Are there any environment protection spells besides resist elements?


Pathfinder First Edition General Discussion


I'm just wondering resist elements protects you against heat/cold and there's control weather at higher levels. Are there other spells people know of that provide protection against different environmental effects like rain, dust, glare?

I'm looking for two things here first off I'd prefer actual spells designed to protect against non harmful but unpleasant effects like pouring rain or heavy dust clouds. Failing that creative uses of existing spells to provide protection e.g. windwall to protect against a sandstorm.


Life Bubble is an amazingly helpful example of what you're looking for, as is Air Bubble.


I think mostly because 3x/Pathfinder doesn't consider weather and the elements that much of a threat. As long as you have access to Resist Elements, you have all the protection you will ever need.

Personally, I'd like to find a way to incorporate extreme weather into PF that is a threat beyond what Resist Elements protects one against. For example, I'd like to figure out a way to mechanically incorporate a tornado, even up to an EF-5 category tornado, which to me is comparable to the most powerful magic. For something like that, you'd really need something more than Resist Elements to survive.


There used to be a high level spell that allowed you to adapt to any environment but I can't seem to find it at the moment.


Ah I was thinking of Planar Adaptation but it only works on other planes.

Grand Lodge

gamer-printer wrote:

I think mostly because 3x/Pathfinder doesn't consider weather and the elements that much of a threat. As long as you have access to Resist Elements, you have all the protection you will ever need.

Personally, I'd like to find a way to incorporate extreme weather into PF that is a threat beyond what Resist Elements protects one against. For example, I'd like to figure out a way to mechanically incorporate a tornado, even up to an EF-5 category tornado, which to me is comparable to the most powerful magic. For something like that, you'd really need something more than Resist Elements to survive.

You all do mean Endure Elements, no? The answer is yes that Endure Elements does have a fixed temperature range against what it protects, and you can still have weather with extremes that range outside of what the spell will do for you.

In fact there's one scenario in the Ice King trilogy where weather is anything but trivial.


Endure Elements fine, the OPs question is, and mine now, if weather falls outside the range of Endure Elements, is their a spell that helps you resist that?


Wow, I couldn't believe it. There used to be a spell called "Adaptation," that would let you adapt to any environment (not limited like that Planar Adaption thing), vacuum, the depths of the sea, absolute zero, poisonous atmospheres, crushing pressure...

Could have sworn that was a 3.x spell as well. Can't find one on the d20 srd, or the d20pfsrd.

Oh well.

Hmmm there is a Necklace of Adaptation in the d20pfsrd, but it is really gimpy compared to the 1e version.


Rope Trick, Tiny Hut, Mage's Magnificent Mansion (Formerly Mordenkainen's Magnificent Mansion) to name a few. I'm sure there are many others.


Robert A Matthews wrote:
Rope Trick, Tiny Hut, Mage's Magnificent Mansion (Formerly Mordenkainen's Magnificent Mansion) to name a few. I'm sure there are many others.

Well those are fine if you're camping, but if you're awake and traveling, those aren't going to help anyone...


Actually I'm looking more for general weather issues like dust or rain. Endure elements, planar adaptation and the like are good for extreme hazards but not for keeping you dry in a thunderstorm or from inhaling the dust kicked up by your caravan and that's what I'm after.

Grand Lodge

gamer-printer wrote:
Endure Elements fine, the OPs question is, and mine now, if weather falls outside the range of Endure Elements, is their a spell that helps you resist that?

Only at the high level stuff, but generally the reason you have weather that extreme is to ....

1. put a time pressure on PCs... get their mission done and to shelter before they expire from the elements.

2. force them to seek shelter. There's really no point in having very extreme weather if you're going to allow the PC's to become immune to it.


Liam Warner wrote:
Actually I'm looking more for general weather issues like dust or rain. Endure elements, planar adaptation and the like are good for extreme hazards but not for keeping you dry in a thunderstorm or from inhaling the dust kicked up by your caravan and that's what I'm after.

Prestidigitation should probably do fine for that sort of thing unless it is severe enough to, for example, require a concentration check to cast a spell. Keeping annoying insects away, keeping you dry when it is raining, driving away trail dust, they should all be within its power.

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