Chronicle Sheet Process


Pathfinder Society

1/5

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My understanding of the rules around chronicle sheets is that at the end of a session, the GM is supposed to fill out the boxes for xp, fame and gp awarded, cross off the items not found, and then initial the various boxes next to each. The GM then gives the unsigned sheet to the players who fill out the chronicle number for the character, total in-game expenditures, total pre-game and after-game acquisitions (gold and pp) and the total pre-game and after-game gold acquired through sale of extraneous gear. After that, the GM then signs the chronicle sheet ensuring that the total remaining gold and pp are added up correctly after the expenditures, acquisitions and sales. The chronicle number may then be inserted on the ITS next to the particular purchases/sales that the character made under that chronicle sheet.

Is this essentially correct as per RAW?

As a player, I find that this process is generally difficult to adhere to as there is a fair bit of table variation concerning how the chronicle sheets are handled by GMs. Many GMs just fill out the xp, fame and gp awarded boxes, cross off the items not found, and then initial, sign and date the sheet before giving the sheet to the player. This is especially prevalent in on-line PFS play, but I understand that it happens in face-to-face venues as well. At that point, my read of the rules is that the player cannot add any items bought or sold to the ITS against that chronicle sheet because the GM has already signed the chronicle sheet before the character had a chance to log total expenditures on the chronicle sheet. The player would have to wait for the next session and make pre-game purchases to get the desired gear. However, if the GM once again just fills out the chronicle sheet and signs it before the player can add the total expenditures, then once again the player cannot log these items against the chronicle sheet. Following the rules (at least as I understand them), such a situation could prevent a character from ever acquiring items.

It has been my experience that when the GMs fill out, sign and send the chronicle sheet before the player adds the total expenditures for the character, the players simply fill in the total expenditures after the fact and the GM never sees what the players put on the chronicle.

Are such characters illegal for play in PFS?

I personally think that the process should permit players to consider purchases in between scenarios and then permit them to log the expenditures against the last chronicle the character received. The character is then ready to go for the next session with no at-the-table time sink before and after the game. This is already how a majority of on-line sessions are run, and from I have seen on the boards, how quite a number of in-person sessions are run. For players who play intermittently, this also permits them to get their characters into next-game-ready shape and them shelve them for play much later without having to revisit the technicalities of what they want to buy.

As for the possibility of cheating, rules don't stop cheating by those who will cheat anyways. People who would cheat on chronicle sheets are already cheating and getting away with it. Audits find mistakes, not cheaters (or at least not proficient cheaters).

As for character audits, whether an item purchased between sessions is logged against the last chronicle sheet or the next one is irrelevant because the gold and pp available for the expenses are still based on the last chronicle sheet. What matters in an audit is whether the total gold and pp spent are less than or the same as total gold and pp acquired, and whether any single large expenditure does not exceed the gold and pp limits for the character at that stage of development.

Dark Archive

I think you are spot on, both in terms of what the rules are as written, and how the situation usually plays out in reality.

5/5 5/55/55/5

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All of these chronicle sheets are perfect...<--- ONLY way to spot a cheater.

1/5

BigNorseWolf wrote:
All of these chronicle sheets are perfect...<--- ONLY way to spot a cheater.

I am not sure what you mean by a "perfect chronicle sheet".

Many players like to account for every last copper piece and have the chronicle sheets consistently reflect this. That is just a sign of being compulsive.

Grand Lodge 5/5

I'm really unsure what you want to happen by posting this?

These characters are not illegal.

If at some point a GM audits you because things seem strange, and you have purchases beyond your means, the GM may deny your character and advise you to correct it. In extreme cases the GM may get the local Venture Officers involved.

A lot of games are rushed at chronicle time and the GM is going to fill out his entire part and then expect you to do the math. We are not the cheater police and unless I have a reason to suspect you cheating, I'm going to take your word for what things cost and what you spent.

Since at least Season 5 you have been able to shop between scenarios, as long as you record it on your ITS, then you write a note on the next chronicle, "bought stuff see ITS" and then a gold value. There hasn't been a need for a GM to initial purchases in a long time, and I typically don't unless someone asks for it specifically.

