil since a Caravan guard wasn't willing to give up his goods when we saved him from bandits. The rest of the Caravan was already dead so what was one more guard right? "Damn. I suppose we were too late, none of the guards survived." "Wait but I'm still ali-GAK~!"

The Fighter freaked out and tried to pick a fight with the Inquisitor who ended up showing him the Caster Martial disparity. Left him alive too, that way he could suffer knowing that he couldn't avenge that guard.

Good times.

....aaaaannnndd that was the end of that campaign!

Good times. : )

Yeah but not because of the PVP. Flaky DM.

The Fighter and me thought it was great. "Let the hate grow inside you and come for me. I won't kill a weakling."


Adjule wrote:
I prefer to play in groups where none of the characters are so bad that pvp becomes a thing. And by "bad" I don't mean "bad guy"

Let's also consider that no sane person is going to kill another for simply 'being annoying' ... which I would take as metagaming, thinking 'hey, we can just kill his guy off for no good reason even though it's completely irrational'.


Scavion wrote:
Malachi Silverclaw wrote:
Scavion wrote:

I once had an Inquisitor who made the departure down evil since a Caravan guard wasn't willing to give up his goods when we saved him from bandits. The rest of the Caravan was already dead so what was one more guard right? "Damn. I suppose we were too late, none of the guards survived." "Wait but I'm still ali-GAK~!"

The Fighter freaked out and tried to pick a fight with the Inquisitor who ended up showing him the Caster Martial disparity. Left him alive too, that way he could suffer knowing that he couldn't avenge that guard.

Good times.

....aaaaannnndd that was the end of that campaign!

Good times. : )

Yeah but not because of the PVP. Flaky DM.

The Fighter and me thought it was great. "Let the hate grow inside you and come for me. I won't kill a weakling."

...except for wounded caravan guards?


Zog of Deadwood wrote:
Scavion wrote:
Malachi Silverclaw wrote:
Scavion wrote:

I once had an Inquisitor who made the departure down evil since a Caravan guard wasn't willing to give up his goods when we saved him from bandits. The rest of the Caravan was already dead so what was one more guard right? "Damn. I suppose we were too late, none of the guards survived." "Wait but I'm still ali-GAK~!"

The Fighter freaked out and tried to pick a fight with the Inquisitor who ended up showing him the Caster Martial disparity. Left him alive too, that way he could suffer knowing that he couldn't avenge that guard.

Good times.

....aaaaannnndd that was the end of that campaign!

Good times. : )

Yeah but not because of the PVP. Flaky DM.

The Fighter and me thought it was great. "Let the hate grow inside you and come for me. I won't kill a weakling."

...except for wounded caravan guards?

NPCs don't get that benefit. =P

Really he'd traveled and fought with the Fighter side by side for awhile and didn't want to kill him.

The Exchange

Dustyboy wrote:
Anyone else feel this way? and love it when you find yourself in a group that can detach themselves enough to not rage out on deaths/pvp?

Yes. I try to keep the raging to a minimum. :)

Silver Crusade

Scavion, from your own description, that inquisitor was a murdering psychopath who was okay about attacking his own friends!

Why would the fighter want to keep adventuring with the inquisitor???


Malachi Silverclaw wrote:

Scavion, from your own description, that inquisitor was a murdering psychopath who was okay about attacking his own friends!

Why would the fighter want to keep adventuring with the inquisitor???

Because given his superior skill/power it would be selfish to kill him if they're still trying to complete the same quest or something? I dunno.


1 person marked this as a favorite.

Except the fighter already tried and failed to kill him, so it wasn't a matter of selflessness.

If I was that fighter, I'd have slit your inquisitor's honorless throat while he slept. Failing that, I'd have waited out an intense battle for the inquisitor to be weak, then attack him. Let's see the caster-martial disparity save ya when the only spell y'got left to cast is Detect Good.

"Hey! This guy trying to kill me appears to be Lawful Gurgle..."


Scavion wrote:

I once had an Inquisitor who made the departure down evil since a Caravan guard wasn't willing to give up his goods when we saved him from bandits. The rest of the Caravan was already dead so what was one more guard right? "Damn. I suppose we were too late, none of the guards survived." "Wait but I'm still ali-GAK~!"

