Inner Sea Combat: New Monk Archetypes


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Alexandros Satorum wrote:

This archetypes seem cool...the fighters archetypes by the other hand are just sad :(

Pshaw! The Ustalavic Duelist is probably my favorite Fighter archetype yet. Dodge bonuses to AC, dueling weapons get better even beyond 4 levels of weapon training, Int to damage on Vital Strikes and VS crits deal max damage, and crits cause ability damage. How is that not amazing?


agnelcow wrote:
Alexandros Satorum wrote:

This archetypes seem cool...the fighters archetypes by the other hand are just sad :(

Pshaw! The Ustalavic Duelist is probably my favorite Fighter archetype yet. Dodge bonuses to AC, dueling weapons get better even beyond 4 levels of weapon training, Int to damage on Vital Strikes and VS crits deal max damage, and crits cause ability damage. How is that not amazing?

It will be totally owned by the duelist base class. Int to vital strike is weak. Crits dealing ability damage is really nice.

Scarab Sages

Alexandros Satorum wrote:
agnelcow wrote:
Alexandros Satorum wrote:

This archetypes seem cool...the fighters archetypes by the other hand are just sad :(

Pshaw! The Ustalavic Duelist is probably my favorite Fighter archetype yet. Dodge bonuses to AC, dueling weapons get better even beyond 4 levels of weapon training, Int to damage on Vital Strikes and VS crits deal max damage, and crits cause ability damage. How is that not amazing?
It will be totally owned by the duelist base class. Int to vital strike is weak. Crits dealing ability damage is really nice.

True, And its awesome that it's ability damage against any score.

Dark Archive

Imbicatus wrote:
Alexandros Satorum wrote:
agnelcow wrote:
Alexandros Satorum wrote:

This archetypes seem cool...the fighters archetypes by the other hand are just sad :(

Pshaw! The Ustalavic Duelist is probably my favorite Fighter archetype yet. Dodge bonuses to AC, dueling weapons get better even beyond 4 levels of weapon training, Int to damage on Vital Strikes and VS crits deal max damage, and crits cause ability damage. How is that not amazing?
It will be totally owned by the duelist base class. Int to vital strike is weak. Crits dealing ability damage is really nice.
True, And its awesome that it's ability damage against any score.

Except it happens at 17th level. What is the point then? Even if an enemy is not immune to ability damage by then, it probably won't matter. There is no point in going for their primary stat, hitting a level-appropriate Wizard will only knock his Int from 26 to 24, He'll still cast 9th level spells.

Smacking dumb monsters for their Int or dragons for their Dex might work.


Imbicatus wrote:
christos gurd wrote:
Monk of the seven forms seems perfect for dervish dance, in the lomg haul anyways.
Not really, you need to mix unarmed and weapon attacks for it. Hungry Ghost is the best archetype for using Dervish Dance, you just need a dip of cleric for Crusaders Flurry in Scimitar to make it work.

ah right, i dropped the channel requirement on my version, i forget about that.


agnelcow wrote:
Alexandros Satorum wrote:

This archetypes seem cool...the fighters archetypes by the other hand are just sad :(

Pshaw! The Ustalavic Duelist is probably my favorite Fighter archetype yet. Dodge bonuses to AC, dueling weapons get better even beyond 4 levels of weapon training, Int to damage on Vital Strikes and VS crits deal max damage, and crits cause ability damage. How is that not amazing?

A clsss based on using light srmor that still gets armor training for medium and heavy? After it gives up a feat for the dodge bonus instead of Bravery? And science of the blade allows you to, at 13th level, do something everyone has always been able to do?

That thing sucks.


Davick wrote:
agnelcow wrote:
Alexandros Satorum wrote:

This archetypes seem cool...the fighters archetypes by the other hand are just sad :(

Pshaw! The Ustalavic Duelist is probably my favorite Fighter archetype yet. Dodge bonuses to AC, dueling weapons get better even beyond 4 levels of weapon training, Int to damage on Vital Strikes and VS crits deal max damage, and crits cause ability damage. How is that not amazing?

A clsss based on using light srmor that still gets armor training for medium and heavy? After it gives up a feat for the dodge bonus instead of Bravery? And science of the blade allows you to, at 13th level, do something everyone has always been able to do?

That thing sucks.