The Exchange 5/5

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My personal style is at the end of the game I collect everyone's previous Chronicle sheet. I then fill out their new Chronicle with the values from their previous Chronicle, totaling out their XP, PP and Gold. If they spent money before or during the game then I document it for them, in ink. If anyone hands me a previous Chronicle sheet with missing information they don't get a new Chronicle until the bookkeeping is caught up. A number of times people have handed me nearly blank Chronicle sheets and explained that they track everything on their character sheet. It is understandable, since in a home campaign this is often how it works but you have to train that out of people in PFS.

Edit: I warn players at the beginning of the game that I'll need their previous Chronicle sheet at the end of the game, and if their bookkeeping isn't caught up they can work on it during the game. This is often followed by deer-in-the-headlights expressions.

I think many GMs just hand out signed, blank Chronicle sheets because the end of the game is always rushed. Players say they don't want to be forced to decide on their purchases at the table. Fine, that's what the ITS is for. Fill it out at your leisure and show the GM at your next game.

1/5

Viskous and Doug Miles,

Your approaches are reasonable and by them it seems that functionally, at least, adding a character's expenditure totals to an already signed chronicle sheet isn't going to make the character illegal just because the rules weren't followed to the letter.

One question that I still have is whether the player can add the post game purchase total to the last chronicle sheet received rather than waiting to add it to the next chronicle sheet. The math works out the same and for players that play sporadically, it is easier to ensure that the character's chronicles are up to date expenditure-wise soon after the last game than at the next game.

The Exchange 5/5

If your GM hands you a signed Chronicle with the pertinent fields left open, have at it. No one is going to burn you at the stake for doing what 98% of the campaign already does.

Grand Lodge 5/5

Doug's process seems a little overkill to me, though I wouldn't mind if a GM asked for this.

I've had a VL have us add purchases to prior chronicle sheet, even though it was fully filled out.

1/5

Ok thanks Viskous and Doug Miles.

5/5

I should do it as Doug does, as it makes players keep their paperwork up to date. I usually do not, simply because there is usually way too little time left at the end of one game before mustering begins for the next one. Players will only occasionally have decided ahead of time on what they want to purchase, and delaying (or missing) a meal because of the indecision that will naturally occur strikes me as senseless, and in many cases hazardous to your health.

In a home game, or at those rare cons where slots are spaced 6 hours apart, GMs should make the effort.

@Pink Dragon - what Doug said. Don't be troubled by this not conforming to the strict letter of the Guide, rushing the purchasing process for your character only leads to frustration. Relax, have fun, and just make sure you are ready for the next adventure. (And be sure your numbers are correct!)

Shadow Lodge 3/5

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This should really be addressed in a future version of the guide to accommodate a more reasonable way to track/audit sheets for both players and GMs.

Pink Dragon has hit the issue on the nose here. What's the point in the guide telling you to do one thing when in practice it doesn't really work?

The only reason not to do so is if we want to adopt the mindset that it's better read the rules and follow it as best you can, rather than it's better to change the rule so we can better follow it.

1/5

Avatar-1 wrote:

This should really be addressed in a future version of the guide to accommodate a more reasonable way to track/audit sheets for both players and GMs.

Pink Dragon has hit the issue on the nose here. What's the point in the guide telling you to do one thing when in practice it doesn't really work?

The only reason not to do so is if we want to adopt the mindset that it's better read the rules and follow it as best you can, rather than it's better to change the rule so we can better follow it.

My view as well. Although I am happy to ignore RAW for the sake of sensibility.

5/5 5/55/55/5

Pink Dragon wrote:
BigNorseWolf wrote:
All of these chronicle sheets are perfect...<--- ONLY way to spot a cheater.
I am not sure what you mean by a "perfect chronicle sheet".

Everything's filled in, no math errors, no pencil marks, no items written down without any prices on them, no bents, tears, drink stains etc. (this is said somewhat jokingly. I know mine are a mess)

The Exchange 1/5

I half fill out the sheet. They put in their personals. I fill in my basics.. They do profession roles, purchases etc then hand it back to me. I then initial and do the rig-a-role of signing the final changes, as I input them live into my compy.

Grand Lodge 5/5

Doug,

I know it means more work for the GM (me), but I really like your method of filling out the Chronicle for the player to ensure it is correct. I will have to try this when the venue isn't kicking my table out. I'm usually good about running short or on time so this is something my players can look forward to. Thanks.

Liberty's Edge 2/5 *

I try to fill in all the gm stuff at the bottom before the game.

I also when i run games always print out my Chronicle Sheets on blue paper. Its just something i did by accident in my first game, so ive carried on the legacy.