The Fighter freaked out and tried to pick a fight with the Inquisitor who ended up showing him the Caster Martial disparity. Left him alive too, that way he could suffer knowing that he couldn't avenge that guard.

Good times.

Scavion, I'm sure you are a fine person. :)

Your Inquistor, OTOH, is a complete a$$hole and not remotely the sort of character that would mesh with....almost any group I've ever played with.

His actions may well have been 100% in keeping with the character -- you didn't mention his deity, alignment or domain -- but "I was just playing my character" as a justification for creating conflict within the party rarely flies.

I'm guilty of it myself. In one of our group's old D&D 3.0 campaigns I ran half-elf Ranger with favored enemy(Human) in an otherwise all-human party. I never acted against those in my party, but also ignored their protests when I declined to show any mercy to human NPCs. Classic example, we have two prisoners to question, just mook types, not fanatical loyalists. I ask the first one to tell us what he knows and he refuses, so I immediately execute him in front of the other and then ask the second one to talk. Guess what? He does. Behavior like that killed the campaign because the party couldn't get along after a while.


Kobold Cleaver wrote:

Except the fighter already tried and failed to kill him, so it wasn't a matter of selflessness.

If I was that fighter, I'd have slit your inquisitor's honorless throat while he slept. Failing that, I'd have waited out an intense battle for the inquisitor to be weak, then attack him. Let's see the caster-martial disparity save ya when the only spell y'got left to cast is Detect Good.

"Hey! This guy trying to kill me appears to be Lawful Gurgle..."

Seems like repaying letting you live by killing him in his sleep makes you just as bad, if not worse, than he is.

Think the more honorable/good solution is to fight him again...but make sure the party Cleric and Wizard and whatnot buff you up to the same level he's at beforehand.

FIGHTER SMASH!


Malachi Silverclaw wrote:

Scavion, from your own description, that inquisitor was a murdering psychopath who was okay about attacking his own friends!

Why would the fighter want to keep adventuring with the inquisitor???

It was more about greed considering the caravan. I'll also note that the Fighter struck first and drew his weapon first. Told him I'd let him get the first move.

He was an Inquisitor of Gorum and lived to kill by his blade. His quest was to kill the Oni that spawned him(Onispawn Tiefling). The Campaign itself opened with going from town to town doing bounties and had a light climax with a town getting raided by orcs. The party helped for a price.

Three man group, an Aasimar Oracle with the diseased curse. Had hefty misgivings about his own purity. Followed my Inquisitor since he had helped take out some bounties before. Was walking the line pretty hard too. He couldn't decide who to help when the Fighter and I fought so just backed off and let us at it.

The Fighter was just a guardsman we picked up at the big battle with orcs. He was a nice gent. He wasn't prepared for the things we might do. Sure we looked like great war heroes in the battle, but really we were just mercenaries there for the coin.

My character left the party after the encounter and rolled up a literal hero maker Wizard.

Good times. Great character development for the Fighter and I enjoyed playing the Wizard afterwards too. That Inquisitor was a sick melee machine though.

Silver Crusade

In a 2nd ed campaign I played a low level fighter/Mage. One night we were attacked while camping. It was a trivial encounter, and I could see that the rest of the party would have no trouble, so I went back to sleep. The game system meant that if I did anything more then I wouldn't be able to re-learn spells for the next day.

The party didn't agree, and attacked me but left me alive. They thought it was funny.

Getting into my character's head, how could he possibly keep hanging around with these guys when we were supposed to have each others' back?

I couldn't imagine it. He left the group and I rolled up another character. One who didn't have to learn spells.


I always treat PVP as I won't unless you push it. Wanton murder makes problems. I have never had to. But there have been tense moments between characters not players that make for a good story.


Rynjin wrote:


Seems like...killing him in his sleep makes you just as bad, if not worse, than he is.

I don't think killing a coldblooded murderer in cold blood is as bad as killing an innocent caravan guard in cold blood. I certainly don't think it's worse.


