mikav6's page

4 posts. No reviews. No lists. No wishlists.


RSS


jabberwoky wrote:
These are lovely. However, what are the red streams coming from Aroden's eyes in the second picture?

That's the spoilers part : it's something that might come up in the part 6 of the adventure path 'Twice damned prince'.

Funny thing : as the GM I hadn't read the following adventures in the path so I didn't know that the statue had a part to play in the last adventure. I destroyed the statue off-script during 'Infernal Syndrome'. But then the players fixed it with a lyre of building they found, so weirdly it all worked out.


1 person marked this as a favorite.

Statue of Aroden artwork I created for our Council of Thieves campaign. For a statue that dominates the cityscape there were not many pictures available (I only found a small one on the cover of the players guide + a confusing partial holding a shield (he should be holding a longsword and a book) on page 55 of the adventure ).

Statue of Aroden by day.

(Spoilers) Version of the statue for part 6 : the twice damned prince.

Feel free to use them.


Just dropping a map from PDF into UDK is easyish and doesn't take more than 10 mins (after some practice) but before you can do that you need to have a working 'game' (that handles the top-down camera, etc.) and some pre-made game assets (in-game torch for fog-of-war,etc). I'm considering releasing my game and assets but there are some hurdles to overcome first.
Usually I also want to make masks for only the insides of levels, add all levels of the same building on the same map (toggle visibility with a trigger),etc. and that all takes time.

If I want dynamic lighting inside a square buildings I've added invisible walls that block light on top of .pdf map.

I've been tinkering with the idea of a more packaged approach (as our GM is changing). I'm thinking about a ready-made UDK game that load up a .png map of your choise (or you can paste it from clipboard) and it handles all the rest (just loading the map and adding fog-of-war)...work in progress.

[Edit:] UDK has a steep learning curve. I had a solid background in programming, some in 3D graphics programming and nothing in 3D graphics design. It took me a few weeks to get the first version of the game up and running the way I wanted. I used UDK from the day one of our Council of Thieves campaign - every encounter, every map. And I've learned new stuff all the time. I used UDK because I wanted to challenge myself and learn something new - in that I succeeded.


1 person marked this as a favorite.

We just finished Counsil Of Thieves adventure path and I wanted to share our set-up and some videos of it. We're using HD LCD TV on a table and UDK for displaying the maps.

Warning : Contains some spoilers about the Counsil Of Thieves adventure path!

Watch it here.