As we now have a between tier gold issue I fill out all the people in tier first one by one, then the between tier in that order.

The Exchange 5/5

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Sorry, I would have to ask to be excused from the table...

I would rather have another half hour of game time than wait for the judge call the game early to do the math and update 6 chronicle sheets,... and if there are any problems? that half hour could easily expand into longer, cutting into my next game.

As to the players doing the updating at the table while the game is going on? I have problems enough with players who pay little or no attention to the game as it is... I am not even going to try to guess how up to date the accounting is for the kid who shows up at the table and realizes he hasn't even leveled his PC yet....having to wait while the judge double checks his math... please let me sit this one out. I only have a few scenarios left that I can play, and I would rather spend that time playing the game than waiting on paperwork (esp. someone else's paperwork).

and this is realizing that my chronicles are up to date (as I hurry to double check...).

4/5 ****

nosig wrote:
Sorry, I would have to ask to be excused from the table...

I'm slightly unclear, and hopefully you don't read anything extra into my question,

but are you saying you consider the official process as outlined in the OP guide so horrible/stressful that you are only willing to play with GMs that do not follow the rules? (98%)

5/5 5/55/55/5

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Pirate Rob wrote:
nosig wrote:
Sorry, I would have to ask to be excused from the table...

I'm slightly unclear, and hopefully you don't read anything extra into my question,

but are you saying you consider the official process as outlined in the OP guide so horrible/stressful that you are only willing to play with GMs that do not follow the rules? (98%)

He's saying that they're so rarely followed that making them followed to the letter before play eats up too much time.

3/5

Pirate Rob wrote:
nosig wrote:
Sorry, I would have to ask to be excused from the table...

I'm slightly unclear, and hopefully you don't read anything extra into my question,

but are you saying you consider the official process as outlined in the OP guide so horrible/stressful that you are only willing to play with GMs that do not follow the rules? (98%)

I wouldn't characterize it as horrible or stressful. Pedantic and unnecessary maybe since the way that everyone does it works perfectly adequately and does not waste a bunch of everyone's time. So I'm likely with noisg on this one.

The Exchange 5/5

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Saint Caleth wrote:
Pirate Rob wrote:
nosig wrote:
Sorry, I would have to ask to be excused from the table...

I'm slightly unclear, and hopefully you don't read anything extra into my question,

but are you saying you consider the official process as outlined in the OP guide so horrible/stressful that you are only willing to play with GMs that do not follow the rules? (98%)

I wouldn't characterize it as horrible or stressful. Pedantic and unnecessary maybe since the way that everyone does it works perfectly adequately and does not waste a bunch of everyone's time. So I'm likely with noisg on this one.

Saint Caleth and BNW got it.

I am not stressed by the procedure, just not wanting to burn game time for it... As outlined above by Mr. Miles "... at the end of the game I collect everyone's previous Chronicle sheet. I then fill out their new Chronicle with the values from their previous Chronicle, totaling out their XP, PP and Gold. If they spent money before or during the game then I document it for them, in ink. If anyone hands me a previous Chronicle sheet with missing information they don't get a new Chronicle until the bookkeeping is caught up...."

this would seem to require the following:
"... at the end of the game I collect everyone's previous Chronicle sheet...." You need to wait while 5 other people pull their last Chronicle sheets and hand them to me. Last time I ran a game, one of the players pulled his PC and his last two Chronicles out of his wallet. Really. Folded up and put in his wallet in his pocket. They had been there sense the last time he played a week before... his is a special case, but I can see this being the first of several problems. And heck, I don't want to even consider what happens when I give the wrong chronicle back to two different players and in thier hurry they put them away. We'll need a tread on the board to connect people who have other players paperwork... I can see it now. "Looking for John Smith who played 7-14 "Whips and Midgets" at Gencon this year - I have your Chronicle #14 for Torg the Distroyer, and you have my #10 for Bob the Bashful..."

" ...I then fill out their new Chronicle with the values from their previous Chronicle,..." I need to ask you to wait while I match 6 old sheets of paper with 6 new sheets, read the hand writing of 6 individual gamers to see what the last totals were (and making the expected mistakes - have you tried to read 6 different games handwriting?)- at least 4 total numbers for each sheet. That would be 24 numbers over 6 sheets of paper I have to keep strait...

