
jjacjackson |
Obviously, it'd be great for any character to know how near death the opposition is. If the baddie is still fresh and invigorated then you may need to use some beef (higher level spell, power attack, better buff). On the flip side, if the character knows the baddie is near death, then those extra resources can be reserved for later (wizard may delay, no need for power attack, hold off on the buff, etc).
So my question is:
Is there RAW defining the PC's knowledge of how many hit points a baddie has remaining?
We have developed a chart that provides rough percentages for any observer:
100% = Full
90 - 99% = Bruised
75 - 90% = Hurt
50 - 75% = Injured
25 - 50% = Wounded
1 - 25% = Maimed
Just curious how others implement this knowledge?

Anguish |
1 person marked this as a favorite. |

I agree with William. There isn't a RAW method aside from maybe a Heal check, which you're not going to do in combat to your foes.
I basically "leak" maybe three stages of health to my players. "You've barely scratched him", "you're getting there but he's not on the brink", and "he can't take much more of this". I don't think any more granularity is a good idea.

![]() |

Officially, there you need the Status spell to know how wounded a PC or NPC/Mob is and what conditions they are suffering. However, most players freely give this info to their party OOC.
Otherwise there is no IC display of a creature's health. You are in prefect shape until you at -HP.
However, most player/GMs will offer some IC visual cues. "He is beaten-up. Can't take too many more hits." Or, "He seems currently unconcerned about the little damage he has taken."
RAW does not prevent a GM from giving a description of the events as a results of the mechanics.

![]() |
In the home games I D.M., I let a player use a standard action to make a heal check ( higher DC for assessing opponents other than standard/core race and/or distance from the target assessed ). The target is then assessed as being slightly (1/6 or less injured ), somwhat ( about 1/3 injured ), moderately ( about half ), severly ( about 1/3 hp remaining ), or critically injured ( less than 1/6 hp remaining ).