Unfortunately I've had too many instances where are party devolved into party killing out of boredom. Though there is one instance that still makes me laugh because as far as I know, it was accidental. We were fighting through an Imperial base when my character was dropped to useless, being Star Wars and without any medpacs or jedi, they stashed him in a closet and continued with the mission with the intention of coming back to him later. Then they had to run when somebody activated a self-destruct. My guy was forgotten, and his story ended.


Scavion wrote:
Zog of Deadwood wrote:
Scavion wrote:
Malachi Silverclaw wrote:
Scavion wrote:

I once had an Inquisitor who made the departure down evil since a Caravan guard wasn't willing to give up his goods when we saved him from bandits. The rest of the Caravan was already dead so what was one more guard right? "Damn. I suppose we were too late, none of the guards survived." "Wait but I'm still ali-GAK~!"

The Fighter freaked out and tried to pick a fight with the Inquisitor who ended up showing him the Caster Martial disparity. Left him alive too, that way he could suffer knowing that he couldn't avenge that guard.

Good times.

....aaaaannnndd that was the end of that campaign!

Good times. : )

Yeah but not because of the PVP. Flaky DM.

The Fighter and me thought it was great. "Let the hate grow inside you and come for me. I won't kill a weakling."

...except for wounded caravan guards?

NPCs don't get that benefit. =P

Really he'd traveled and fought with the Fighter side by side for awhile and didn't want to kill him.

Just out of curiosity, what deity did the inquisitor serve? Asmodeus???


Rynjin wrote:
Malachi Silverclaw wrote:

Scavion, from your own description, that inquisitor was a murdering psychopath who was okay about attacking his own friends!

Why would the fighter want to keep adventuring with the inquisitor???

Because given his superior skill/power it would be selfish to kill him if they're still trying to complete the same quest or something? I dunno.

Because metagaming and mutual douchebaggery.

Sczarni

Would it be considered evil to let the bandits kill all the caravan travelers and then kill the remaining bandits so that you have 2 sets of bodies to loot (if you were hired as a bodyguard for the caravan).


Ulfen Death Squad wrote:
Would it be considered evil to let the bandits kill all the caravan travelers and then kill the remaining bandits so that you have 2 sets of bodies to loot (if you were hired as a bodyguard for the caravan).

Yes, yes it would.


One of my characters (Shadowrun) straight-up executed no less than 2 PCs over the course of two sessions. The first one was an idiot who unintentionally sold us out, while the second one was a crazed murderer who jeopardized the run.

Details here


Axial wrote:


Just out of curiosity, what deity did the inquisitor serve? Asmodeus???

Gorum.

To the victor go the spoils. The Caravan Guards couldn't protect their caravan from the Bandits and the Bandits couldn't protect themselves from me.

Most Gorumites would've just offed the guard. I even gave him a chance to just turn over the goods to us. After all, it was our just reward for saving his life.

Shame he was dedicated to getting the goods where they needed to go. Didn't value his life much. Even now my Inquisitor questions the answer the Guard gave him. The caravan was broken, the horses dead. Too many goods for him alone to carry. The area was rife with banditry. There was no way he was getting back.

Sovereign Court

Scavion wrote:

I once had an Inquisitor who made the departure down evil since a Caravan guard wasn't willing to give up his goods when we saved him from bandits. The rest of the Caravan was already dead so what was one more guard right? "Damn. I suppose we were too late, none of the guards survived." "Wait but I'm still ali-GAK~!"

The Fighter freaked out and tried to pick a fight with the Inquisitor who ended up showing him the Caster Martial disparity. Left him alive too, that way he could suffer knowing that he couldn't avenge that guard.

Good times.

In early 3.0 I joined a group where no one knew each other. It was based loosely off of Game of Thrones and we were all Night Watch conscripts.

Well one was a jerk mage that was put in charge of the rest of us, I was a pickpocket. Naturally we were clashing.

In the end I had my guy coup d'grace the mage while he slept...miraculously he actually survived. We did this separate from the group.

After stabbing the mage my character just packed up and left and joined the bad guys of the campaign so that the mage could get his revenge.

I as a player turned around and created a monk that better fit the group.