"... totaling out their XP, PP and Gold." I am assumeing that I will need to total Fame also - realizing that some chronicles flip the Fame and PP boxes. Now I have the fun part - "Torg the Distroyer - is this 1,786gp or 1,265 gp?" - reply "I don't know, my last judge wrote it and I can't read his writing... hand it here, I'll figure it out".

"... If they spent money before or during the game then I document it for them, in ink. ..." this require either tracking the expenditures of each PC during play, or asking the player what he spent during the game. Last game I played I had 2 PCs named Talon and Ta'len... that was fun... everytime I said one name the other PC replied. 3 games back I had 3 of 5 players named Jason... and I am not even going to mention the friend of mine named Bard...

"...If anyone hands me a previous Chronicle sheet with missing information they don't get a new Chronicle until the bookkeeping is caught up..." and I am expected to keep everyone else waits while the bookkeeping is done up?

SO, I'll just ask to be excused from this table please. Perhaps you can use the time savings from having one less player the judge needs to do paperwork to get in a few minutes more of the fun stuff - you know, the gaming. I'll move over to the table where the judge uses those minutes to provide a little more story/plot/Role Play or heck even a little more Roll Play.

4/5 *

I think there'a bit of a balance here - I only sign completed Chronicle sheets now, since those are the rules. If people want to buy things, they can "buy" them on their ITS and add it to the Chronicle at the start - almost everyone goes shopping after the V-C briefing anyway, so this doesn't eat game time so much as get people prepared beforehand.

With my regular groups, I have a sense of who does the paperwork and who doesn't, so I know where to focus my attention. At a Con, I make sure everything is filled out, since those player's won't have the option of going away, doing the math, and coming back for the signature.

Is this process unnecessary? For most people it's more than is required, but for some players it's the only way they actually get their act together. We have several players in our group who just can't keep their paperwork straight, to the extent that they have no idea if they have enough gold or prestige for a raise dead. That is the end result of just letting everyone fill out the details themselves - some GM gets stuck with a huge mess.

It's the nature of an inclusive campaign to have rules for the folks who just can't do it without help.

Grand Lodge 5/5

nosig wrote:
SO, I'll just ask to be excused from this table please. Perhaps you can use the time savings from having one less player the judge needs to do paperwork to get in a few minutes more of the fun stuff - you know, the gaming. I'll move over to the table where the judge uses those minutes to provide a little more story/plot/Role Play or heck even a little more Roll Play.

You are more than welcome to have your own opinions, but holy moly do I think that opinion is ridiculous.

You seem to be making broad accusations here that you somehow think Doug or any GM who would try their best to follow the rules in a similar manner arent worth playing under because you wont have as much fun under their table. Or that they will somehow hurry the game along, so they have more time for the bookkeeping aspect of it.

I cant sto you from feeling this way, and I wouldnt stop you from leaving the table if you wanted, but wow.

The Exchange 5/5

Seth Gipson wrote:
nosig wrote:
SO, I'll just ask to be excused from this table please. Perhaps you can use the time savings from having one less player the judge needs to do paperwork to get in a few minutes more of the fun stuff - you know, the gaming. I'll move over to the table where the judge uses those minutes to provide a little more story/plot/Role Play or heck even a little more Roll Play.

You are more than welcome to have your own opinions, but holy moly do I think that opinion is ridiculous.

You seem to be making broad accusations here that you somehow think Doug or any GM who would try their best to follow the rules in a similar manner arent worth playing under because you wont have as much fun under their table. Or that they will somehow hurry the game along, so they have more time for the bookkeeping aspect of it.

I cant sto you from feeling this way, and I wouldnt stop you from leaving the table if you wanted, but wow.

I am sure that Doug would do a great job of running the game, and it would be fun, I just would rather have 4 hours of fun than 3.5 hours of fun and a half hour of waiting for him to do paperwork for 5 other players.

I don't want to give up that half hour of game time, it is very precious to me. Esp. true for paperwork can be done away from the table... like happens at the majority of the PFS tables.

It's like drawing maps. I realize when I sit down at the table that the judge has spent time drawing the map, and that will be time that I don't have to sit and wait for it to be done... even though sometimes a bit of the mystery is lost because I know that there is a room behind that door, or I know the size of the room before my PC get's around the corner... and I thank him for saving that time for us to game.

