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snobi wrote:
Bear Detective wrote:
There is a fighter in my group who would constantly run away from fights while throwing the rogue or wizard into the fray, or he'd knock out our healer and put him on a horse to run away so we wouldn't have the healer, also he'd just try to knock people over for fun everywhere he went, it was pretty annoying how he'd always be a hindrance. So at one point he was turned into a t-Rex sized newt and told us to bow before him in suplication.
Also hilarious. Do you still play with him?

I do indeed! And he's gotten a lot better after the incident, but regardless it was adding a fun element to the game, just realistically our characters wouldn't let that go on after a while, no one begrudged the other for what happened, we were all just having fun.


I often play evil characters, as they are just more fun, currently playing with a whole neutral/evil party. I don't look to attack other players but sometimes it just makes sense. There is a fighter in my group who would constantly run away from fights while throwing the rogue or wizard into the fray, or he'd knock out our healer and put him on a horse to run away so we wouldn't have the healer, also he'd just try to knock people over for fun everywhere he went, it was pretty annoying how he'd always be a hindrance. So at one point he was turned into a t-Rex sized newt and told us to bow before him in suplication. At this point we just said enough is enough and attacked him. Before anyone died he was calmed with calm animal. So it was good that no one died but you know sometimes you just gotta fight a party member, our GM said it was about time someone attacked him and he was surprised we hadn't done it earlier given his behaviour. It was all in good fun though! No feelings were hurt. Random PvP is not a good thing.

If a character dies though, so be it, as long as it serves the adventure and story.