I often play evil characters, as they are just more fun, currently playing with a whole neutral/evil party. I don't look to attack other players but sometimes it just makes sense. There is a fighter in my group who would constantly run away from fights while throwing the rogue or wizard into the fray, or he'd knock out our healer and put him on a horse to run away so we wouldn't have the healer, also he'd just try to knock people over for fun everywhere he went, it was pretty annoying how he'd always be a hindrance. So at one point he was turned into a t-Rex sized newt and told us to bow before him in suplication. At this point we just said enough is enough and attacked him. Before anyone died he was calmed with calm animal. So it was good that no one died but you know sometimes you just gotta fight a party member, our GM said it was about time someone attacked him and he was surprised we hadn't done it earlier given his behaviour. It was all in good fun though! No feelings were hurt. Random PvP is not a good thing.

If a character dies though, so be it, as long as it serves the adventure and story.

The Exchange

The Indescribable wrote:
We were fighting through an Imperial base when my character was dropped to useless, being Star Wars and without any medpacs or jedi, they stashed him in a closet and continued with the mission with the intention of coming back to him later. Then they had to run when somebody activated a self-destruct. My guy was forgotten, and his story ended.

Hilarious. Did they not come back for you because it was too risky (or assumed you died in the blast) or did they simply forget about you?

The Exchange

Bear Detective wrote:
There is a fighter in my group who would constantly run away from fights while throwing the rogue or wizard into the fray, or he'd knock out our healer and put him on a horse to run away so we wouldn't have the healer, also he'd just try to knock people over for fun everywhere he went, it was pretty annoying how he'd always be a hindrance. So at one point he was turned into a t-Rex sized newt and told us to bow before him in suplication.

Also hilarious. Do you still play with him?


Yes, still my same group, I believe they forgot me, I kinda zoned out while my character was unavailable. Then my body landed in front of them after the explosion.


Never had to deal with PVP in Pathfinder, but the group i play with also plays Vampire, and we do plenty of backstabbing and PVP there.

It really depends on the game. If you group goes in knowing that this is going to be a game where everyone has a hidden agenda and possibly evil alignments, then all's fair in love and gaming. If you go in expecting standard team based adventure, and backstabbing happens, then there is potential for feelings hurt.

Silver Crusade

I hate PvP. Even when I played a Paranoia one-shot I couldn't bring myself to betray the other players. : /


Malachi Silverclaw wrote:
I hate PvP. Even when I played a Paranoia one-shot I couldn't bring myself to betray the other players. : /

Try playing Shadows over Camelot. It'll get you backstabbing your buddies in no time. Great board game.


As long as it wasn't like "rawr i hate this player lets nuke his character" kinda thing.
I love its amusng.
My saying in RP games is this, as long as I can say "This is a cool way to die" i'm ok with it..

LIke in Exalted, I was playing a half blood (think demigod in the setting) and basically just got nuked by a xenomoprh kinda thing because of a botched roll (ironically i had guessed the right way it would attack but hwne i rolled the character just didn't score well). I shoved my hand in it's mout hand activated my growing staff spear like weapon killing it. and with last breath told my ally to use my corpse as a magical material (due to my heritage)

As long as its cool and amusing its all good.


revaar wrote:
Never had to deal with PVP in Pathfinder, but the group i play with also plays Vampire, and we do plenty of backstabbing and PVP there. . . .

(Revised) Masquerade or Requiem?

I know there is supposed to be a lot of backstabbing in Vampire, but so far the party plays nice a little too well. Granted a Tremere in the group is plotting diablerie, but hasn't chosen a victim and tried yet. I joked about hunting Sabbat using Path of Blood and Dominate and now I think he'll never try diablerie in his home town now, though.

Silver Crusade

I've never been in a group involved in Player Killing, however...

we did end up locking a player in a cage for over half the adventure because he was a CE jerk who killed because it was fun. My character was a paladin, but since the CE evil jerk WAS still a kid.. she chose to lock him in said monkey cage until he promised to play nice.


snobi wrote:
Bear Detective wrote:
There is a fighter in my group who would constantly run away from fights while throwing the rogue or wizard into the fray, or he'd knock out our healer and put him on a horse to run away so we wouldn't have the healer, also he'd just try to knock people over for fun everywhere he went, it was pretty annoying how he'd always be a hindrance. So at one point he was turned into a t-Rex sized newt and told us to bow before him in suplication.
Also hilarious. Do you still play with him?