Grand Lodge 5/5

nosig wrote:
Seth Gipson wrote:
nosig wrote:
SO, I'll just ask to be excused from this table please. Perhaps you can use the time savings from having one less player the judge needs to do paperwork to get in a few minutes more of the fun stuff - you know, the gaming. I'll move over to the table where the judge uses those minutes to provide a little more story/plot/Role Play or heck even a little more Roll Play.

You are more than welcome to have your own opinions, but holy moly do I think that opinion is ridiculous.

You seem to be making broad accusations here that you somehow think Doug or any GM who would try their best to follow the rules in a similar manner arent worth playing under because you wont have as much fun under their table. Or that they will somehow hurry the game along, so they have more time for the bookkeeping aspect of it.

I cant sto you from feeling this way, and I wouldnt stop you from leaving the table if you wanted, but wow.

I am sure that Doug would do a great job of running the game, and it would be fun, I just would rather have 4 hours of fun than 3.5 hours of fun and a half hour of waiting for him to do paperwork for 5 other players.

But you are assuming that the game will be done in 3.5 hours because he is trying to make time to do the paperwork how he wants to. Perhaps the scenario is just short. Perhaps the party bypassed an encounter or two with solid tactics or Diplomacy? There are all kinds of things can influence the amount of time it takes to complete a scenario.

Stating you simply would prefer to have X hours of fun so you cant sit at GM Y's table is insulting not just to the particular GM, but to GMs in general.

Liberty's Edge 5/5

Every game I've been at, the GM has handed out pre-signed character sheets with the XP, gold, etc., already filled out, but not the accounting.

That is, except for the games I'm GMing. For FtF games, I've done the full thing where I fill out the GM stuff but don't sign it, give it to the players, let them fill out the rest, then they give it to me and I sign it, then I give it back. In practice, this ends up taking about 20 minutes at the end of the game, and it is a bit of gratuitous and annoying extra paperwork that leaves players wondering why the hell I'm messing with this PFS nonsense instead of running games. (Some of them might actually use their characters with other GMs at some point, so I do it all. The people who will only play with me as GM have a point.) So, I'm not sure it's worth doing everything that I do (and I don't do as much as what Doug described above.)

In PbP games, I do something much closer to what Doug does. I ask the players to give me in a forum post (or private message) what they would write in all the boxes (e.g. previous experience, previous gold, etc.). I then fill out everything and do the math for them, and send them a fully complete signed Chronicle. In PbP games, there isn't the same time pressure; if you get them the sheet within a day, you're doing fine. I don't always fully audit previous chronicles, though, so I'm not as anal as Doug. (Sometimes I go there to find the numbers I need; players, being human, are terrible at following instructions and often don't give me everything I've asked for so that I can fill out the sheet.)

Grand Lodge 4/5

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Seth Gipson wrote:
nosig wrote:
Seth Gipson wrote:
nosig wrote:
SO, I'll just ask to be excused from this table please. Perhaps you can use the time savings from having one less player the judge needs to do paperwork to get in a few minutes more of the fun stuff - you know, the gaming. I'll move over to the table where the judge uses those minutes to provide a little more story/plot/Role Play or heck even a little more Roll Play.

You are more than welcome to have your own opinions, but holy moly do I think that opinion is ridiculous.

You seem to be making broad accusations here that you somehow think Doug or any GM who would try their best to follow the rules in a similar manner arent worth playing under because you wont have as much fun under their table. Or that they will somehow hurry the game along, so they have more time for the bookkeeping aspect of it.

I cant sto you from feeling this way, and I wouldnt stop you from leaving the table if you wanted, but wow.

I am sure that Doug would do a great job of running the game, and it would be fun, I just would rather have 4 hours of fun than 3.5 hours of fun and a half hour of waiting for him to do paperwork for 5 other players.

But you are assuming that the game will be done in 3.5 hours because he is trying to make time to do the paperwork how he wants to. Perhaps the scenario is just short. Perhaps the party bypassed an encounter or two with solid tactics or Diplomacy? There are all kinds of things can influence the amount of time it takes to complete a scenario.

Stating you simply would prefer to have X hours of fun so you cant sit at GM Y's table is insulting not just to the particular GM, but to GMs in general.

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

Liberty's Edge 2/5 *

Rknop: Huh? How do they fill out the gold before game if you may not find everything in game for max gold? Or are all your gms just giving out full gold because its too difficult to calculate how much gold wasnt found?