I'll admit the 13th level ability is rather lack luster since any one can use any weapon to make disarm or trip maneuvers, but, the same is not true for dirty trick maneuvers. Dirty trick maneuvers are not called out as being 'weapon' maneuvers, like disarm, trip, and sunder are, so the bonuses you have on your weapon (enhancement, weapon training, wepaon focus etc) don't apply to dirty trick unless you have an ability that allows you to do so.

Honestly, when you take all the abilities as a whole, the Ustalavic Duelist is one of the 'less crappy' archetypes.


Tels wrote:
Davick wrote:
agnelcow wrote:
Alexandros Satorum wrote:

This archetypes seem cool...the fighters archetypes by the other hand are just sad :(

Pshaw! The Ustalavic Duelist is probably my favorite Fighter archetype yet. Dodge bonuses to AC, dueling weapons get better even beyond 4 levels of weapon training, Int to damage on Vital Strikes and VS crits deal max damage, and crits cause ability damage. How is that not amazing?

A clsss based on using light srmor that still gets armor training for medium and heavy? After it gives up a feat for the dodge bonus instead of Bravery? And science of the blade allows you to, at 13th level, do something everyone has always been able to do?

That thing sucks.

I'll admit the 13th level ability is rather lack luster since any one can use any weapon to make disarm or trip maneuvers, but, the same is not true for dirty trick maneuvers. Dirty trick maneuvers are not called out as being 'weapon' maneuvers, like disarm, trip, and sunder are, so the bonuses you have on your weapon (enhancement, weapon training, wepaon focus etc) don't apply to dirty trick unless you have an ability that allows you to do so.

Honestly, when you take all the abilities as a whole, the Ustalavic Duelist is one of the 'less crappy' archetypes.

Wich s not particularly good :/


Alexandros Satorum wrote:
Tels wrote:
Davick wrote:
agnelcow wrote:
Alexandros Satorum wrote:

This archetypes seem cool...the fighters archetypes by the other hand are just sad :(

Pshaw! The Ustalavic Duelist is probably my favorite Fighter archetype yet. Dodge bonuses to AC, dueling weapons get better even beyond 4 levels of weapon training, Int to damage on Vital Strikes and VS crits deal max damage, and crits cause ability damage. How is that not amazing?

A clsss based on using light srmor that still gets armor training for medium and heavy? After it gives up a feat for the dodge bonus instead of Bravery? And science of the blade allows you to, at 13th level, do something everyone has always been able to do?

That thing sucks.

I'll admit the 13th level ability is rather lack luster since any one can use any weapon to make disarm or trip maneuvers, but, the same is not true for dirty trick maneuvers. Dirty trick maneuvers are not called out as being 'weapon' maneuvers, like disarm, trip, and sunder are, so the bonuses you have on your weapon (enhancement, weapon training, wepaon focus etc) don't apply to dirty trick unless you have an ability that allows you to do so.

Honestly, when you take all the abilities as a whole, the Ustalavic Duelist is one of the 'less crappy' archetypes.

Wich s not particularly good :/

Maybe, the archetype is at least playable with a smart character however. I think the big problem is the fighter has some really crappy archetypes, then you've got a couple of really strong ones, and the Ustalavic Duelist falls in between, better than the trash, but nowhere near as good as something like Two-Handed Fighter or Lore Warden.

[Edit] Unfortunately, Lore Warden and Ustalavic Duelist don't stack as they both replace/modify the weapon and armor proficiencies.


I found the potential of the duelist promising but the actual archetype somewhat disappointing. There are quite a few contradictions in the class that makes me wonder if perhaps the design goal wasn't very clear?

The archetype gets proficiency with medium armor, shields, and full armor mastery, but Duelist Stance doesn't work if you're using a shield or wearing medium armor. Shield proficiency is a complete waste, while medium Armor Proficiency is handy for when you pick a Mithral Breastplates, I guess?

You'll need a very high dexterity modifier to take full advantage of Armor Mastery but the archetype offers no way to deal extra damage with light weapons, so it's yet another build that is locked into Weapon Finesse Dervish Dance or buying an Agile weapon at ~level 6. Really hope the ACG has some better dexterity combat options.

Precise Thrust strongly encourages you to use Vital Strike, but you're most likely using a Light Blade, so the extra D6 is likely going to be disappointing.

