The Stormwind Fallacy Fallacy?


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The charisma example straddles a barrier between two separate topics.

On the one hand, there is a character's identity. Her attractiveness, her personality, etc. There are some GM's who would insist that a low cha means this woman must be ugly, or have a repulsive personality or have some sort of speech impediment.

I would argue that she could be as beautiful (or ugly) as her player desired, with whichever personality she wished, with whichever mannerisms she chose however the moment that character tries to persuade someone (diplomacy) deceive someone (bluff) or intimdate someone, her poor social skills come to light.

She can (or can not, at the players option) be a pleasant/attractive/engaging individual in everyday life, but exerting her force of personality (the actual mechanical aspect of charisma) is something she's just not good at, nor will she ever be as good at it as others with a better Charisma of equal training, although she may some day surpass those of better Charisma who choose not to pursue such training.


MattR1986 wrote:

I really don't get people saying ability scores are meaningless and unrelated to concept. This seems so counter intuitive it makes my head implode. If I wasn't on a phone id just post their description and what they each say.

Is IS counter-intuitive. That's exactly why I think it's hard for people to get their heads around sometimes. It's just another not so helpful legacy of the way the rules used to work, that we're stuck with these sort of deceptively named mechanics. My point is that the game places an enormous value on certain ability scores for certain characters, and you can get really screwed up if you want to play a concept that tries to run against this grain from an aesthetic perspective. The attractive Fighter is a great example. You should be able to be this, but the difference between bumping your Cha to 14 just so you can say you're a hot guy, and dumping it to 7 like you otherwise could have, is catastrophic for your chances at effectiveness. It is unreasonable to impose this kind of punishment on a player just for wanting to be able to say that his guy is handsome, since it really doesn't do anything for him. Basically I think there are times where you have to accept the practical demands of the system in terms of optimization, and you don't want those things to destroy the possibility of creating certain kinds of concepts. So again, I say do whatever works best.

Quote:


Well my character sheet says I have a 6 strength but I'm actually as strong as hercules and I'm on a cut brah so I just choose to only lift 20 lbs at a time and I'm chuggin a protein shake.

Well, I'd like to point out as I did before that Strength is, kind of annoyingly, the exception. I personally believe that you do kind of have to say your character looks strong if he has a high Strength, and vice versa, unless maybe he's a dhampir or, you know, there's some other supernatural explanation. Why? Because the mechanics of Strength do not play off of anything else. Nothing else (save for supernatural things) affects how much you can hold, lift and carry. If you have a high Strength, then you can lift huge weights over your head. There's no room for interpretation or ambiguity there. And that's weird if you're describing your character as a scrawny little girl or whatever.

EDIT: Though to be honest, at the end of the day even the Strength thing doesn't seem worth it to me most of the time. And again, NPC Codex is full of character pictures of like, small skinny girls with 20 Strength and that kind of thing. Honestly, it's probably best just to not worry about it too much.


kyrt-ryder wrote:

The charisma example straddles a barrier between two separate topics.

On the one hand, there is a character's identity. Her attractiveness, her personality, etc. There are some GM's who would insist that a low cha means this woman must be ugly, or have a repulsive personality or have some sort of speech impediment.

I would argue that she could be as beautiful (or ugly) as her player desired, with whichever personality she wished, with whichever mannerisms she chose however the moment that character tries to persuade someone (diplomacy) deceive someone (bluff) or intimdate someone, her poor social skills come to light.

She can (or can not, at the players option) be a pleasant/attractive/engaging individual in everyday life, but exerting her force of personality (the actual mechanical aspect of charisma) is something she's just not good at, nor will she ever be as good at it as others with a better Charisma of equal training, although she may some day surpass those of better Charisma who choose not to pursue such training.

... If you can never apply it in life I would tend to submit that you aren't actually pleasant and engaging. It means you try to be peasant and engaging. And fail. You go through the motions but you go through them WRONG.


I've never had a problem making an interesting and compelling character that the GM and group had a blast with in PAthfinder. Nor, have I made one that would be considered mechanically insufficient.

There is no one or the other for me. I can make whatever concept I want work with me.

In a sense, my system mastery allows me to broaden my concepts since I know what works, what doesn't, and what I can get away with without dragging the game to some level below what I know I can handle.

The thing is I think some people fail to understand the true variety of humanity there is.

Take a squad of soldiers. They can all take care of their equipment, march for miles hefting a hundred pound pack, can read a map, and shoot fairly accurately when the time calls.

But, they're different too. HAve different tastes, different families, sometimes even differet sexual orientations. Maybe one guy happens to be a pretty good cook, or a great singer, perhaps they know kung-fu. Yet, they're all soldiers with the same skillset as mentioned above.

