Help with a Chaotic Paladin variant


Homebrew and House Rules


So, my group is running a game with no real DM (we take turns basically every other session) in which I am playing a Chaotic Neutral paladin variant. Yes, Chaotic Neutral, not Chaotic Good. We have made the obvious adjustments so far, like smite law and so on. We have also manged out a "code" which is at least as restrictive as a normal LG paladins code.

My question is, as we just hit level two last session, what does the community think would be a decent way to go about replacing lay on hands, as that seems a bit odd. My first thought was to have it damage everything as a direct infusion of chaotic energies, but what about the mercies. We haven't really gone over this with the group yet, as things have come up, so I would like some suggestions.

Oh and the destructive strike ability of the anarchs from dragon #310 (311?) is out, as we already have home-ruled that you can anything that isn't mostly homogenous.

some advice for the later abilities like the fearlessness aura would also be great, as we haven't really discussed that, and were focused on helping our newer players with character creation.

P.S. for anyone wondering, the established code is somewhat silly as it is nearly lawful by adhering to it, but is as follows: Always lie, Never uphold an oath, Never formally join a real organization, Don't think things through, Open doors with your face, Be random.
upholding this code nearly got the entire party killed twice, solved one puzzle on accident, and got an NPC guide deafened.


Pretty much the answer this is already in game, at least in the form of an archetype you can use as a template - Empyreal Knight.

Take the archetype and convert to Chaos based (Protean?).

In essence, convert all the material there to reflect the Protean resistances, etc.

For Divine Bond, use the Simple Template: Entropic (CR +0 or +1) instead of the Celestial template.

Should be able to call it a day.

Edit: Also check out Chaotic Neutral @ easydamus. He has a hierarchy of sins and "commandments". Neat stuff.


Ah-ha, had missed that archetype somehow, thank you very much. We will probably use the celestial heart ability to replace the mercies, though the sacred bond will probably be weapon anyway, and the summons replacing LoH seem a bit weird for the character. though i suppose some refluffing would fix that. Anyway, thank you very much for your help.

The Exchange

I wrote a generic paladin archtype to fit any alignment. I call it divine champion as it can be tailored to any god. Trades out detect evil and the ability to count as a good weapon for freedom from the usual paladin codes and a modified smite. The smite works on any foe regardless of alignment but doesn't get the extra bonus vs undead outsides and dragons. I still need to get around to convincing my GM to allow it for my next character


You can always use the 2E FANTRA (CN "paladin") conversion my friends and I did.

Plethora of Paladins - "Fantra". Can take a look at the other conversion too.


I would suggest allowing a chaotic neutral paladin variant be like a chaotic neutral priest, in that they should be allowed to choose whether they channel negative or positive energy.

There's a bunch of anti-paladin abilities that might be able to be repurposed.

I kind of like the idea of a champion of chaos. Makes me think of the Elric of Melnibone novels - I'm sure that there were Melniboneans who were Chaos Champions.

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