Science of the Blade, as noted, seems to have been written and/or edited by someone who was not aware of how disarm and trip maneuvers and weapons normally interact in Pathfinder.

Surgical Strike is really nice. Shame it doesn't come online until level 17.

It's a real shame that the archetype doesn't stack with Lorewarden. Both mechanically and thematically they're perfect matches.


Kudaku wrote:

I found the potential of the duelist promising but the actual archetype somewhat disappointing. There are quite a few contradictions in the class that makes me wonder if perhaps the design goal wasn't very clear?

The archetype gets proficiency with medium armor, shields, and full armor mastery, but Duelist Stance doesn't work if you're using a shield or wearing medium armor. Shield proficiency is a complete waste, while medium Armor Proficiency is handy for when you pick a Mithral Breastplates, I guess?

You'll need a very high dexterity modifier to take full advantage of Armor Mastery but the archetype offers no way to deal extra damage with light weapons, so it's yet another build that is locked into Weapon Finesse Dervish Dance or buying an Agile weapon at ~level 6. Really hope the ACG has some better dexterity combat options.

Precise Thrust strongly encourages you to use Vital Strike, but you're most likely using a Light Blade, so the extra D6 is likely going to be disappointing.

Science of the Blade, as noted, seems to have been written and/or edited by someone who was not aware of how disarm and trip maneuvers and weapons normally interact in Pathfinder.

Surgical Strike is really nice. Shame it doesn't come online until level 17.

It's a real shame that the archetype doesn't stack with Lorewarden. Both mechanically and thematically they're perfect matches.

Dervish Dance doesn't work with the Ustalavic Duelist's Weapon Training because a scimitar isn't a light blade and Dervish Dance only treats a scimitar as a one-handed piercing weapon. So the UD is forced to buy an agile weapon at 6th level if he wants to play a character 'on theme'. Of course, he could just go Str + Full Plate and disregard some of his features, but if you were doing that, why play the Duelist in the first place?


Tels wrote:
Dervish Dance doesn't work with the Ustalavic Duelist's Weapon Training because a scimitar isn't a light blade and Dervish Dance only treats a scimitar as a one-handed piercing weapon. So the UD is forced to buy an agile weapon at 6th level if he wants to play a character 'on theme'. Of course, he could just go Str + Full Plate and disregard some of his features, but if you were doing that, why play the Duelist in the first place?

Nice catch on Dervish Dance and weapon training. So... Strength or bust unless you start at ~level 6. Yeah, not crazy about this.


Kudaku wrote:
Tels wrote:
Dervish Dance doesn't work with the Ustalavic Duelist's Weapon Training because a scimitar isn't a light blade and Dervish Dance only treats a scimitar as a one-handed piercing weapon. So the UD is forced to buy an agile weapon at 6th level if he wants to play a character 'on theme'. Of course, he could just go Str + Full Plate and disregard some of his features, but if you were doing that, why play the Duelist in the first place?
Nice catch on Dervish Dance and weapon training. So... Strength or bust unless you start at ~level 6. Yeah, not crazy about this.

The thing is, 'Strength or bust' is basically how you approach all of the 'nimble warrior' types. That issue came up numerous times in the Swashbuckler playtest that the, numerically, best way to play a Swashbuckler, was to go high strength and play him like any old fighter.

The only class that pulls of Dex easily enough is the Dawnflower Dervish Bard, and only because it gets Dervish Dance for free.


Hello!!
I have a question about the Hamatulatsu Master:
Can his Alignment restiction be negated, through the "Enlightened Warrior" Race Trait?

(Alignment: A hamatulatsu master must be lawful neutral or lawful evil.)
Enlightened Warrior: You may take levels in monk even while maintaining a neutral or neutral good alignment.

Thanks in advance for the awnsers... ;)

The Exchange

SamuraiFlamenco wrote:

Hello!!

I have a question about the Hamatulatsu Master:
Can his Alignment restiction be negated, through the "Enlightened Warrior" Race Trait?

(Alignment: A hamatulatsu master must be lawful neutral or lawful evil.)
Enlightened Warrior: You may take levels in monk even while maintaining a neutral or neutral good alignment.

Thanks in advance for the awnsers... ;)

i would have to say no good alignment, it is a style based on causing pain. lots of pain in a way too sadistic for a good character to handle

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