And in this way you can divorce concept from numbers. Interest is not the same as proficiency or training. There is no mechanic for why my paladin hates horses, or for why my barbarian became a successful novelist. Those things just are.


An observation on this thread:

The optimization crowd is looking for combat effectiveness but seems to have detached role playing into a free form side game.

The role players want the mechanics enforced in the PC's personality.

So the original arguement was correct. The 3.x rulesets have driven the "Pure" Role players to other systems. Everyone that is left is, at some level, a mechanical or technical player.


Erick Wilson wrote:
MattR1986 wrote:

I really don't get people saying ability scores are meaningless and unrelated to concept. This seems so counter intuitive it makes my head implode. If I wasn't on a phone id just post their description and what they each say.

Is IS counter-intuitive. That's exactly why I think it's hard for people to get their heads around sometimes. It's just another not so helpful legacy of the way the rules used to work, that we're stuck with these sort of deceptively named mechanics. My point is that the game places an enormous value on certain ability scores for certain characters, and you can get really screwed up if you want to play a concept that tries to run against this grain from an aesthetic perspective. The attractive Fighter is a great example. You should be able to be this, but the difference between bumping your Cha to 14 just so you can say you're a hot guy, and dumping it to 7 like you otherwise could have, is catastrophic for your chances at effectiveness. It is unreasonable to impose this kind of punishment on a player just for wanting to be able to say that his guy is handsome, since it really doesn't do anything for him. Basically I think there are times where you have to accept the practical demands of the system in terms of optimization, and you don't want those things to destroy the possibility of creating certain kinds of concepts. So again, I say do whatever works best.

Quote:


Well my character sheet says I have a 6 strength but I'm actually as strong as hercules and I'm on a cut brah so I just choose to only lift 20 lbs at a time and I'm chuggin a protein shake.
Well, I'd like to point out as I did before that Strength is, kind of annoyingly, the exception. I personally believe that you do kind of have to say your character looks strong if he has a high Strength, and vice versa, unless maybe he's a dhampir or, you know, there's some other supernatural explanation. Why? Because the mechanics of Strength do not play off of anything else....

Just like its weird if you describe your charisma seven fighter as Don Juan and Lothario rolled into one.


I actually agree with kyrt-ryder a lot more than I know it seems. We have similar reasoning, I think, but very different conclusions.

I believe Charisma is one of the hardest abilities to interpret--the numerous threads about how a low score should be roleplayed are proof enough of that. Ultimately, I'm of the opinion that Charisma is the ability to control how people view and react to you. As such, I theoretically agree with kyrt-ryder that this should only come up with skills.

However.

Why does this failing only ever come up when the skills surface? That sounds like a very particular character trait--freezing under pressure. It's one of many ways to justify low Charisma, but it shouldn't only surface when the skills come up.

In other words, I believe such flaws should be mentioned before the d20 gets brought out.


zagnabbit wrote:

An observation on this thread:

The optimization crowd is looking for combat effectiveness but seems to have detached role playing into a free form side game.

The role players want the mechanics enforced in the PC's personality.

So the original arguement was correct. The 3.x rulesets have driven the "Pure" Role players to other systems. Everyone that is left is, at some level, a mechanical or technical player.

I think that's not entirely untrue, but it's an oversimplification. I want the rules to reinforce my character's concept/personality in interesting ways, and not to hinder my concept in unnecessary stupid ways.


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RDM42 wrote:
Erick Wilson wrote:
RDM42 wrote:


On the other hand, I would say that it is HELPFUL to view them as meaningful then, if there is a discrepancy in scores and actions or roleplay, you describe it mechanically - such as the less intelligent player investing in knowledges, or the less charismatic one taking skill focus: diplomacy and investing points there - and a trait. Or ...

Yes, absolutely. Do the thing that works. If somehow it's helping a player roleplay his concept to explain why his Int 7 Fighter has awesome Knowledge bonuses, then go with God. 100% agreement. But if insistence on RP adherence to an ability score is hindering somebody's ability to RP, then that is when I say just let it go. Why? Because it's not working. It's not serving a function except to annoy that player and cause tension between you. What use is that?
Well, why pay any attention to the other rules then? Why pay attention to the carrying capacity - isn't it just serving a function to annoy that player? Isn't insisting on rp adherence to the limits of his strength score just hindering his ability to roleplay the character he WANTS?

Read this very carefully, because I'm only going to say it once.

Carrying capacity is a rule, 'herpderp low int characters are stupid' is not.

My dog, a Shetland Sheepdog with a game rule intelligence of two, is smarter than some of the people I know.

Wolves, in the game, exhibit very strong teamwork and tactics, despite having a game rule intelligence of two.

