Derek Weil |
and no, please don't list Eyes. Kind of a sore subject right now, because I might miss THREE different chances to play it locally.
But what 7-11 scenarios are "must-plays"? I understand that table variation, group composition, and such can dramatically change this, but are there a few that I should be bribing others to run for me before I hit 33 XP?
Dresden10589 |
and no, please don't list Eyes. Kind of a sore subject right now, because I might miss THREE different chances to play it locally.
But what 7-11 scenarios are "must-plays"? I understand that table variation, group composition, and such can dramatically change this, but are there a few that I should be bribing others to run for me before I hit 33 XP?
Hall of Drunken Heroes
Red HarvestShadows Fall Over Absalom
I had fantastic GMs for each of these, and they were all amazing fun.
Derek Weil |
Hall of Drunken Heroes
Red Harvest
Shadows Fall Over Absalom
Now that's a coincidence! My most recent games were Red Harvest and Shadows Fall, although we were so crunched for time on the latter that we had to hand-wave big portions of a couple fights. Still really awesome stories!
Rogue Eidolon |
Off the top of my head, I'd say that Red Harvest and The Harrowing are the two must-plays in that level range. Hall of Drunken Heroes and Shadows Fall on Absalom are also pretty good.
-Matt
Having played the Harrowing, I wouldn't recommend playing it as a PFS module. It's too amazing of a module experience for that. To get the full immersive experience, it will take more time than anyone usually allots for a module.
Mattastrophic |
Having played the Harrowing, I wouldn't recommend playing it as a PFS module. It's too amazing of a module experience for that. To get the full immersive experience, it will take more time than anyone usually allots for a module.
True, and that's a good warning. When I played it, I believe it lasted about five or six sessions.
-Matt
Rogue Eidolon |
Mark Seifter wrote:Having played the Harrowing, I wouldn't recommend playing it as a PFS module. It's too amazing of a module experience for that. To get the full immersive experience, it will take more time than anyone usually allots for a module.True, and that's a good warning. When I played it, I believe it lasted about five or six sessions.
-Matt
That would match my experience. I think we took four sessions, but our sessions are longer than a typical PFS slot.
I heard an excited friend from our lodge some months ago talking about how he'd heard how awesome the module was and how he would get to play it because someone was running it in a 10 hour PFS slot, and I recommended against it, since I think you lose the chance to really experience The Harrowing if you rush it like that. I've no doubt it can be done.
Muser |
Urgh, I Gm'd Shadows and the players both immediately realised the ruse and completely wrecked the opposition.
If you need to play something from that Season, pick Under the Silver Tarn. Now that's a gem.
Seconding Red Harvest, since it is an awesome scenario.
Finally, two classics that raise to the top by sheer uniqueness: King Xeros of Old Azlant and Rats of the Round Mountain part 2.
Kyrie Ebonblade |
and no, please don't list Eyes. Kind of a sore subject right now, because I might miss THREE different chances to play it locally.
But what 7-11 scenarios are "must-plays"? I understand that table variation, group composition, and such can dramatically change this, but are there a few that I should be bribing others to run for me before I hit 33 XP?
Any scenario in the 7-11 range that lets my Gunslinger Kyrie put a bullet into Torch's head for good please.
Pyrite Felsic |
Derek Weil wrote:Any scenario in the 7-11 range that lets my Gunslinger Kyrie put a bullet into Torch's head for good please.and no, please don't list Eyes. Kind of a sore subject right now, because I might miss THREE different chances to play it locally.
But what 7-11 scenarios are "must-plays"? I understand that table variation, group composition, and such can dramatically change this, but are there a few that I should be bribing others to run for me before I hit 33 XP?
Judging from
Mattastrophic |
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Any scenario in the 7-11 range that lets my Gunslinger Kyrie put a bullet into Torch's head for good please.
Hmm... I wonder what Torch ever did that made him worth killing. I thought he was the good guy, waging a campaign of accountability with a side of vengeance against the well-deserving Decemvirate.
-Matt
WalterGM RPG Superstar Season 9 Top 8 |
Jayson MF Kip |
If you don't mind modules, I think the Ruby Phoenix Tournament is pretty golden.
The older (season 0-2) scenarios don't hold up to newer combat capabilities, but the best stories I've seen have been in early ones. They were really more interested in really cool fights instead of tactically challenging ones.
Fingerprint of the Fiend
No Plunder, No Pay
Hall of Drunken Heroes
That said:
The Waking Rune is pretty much everything you'd want from a "boss fight" encounter. Bring your A game. And/or two Barbarians.
Iammars |
The older (season 0-2) scenarios don't hold up to newer combat capabilities, but the best stories I've seen have been in early ones. They were really more interested in really cool fights instead of tactically challenging ones.
My experience has been that Season 2 stuff in general still holds up. Shadows over Absalom is a little weak, but Flesh Collector, Forbidden Furnace, Wrath of the Accursed are a string of good story, good challenge scenarios. IMO, season 2 7-11's are much better than season 2 lower tiers.
Rogue Eidolon |
1 person marked this as a favorite. |
Jayson MF Kip wrote:The older (season 0-2) scenarios don't hold up to newer combat capabilities, but the best stories I've seen have been in early ones. They were really more interested in really cool fights instead of tactically challenging ones.My experience has been that Season 2 stuff in general still holds up. Shadows over Absalom is a little weak, but Flesh Collector, Forbidden Furnace, Wrath of the Accursed are a string of good story, good challenge scenarios. IMO, season 2 7-11's are much better than season 2 lower tiers.
I'm not really sure that Forbidden Furnace holds up, though it's definitely a better challenge than Shadows Fall or Mantis's Prey. However, I'll definitely agree that Wrath of the Accursed holds up. Pretty much every adventure I've seen by Matt Goodall manages to use opponents who are usually not much more statistically powerful than those in other scenarios, but they act with a nice setup and give a solid challenge.
Majuba |
1 person marked this as a favorite. |
Lissala ones are all pretty good, but here are my time allotment recommendations for them:
The entire season 4 Lissalan Arc in order.
Cultist's Kiss - min. 8 hours
Feast of Sigils - 5-6 hours
The Refuge of Time - 5-6 hours
Words of the Ancients - 6-7 hours
Waking Rune - 5-6 hours (if played tight)
Portal of the Sacred Rune is really really good.
The 4-part Echoes of the Everwar series isn't uniformly great, but each one gives it's own flavor.
I don't recommend either of the Rats.