I do indeed! And he's gotten a lot better after the incident, but regardless it was adding a fun element to the game, just realistically our characters wouldn't let that go on after a while, no one begrudged the other for what happened, we were all just having fun.


Te'Shen wrote:

(Revised) Masquerade or Requiem?

I know there is supposed to be a lot of backstabbing in Vampire, but so far the party plays nice a little too well. Granted a Tremere in the group is plotting diablerie, but hasn't chosen a victim and tried yet. I joked about hunting Sabbat using Path of Blood and Dominate and now I think he'll never try diablerie in his home town now, though.

Requiem. One of our best moments was a PVP moment actually. We had found an elder in torpor, whom we were supposed to revive, since only he had the knowledge to defeat whatever Big bad we were trying to stop. One of the players got greedy though, grabbed the elder's body and obfuscated. The next 15 minutes of play was an intense cat and mouse chase between him and me, who was the only one with auspex. He ended up getting away, but not before i impaled him with a thrown spear from like half a football field away. There was a lot of swearing and laughing when all was said and done. Good times.


Scavion wrote:
Malachi Silverclaw wrote:
I hate PvP. Even when I played a Paranoia one-shot I couldn't bring myself to betray the other players. : /
Try playing Shadows over Camelot. It'll get you backstabbing your buddies in no time. Great board game.

Or Risk... can't have a good Risk game without some wheeling and dealing... followed by some betrayal when your "ally" is suddenly weakened by your opponent and you reeeeeaaaalllllyyyy want that continent.

*Mine is an evil laugh*

Grand Lodge

I don't do PVP.


revaar wrote:
Requiem. One of our best moments was a PVP moment actually. We had found an elder in torpor, whom we were supposed to revive, since only he had the knowledge to defeat whatever Big bad we were trying to stop. One of the players got greedy though, grabbed the elder's body and obfuscated. The next 15 minutes of play was an intense cat and mouse chase between him and me, who was the only one with auspex. He ended up getting away, but not before i impaled him with a thrown spear from like half a football field away. There was a lot of swearing and laughing when all was said and done. Good times.

Haha! We do Masquerade.

digression:
Add two more elders and it's similar to one of our home games loosely borrowing from/building on New Orleans by Night... Another player was forced into a player/player confrontation when he (a Gangrel deputy) had to go after our Brujah 'gangsta' for breaking the blood silence (i.e. used obviously supernatural abilities in front of police while transporting three sleeping elders). The Brujah wound up staked and on display in a glass box in Elysium.

It's still a thing in our group. Before hopeless fights, somebody will scream 'Brujah Represent!' then everyone laughs. :D

Shadow Lodge

Well there's PvP where one PC tries to kill another, that should never happen. Then there's PvP where two PCs are rivals, compete against each other, etc. That can be a lot of fun if you have the right mindset for it. Any story, TV show, whatever based around a group of people, like an adventuring party, is always full of drama between the characters.


In D&D? I generally don't want PvP. Usually there's enough trying to kill me already.


Our group likes to sometimes go all 'internet tough guy' on each other saying things like "Well yeah? My character could totally pwn yours!" There have been occasional demands to "Roll for Initiative" #shotsfired

I think one or two times a party member has targeted another person with non-lethal spells. A few games ago the party Witch used a Slumber hex on my Dwarf Cleric.

I've always wanted to actually try out PvP once. In my last Campaign our archer Ranger kept goading me about how he could totally kill my human Cavalier/Battle Herald with all his favored enemy bonuses and what not. Never mind that in the first round I'd have charged him down, auto-hit him for nearly 100 hp, had my flying Roc mount grapple him, and then proceed to beat him over the head. (We should really get our old character sheets out and settle it).

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / I got PK'ed, made me lol... Am I the only one who thinks this way? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion