Our Pathfinder campaing using HD Led TV and UDK for maps


Pathfinder First Edition General Discussion


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We just finished Counsil Of Thieves adventure path and I wanted to share our set-up and some videos of it. We're using HD LCD TV on a table and UDK for displaying the maps.

Warning : Contains some spoilers about the Counsil Of Thieves adventure path!

Watch it here.


Hooooooly cow. How much effort, would you say, does it take to drop a map from a Pathfinder PDF into the Unreal Dev Kit and get lighting working?

I'm wondering about the possibilities of a super-sweet and easy-to-setup tabletop solution here.

-Matt

Scarab Sages

That... is pretty awesome. I use MapTools to display maps on an LCD TV on the table for all our games, but that interface looks a lot smoother.

Sczarni

This is very cool. When we sell our condo and get a house (with a basement) I intend to set-up a games room... I was thinking of using a ceiling mounted projector pointed down at the table top for basic map display - but what you've done here with the various views and 3d imaging and lighting effects is unreal!

Sovereign Court

I've looked into using UDK, however the technical time to set it up seems excessive over the typical 3d terrain objects or use of dungeon tiles, vynal mats, etc. For now, I use a projector at table top about 15% of the time, with preference for the more tactile minis and PAIZO flipmaps and other dungeon tiles and vynal wet-erase about 85% of the time.

I would love to use UDK, and noticed they just did it in the video for the final battles of the campaign. Sure, if I work on something like that for a grand finale it would be great, but I'm waiting for a company like PAIZO to craft a 3d world that is plug and play style for GMs to project a 3d world onto tabletop, without needing to know so much intensive programming to achieve similar effects, such as appears to be the case for UDK.

I first heard about UDK about 3 years ago, and even though it is free and makes for excellent eye-candy, the cost-benefit in time just isn't there yet imho.

Pax


Just dropping a map from PDF into UDK is easyish and doesn't take more than 10 mins (after some practice) but before you can do that you need to have a working 'game' (that handles the top-down camera, etc.) and some pre-made game assets (in-game torch for fog-of-war,etc). I'm considering releasing my game and assets but there are some hurdles to overcome first.
Usually I also want to make masks for only the insides of levels, add all levels of the same building on the same map (toggle visibility with a trigger),etc. and that all takes time.

If I want dynamic lighting inside a square buildings I've added invisible walls that block light on top of .pdf map.

I've been tinkering with the idea of a more packaged approach (as our GM is changing). I'm thinking about a ready-made UDK game that load up a .png map of your choise (or you can paste it from clipboard) and it handles all the rest (just loading the map and adding fog-of-war)...work in progress.

[Edit:] UDK has a steep learning curve. I had a solid background in programming, some in 3D graphics programming and nothing in 3D graphics design. It took me a few weeks to get the first version of the game up and running the way I wanted. I used UDK from the day one of our Council of Thieves campaign - every encounter, every map. And I've learned new stuff all the time. I used UDK because I wanted to challenge myself and learn something new - in that I succeeded.

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