Ive no problem with doing the paperwork at the end of the game. I use that time to explain boons and if someone asks how a fight could of gone, or what X monster was Ill explain it then.

I think some of us have fallen into the con cycle of a hard 4 hour slot (or less) assigned for a game. It essentially means that perhaps 20 minutes of that 4 hours is tied up in paperwork or there is a blind rush to sign and work out numbers in the last 5 minutes. It is not something which excites me about con gaming but it is what it is.

Im not saying Nosigs view is this either, but Im thinking that Convention play in generaly has modified some gm/players views on the subject and what they actually do to get finished on time.

5/5 5/55/55/5

Well, you lose time at the beginning waiting for everyone to show up, especially if you risk teetering onto 2 tables and someone doesn't know if they're playing or dming, so if thats 20 minutes at the start and if you add 30 minutes at the end its starting to creep down to 3.1 hours... yeah thats a lot of missed rp.

Mathew Pittard wrote:
How do they fill out the gold before game if you may not find everything in game for max gold? Or are all your gms just giving out full gold because its too difficult to calculate how much gold wasnt found?

You get the gold no matter how you "win" the encounter, so its not usually an issue. Most scenarios are more or less on track so the chances of missing anything are pretty low unless there's a semi superfluous room AND the pathfinders need to leave the scene quickly (otherwise i simply assume they pathfinder the place on the way out)

Grand Lodge 5/5

kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.


Seth Gipson wrote:
kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

How is the GM going to "use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario)", while still reserving 20-30 minutes of that allotted time for paperwork?

Compared to another GM who doesn't reserve those 20-30 minutes and thus has more time to work with?

3/5

Seth Gipson wrote:
If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

They are not in that position becuase it is something they have stated that they are trying to avoid. I didn't read anything into it about them asuming that play would go a certain way. They are just pointing out that the several minutes per player has to come from somewhere, not to mention the time that players might have to spend getting their papers in order to the DM's satisfaction as Doug stated that he requires (which is more likely to come at the expense of paying attention in-game). They just don't want to risk that adversely affecting their single chance to play any given module.

I agree with them that it is a risk, especially when playing in a tightly scheduled slot like at most large events, which is probably where you are most likely to meet a DM who is a stickler for the chronicle filling out process.

The Exchange 5/5

Seth Gipson wrote:
kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

No.

I was saying that 4.0 hours "with Doug/other GM" gaming is better than 3.5 hours "Doug/other GM" and 0.5 hours (or longer if there is an issue) of paperwork.

Add to this that 4.0 hours of gaming with 6 other people is better than 4.0 hours of watching several players multi-task while they try to play the game and do paperwork.

Which would be more fun,
a) 4.0 hours of gaming (with all the "normal" distractions that might occur)?
or
b) 4.0 hour of gaming while the rest of the players do thier taxes?

I pick "a".

Grand Lodge 5/5

thejeff wrote:
Seth Gipson wrote:
kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

How is the GM going to "use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario)", while still reserving 20-30 minutes of that allotted time for paperwork?

Compared to another GM who doesn't reserve those 20-30 minutes and thus has more time to work with?

Lots of scenarios can take less than the full 4 hours to be able to complete, even with a GM that isnt rushing the party along, and a party who isnt hurrying.

Grand Lodge 5/5

nosig wrote:
Seth Gipson wrote:
kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

No.

I was saying that 4.0 hours "with Doug/other GM" gaming is better than 3.5 hours "Doug/other GM" and 0.5 hours (or longer if there is an issue) of paperwork.

Add to this that 4.0 hours of gaming with 6 other people is better than 4.0 hours of watching several players multi-task while they try to play the game and do paperwork.

Which would be more fun,
a) 4.0 hours of gaming (with all the "normal" distractions that might occur)?
or
b) 4.0 hour of gaming while the rest of the players do thier taxes?

I pick "a".

Pick whatever you want, its your choice. Im not trying to dissuade you.

I just think you are extremely overestimating the amount of time it will take to fill out one of those sheets (either by the GM at the end, or by the player to make sure the last one is complete when he asks for it), and because of that overestimation, are declaring you will do what sounds to me like making a big deal about it* by leaving over something like this.

*Implying that leaving the table is a big deal, not that you would cause a big scene by doing so.