Intelligence is not intellect, it's a modifier to skill points per level, Knowledge Skills, Craft Skills, and some varieties of Arcane Casting.


[post]marshmallow's obligatory "point buy system is the root of all problems in RPGs."[/post]


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RDM42 wrote:
Just like its weird if you describe your charisma seven fighter as Don Juan and Lothario rolled into one.

No, not like that. It's completely different, and a couple of people have tried to explain why already.


Kyrt has a point there.


zagnabbit wrote:

An observation on this thread:

The optimization crowd is looking for combat effectiveness but seems to have detached role playing into a free form side game.

The role players want the mechanics enforced in the PC's personality.

This is absolutely ridiculous. Thee are no such "crowds". Kyrt-ryder is a roleplayer, and so am I. We also both enjoy optimizing--at least, I do. This isn't roleplaying vs. optimization, regardless, it's two different ways to roleplay.

zagnabbit wrote:

So the original arguement was correct. The 3.x rulesets have driven the "Pure" Role players to other systems. Everyone that is left is, at some level, a mechanical or technical player.

Or maybe the "pure" roleplayers were always better suited to "pure" roleplaying mediums like free-form roleplay.

D&D is a mechanical and technical game. It always has been. It is a game where you roll dice and add your modifiers.

Whether or not 3.0 emphasized the "game" aspect, AD&D was hardly a "pure" roleplaying game. Anybody who says otherwise is fooling herself.


Listen, when it comes to interpreting the system and what it means and yada yada yada, you can argue about that stuff all day. But what is the point? I think some people really need to think about what the goals of the system, and really of gaming in general, are. I think that a system should enable you to satisfyingly manifest your character in some interesting way. When an interpretation of the rules is making it harder to do that, then that is a probably a bad interpretation. If an interpretation of the rules, makes that easier, then it is a good interpretation. It's that simple. Do what works.


kyrt-ryder wrote:

Read this very carefully, because I'm only going to say it once.

Carrying capacity is a rule, 'herpderp low int characters are stupid' is not.

Sorry, can you repeat that? I was chasing a butterfly.

kyrt-ryder wrote:

My dog, a Shetland Sheepdog with a game rule intelligence of two, is smarter than some of the people I know.

Wolves, in the game, exhibit very strong teamwork and tactics, despite having a game rule intelligence of two.

Intelligence is not intellect, it's a modifier to skill points per level, Knowledge Skills, Craft Skills, and some varieties of Arcane Casting.

Your interpretation is not the gamemakers' intention (if it was, we wouldn't have those handy Ability entries in the Core Rulebook). Intelligence is only one form of cunning. Wisdom is generally regarded to be the other. In addition, in the case of a wolf, there's a li'l something called "instinct". ;)


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zagnabbit wrote:

An observation on this thread:

The optimization crowd is looking for combat effectiveness but seems to have detached role playing into a free form side game.

The role players want the mechanics enforced in the PC's personality.

So the original arguement was correct. The 3.x rulesets have driven the "Pure" Role players to other systems. Everyone that is left is, at some level, a mechanical or technical player.

While I consider myself *both* an optimizer and a roleplayer, I think you have the backwards, or are entirely mistaken altogether. Optimizers love mechanics (or at least love working with/in them). We (I'll just go ahead and speak for everyone) absolutely enforce CHA penalties to Diplomacy and Bluff and plan our characters accordingly. What we don't enforce however is unwritten rules like "Low CHA means your ugly/npcs ignore you."

Your 10 STR character can be ripped because having well defined muscles doesn't actually make you particularly strong. You 7 CHA character can be unfairly attractive, but something about their personality seems to make people less susceptible to their ideas/lies. Most of these facts are common in reality, so its no surprise. Lots of very charismatic figures in our history are not particularly attractive and many of our very attractive people aren't especially charismatic.

That's just how optimizers roll (and role for that matter).


zagnabbit wrote:
Kyrt has a point there.

Lol, he said the same thing I've been saying. Okay, that's it. Kyrt, you clearly have a better Diplomacy bonus than I do. I'm sending all my posts through you from now on to be translated into boardspeak first :p.


Please don't Erick, I burn way too much time just handling my own posts.


Anzyr wrote:


While I consider myself *both* an optimizer and a roleplayer, I think you have the backwards, or are entirely mistaken altogether. Optimizers love mechanics (or at least love working with/in them). We (I'll just go ahead and speak for everyone) absolutely enforce CHA penalties to Diplomacy and Bluff and plan our characters accordingly. What we don't enforce however is unwritten rules like "Low CHA means your ugly/npcs ignore you."

