The Game Design Round table with Ryan Dancey.


Pathfinder Online

Goblin Squad Member

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Did not see this posted yet, date of the interview is April 1st 2014.

Ryan talks Pathfinder, RPG's and PFO(from 39 minute mark).

Interview of more then an hour.

Have not listened to all of it yet, probably not much new for long-time lurkers but still interesting.

Goblin Squad Member

Tyncale wrote:

Did not see this posted yet, date of the interview is April 1st 2014.

Ryan talks Pathfinder, RPG's and PFO(from 39 minute mark).

Interview of more then an hour.

Have not listened to all of it yet, probably not much new for long-time lurkers but still interesting.

Thanks for posting this link.

Goblin Squad Member

Okay, just finished and there's some good stuff regarding the reasons behind certain decisions. I'd suggest taking the time to listen to it.

Goblin Squad Member

Listened to the whole thing; the fact that Mr. Dancey mentioned they still might have pvp-free zones around npc starter towns shows that nothing is written in stone.

Goblin Squad Member

Sepherum wrote:
Listened to the whole thing; the fact that Mr. Dancey mentioned they still might have pvp-free zones around npc starter towns shows that nothing is written in stone.

Yeah, that's still TBD which is a good thing. Not a lot should be set in stone going into an Alpha state.

Goblin Squad Member

What was a great listen! I'm quite glad Ryan Dancey is the voice of this project, he is very well-spoken.

Goblin Squad Member

I finally had a chance to finish listening to the whole thing. I don't see the benefit in having all of one role shift to one settlement, within a kingdom.

Settlements should have a diversity of roles. By having settlements choose just one role to reach the heights of training not only creates interdependency, it also creates individual weakness.

Goblinworks Executive Founder

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Bluddwolf wrote:

I finally had a chance to finish listening to the whole thing. I don't see the benefit in having all of one role shift to one settlement, within a kingdom.

Settlements should have a diversity of roles. By having settlements choose just one role to reach the heights of training not only creates interdependency, it also creates individual weakness.

Interdependecy and weakness are the reasons to require settlements to specialize in order to excel at one thing.

Goblin Squad Member

I listened to it last night, thanks for sharing the link. Ryan has a very distinctive speaking style, I can almost imagine him speaking and gesturing.

I learned a lot, and this conversations is VERY useful for new people who don't know about the TSR/WOTC transition, D&D editions, and d20 license among other things. Good summary of the state of RPGs from 1990s to the present.

Goblin Squad Member

@ Bluddwolf.

It does foster cooperation though. Also good for Trade and Traffic. Else you get a hundred small islands, all being semi-independent, without much need to trade with(knowledge in this case) or travel between other settlements in the Kingdom.

It is the same with resources: they are localized too, specific to certain regions, in order to create complexity in the whole process of gathering, crafting and trading, leading to both cooperation, and competition.

They need to make players leave the safety of their island/settlement, that should make a bandit happy. :)

Goblin Squad Member

Bluddwolf wrote:

I finally had a chance to finish listening to the whole thing. I don't see the benefit in having all of one role shift to one settlement, within a kingdom.

Settlements should have a diversity of roles. By having settlements choose just one role to reach the heights of training not only creates interdependency, it also creates individual weakness.

I believe Ryan was simplifying the scenario to provide the underlying idea of the goal of 'meaningful choices'. I find it hard to imagine that each settlement will only have ONE key role.

That was my take from it, any way.

Goblin Squad Member

Bluddwolf wrote:

I finally had a chance to finish listening to the whole thing. I don't see the benefit in having all of one role shift to one settlement, within a kingdom.

Settlements should have a diversity of roles. By having settlements choose just one role to reach the heights of training not only creates interdependency, it also creates individual weakness.

There are several things about that I am still having trouble with. It seems counter to the open leveling system. If I am primarily a Fighter then I go to a Fighter settlement. But If I am Fighter/aristocrat then my options are even narrower. If I am working on a Fighter/Cleric/Aristocrat where do I go? Now my alt is an Evocationist/gatherer who needs the highest training in Evocation. So now I have to find a kingdom that caters to both!

We still don't know exactly how training between settlements in a kingdom works. Make it restrictive and players are going to be stuck with choices they didn't want. Make it open and the independent CC is at a huge disadvantage.

All in all, I still don't see how this part of the game design works.

Goblin Squad Member

I haven't had a chance to listen to the podcast yet, so this is just responding to the other posters.

My hope is that you'll be able to use Training Facilities in any Settlement in your Player Nation. I would really, really like Phaeros to be a University Town of sorts providing high level training for the rest of the Nation, while foregoing some other structures that might benefit its defense, for example. Ryan has stated elsewhere that some Abilities will check whether your Nation has a particular structure to support it, so there's already some precedent.

Goblin Squad Member

Nihimon wrote:
Ryan has stated elsewhere that some Abilities will check whether your Nation has a particular structure to support it, so there's already some precedent.

Listening to the podcast, I think I may have read too much into Ryan's prior statement. It sounds like it might be necessary to be in a Player Nation in order to build a particular structure in your Settlement, but it might still be necessary to be a member of that Settlement directly in order to make use of it.

Goblin Squad Member

Nihimon wrote:
Nihimon wrote:
Ryan has stated elsewhere that some Abilities will check whether your Nation has a particular structure to support it, so there's already some precedent.

Listening to the podcast, I think I may have read too much into Ryan's prior statement. It sounds like it might be necessary to be in a Player Nation in order to build a particular structure in your Settlement, but it might still be necessary to be a member of that Settlement directly in order to make use of it.

That sounds like a backwards design, though. The many coming together to benefit the few... This is the sort of thing that would break nations apart, not bring them together.

Edit: Disregard - I was imagining exclusivity for some reason, which is not actually implied. However it does limit the usefulness of nations if they are not actually an instrument for diversifying specializations.

Goblin Squad Member

Intuitively, I want players to be able to remain members of their original Settlement while also being able to train and gain the benefit of special facilities at every Settlement in their Nation. However, there really hasn't been a lot of discussion from Ryan or the devs about this part of the game so I'm fairly certain there are implications I don't understand.

Goblin Squad Member

What are theses absolute "Top" skills that make it worth it to focus so much of a whole settlement on offering them? How do we know that a broader range that allow for more or many roles would not be a wiser approach?

As has been pointed out, I would not go looking for "Boogie Men" until the Devs leak more information.

Goblin Squad Member

Bringslite wrote:
What are theses absolute "Top" skills that make it worth it to focus so much of a whole settlement on offering them?

I think Ryan chooses his words carefully. When he described these skills/abilities, he didn't call them "powerful", he called them "exotic" and "highly differentiated".

I'm not sure what that means, but I expect it's significant.

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