The Exchange 5/5

I am often able to turn a 3 hour scenario into a 5 hour session of intensely fun RP... as are many of the people who game with me (and Doug's stars would lead me to beleave he can too. that is sort of my point... I want to spend that time playing with him...). If the choice were:
1) 3.5 hours of gaming and 0.5 hours of nothing
or
2) 3.5 hours of gaming and 0.5 hours of paperwork

I would take #2 everytime.

Heck, if the choice were 4.0 hours of PFS paperwork with 6 other gamers and 4.0 hours of extra sleep, I'm taking the paperwork (having done this at a lot of CONs I know this to be true of me. I spend a hour sometimes in the parking lot of a shop, at 12:15 am talking when I should be driving home to sleep 'cause I go to work at 7...).

But it isn't that choice. It's

1) 3.5 hours of gaming and 0.5 hours of paperwork with a great group of friends
or
2) 4.0 hours of gaming with a great group of friends...

Gaming wins.

Gaming wins because I can do the paperwork at home (or in at lunch with friends while talking about game stuff), when I draw my maps, when I write my scenario briefings, when I can take the time to double check everything and make sure it is right. I do HOURS of work to be sure that I have every minute I can squeeze out of it at the table playing with great people just like Doug. Playing. Let's do the paperwork at the pub over a beer or something... not at the game table.

The Exchange 5/5

"*Implying that leaving the table is a big deal, not that you would cause a big scene by doing so."

agreed. No scene. If I feel I have to leave, I'll just pull my phone and flip it open - say ... "what? ....when?...*&%$#!..." Close phone and say: "Sorry guys - got to go." Pick my stuff up and leave, go to the organizer and say I had to drop that table, can he drop someone in to replace me? After the game I'll try to get back to explain to the judge reason for leaving and apologize and offer cold water bottle or something (or maybe a beer after the CON).

I only have 8 scenarios left that I can play (2 more out at the end of the month! wo-ho!). Each of those is very special to me. That is 8x4 = 32 gaming hours. Each hour of that I plan to spend at a table, playing with friends - in the story, in the world, and in character. Half an hour of each of those is 4 hours .... so I figure it as one of the scenarios I have left. That is time I want to spend playing with friends, not doing paperwork with friends (which I can do anyway, just not at the gaming table).

Grand Lodge 4/5

Seth Gipson wrote:
thejeff wrote:
Seth Gipson wrote:
kinevon wrote:

Seth, what he is saying is that he would rather play the game, with the full alloted time, rather than have to worry that a GM is either going to be rushing the party through encounters to finish early, or have to call the game before the end, because he needs that last 20-30 minutes to do paperwork, rather than letting the game play at its own pace.

Would you rather play, say, The Blakros Matrimony in 3.5 hours, with a GM who is also making some of the players' play in a distracted fashion while they try to finish up his required paperwork before the end of the game, or have a full 4 hours time to RP that scenario, with all the players fully involved?

As with nosig, I would probably go looking for a table focused on playing the scenario, rather than focused on post-game paperwork during the game.

And what I am saying is that both he and now you are just assuming that the GM is going to intentionally do that. You should not be assuming that. You should assume the GM is going to give you a good experience with the game, and use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario).

If either of you had played with Doug/other GM who says they are going to do the paperwork that way, that would be one thing, but from the way your posts are worded, you arent in that position. You are making assumptions about the play experience at a table you havent sat at.

How is the GM going to "use as much time as necessary to do it (though still trying to get done within the time alloted to the scenario)", while still reserving 20-30 minutes of that allotted time for paperwork?

Compared to another GM who doesn't reserve those 20-30 minutes and thus has more time to work with?
Lots of scenarios can take less than the full 4 hours to be able to complete, even with a GM that isnt rushing the party along, and a party who isnt hurrying.

And, equally, lots of scenarios can take more than the full 4 hours to be able to complete, even with a GM who is rushing the party along, and a party that is hurrying.

Please don't make blanket statements that aren't really blanketing.

Sure, some scenarios can run short. Some secenarios, even, sometimes, the same scenarios, can run long.

Get a group who aren't heavy into role play? 3-01: The Frostfur Captives might run in two hours or less. Another group, heavy into RP, and the same scenario can run to 5 or 6 hours, easily.

Last Sunday, the table next to us, playing Severing Ties, finished early. Because they got a TPK with a bunch of unlucky Fort saves.

Our table, running Among the Dead, ran close to the 5 hour time limit, including the fast-version paperwork, despite having a synergistic team.

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