Your 10 STR character can be ripped because having well defined muscles doesn't actually make you particularly strong. You 7 CHA character can be unfairly attractive, but something about their personality seems to make people less susceptible to their ideas/lies. Most of these facts are common in reality, so its no surprise. Lots of very charismatic figures in our history are not particularly attractive and many of our very attractive people aren't especially charismatic.

That's just how optimizers roll (and role for that matter).

Good explanation.


Anzyr wrote:
What we don't enforce however is unwritten rules like "Low CHA means your ugly/npcs ignore you."

I don't enforce that, either. That's the province of crappy GMs and roleplaying snobs who think a Charisma dump stat is a sign of a minmaxing munchkin.

I will, however, enforce that players must justify a low Charisma score. This is because, in my games, abilities represent the basic traits of the character.

The character might have found ways to overcome their worse traits--training in etiquette to improve their Diplomacy, reading books to improve their Knowledge skills--but the traits are still there, and I want them to be acknowledged.


kyrt-ryder wrote:
Please don't Erick, I burn way too much time just handling my own posts.

Lol, don't stress kyrt. I was joking.


I figured, I was joking back.

Kobold Cleaver wrote:
kyrt-ryder wrote:

My dog, a Shetland Sheepdog with a game rule intelligence of two, is smarter than some of the people I know.

Wolves, in the game, exhibit very strong teamwork and tactics, despite having a game rule intelligence of two.

Intelligence is not intellect, it's a modifier to skill points per level, Knowledge Skills, Craft Skills, and some varieties of Arcane Casting.

Your interpretation is not the gamemakers' intention (if it was, we wouldn't have those handy Ability entries in the Core Rulebook). Intelligence is only one form of cunning. Wisdom is generally regarded to be the other. In addition, in the case of a wolf, there's a li'l something called "instinct". ;)

Sure, instinct plays a role. But I'm not joking when I say that to the best of my ability to observe, my dog has more intellect than several human beings I know. If Pathfinder's Int score meant intellect, I would rate her around a 6, but Pathfinder calls her a 2 because Int is not intellect, it's a mechanical construct of bonuses and penalties and the key stat to a few classes' spellcasting.


Kobold Cleaver wrote:
Anzyr wrote:
What we don't enforce however is unwritten rules like "Low CHA means your ugly/npcs ignore you."

I don't enforce that, either. That's the province of crappy GMs and roleplaying snobs who think a Charisma dump stat is a sign of a minmaxing munchkin.

I will, however, enforce that players must justify a low Charisma score. This is because, in my games, abilities represent the basic traits of the character.

The character might have found ways to overcome their worse traits--training in etiquette to improve their Diplomacy, reading books to improve their Knowledge skills--but the traits are still there, and I want them to be acknowledged.

Okay, that seems reasonable enough. Ah, jolly cooperation!


kyrt-ryder wrote:


Sure, instinct plays a role. But I'm not joking when I say that to the best of my ability to observe, my dog has more intellect than several human beings I know. If Pathfinder's Int score meant intellect, I would rate her around a 6, but Pathfinder calls her a 2 because Int is not intellect, it's a mechanical construct of bonuses and penalties and the key stat to a few classes' spellcasting.

You're simplifying, and ignoring my point about Wisdom. Mind acknowledging that before we proceed? ;P

EDIT: Although I think giving any animal a score above 3 or 4 is really, really, really generous. At best, in my opinion (speaking as an animal-lover), an animal is basically a retarded child.


Honestly, we don't disagree about much, Erick. And we'd basically resolved the issue about abilities. You just kicked things off again by calling my playstyle a "bad habit". ;D

Liberty's Edge

Erick Wilson wrote:
Listen, when it comes to interpreting the system and what it means and yada yada yada, you can argue about that stuff all day. But what is the point? I think some people really need to think about what the goals of the system, and really of gaming in general, are. I think that a system should enable you to satisfyingly manifest your character in some interesting way. When an interpretation of the rules is making it harder to do that, then that is a probably a bad interpretation. If an interpretation of the rules, makes that easier, then it is a good interpretation. It's that simple. Do what works.

I get the point your trying to make Erick. Yet D&D is not the type of game that allows that. Not without house rules or the help of the DM imo.

To use another rpg as a example Hero System. It's a point based system where you can spend points to get a advantage or gain extra points with a disadvantage. One of the disadvantages is called Dependent NPC. Think Mary Jane from Spider-man. A player can choose how powerful the NPC is as well as how often they can show up in a session. A player built a grandfather npc that was not only incompetent he showed up frequently.

While the npc did not show up every game the target number to roll was 14 on a 3D6. Meaning a 14 or less meant the npc was somehow involved. The player kept getting angry that his npc was showing up too often. He wanted the extra points yet not the responsability of of having to save the npc.


And here's something to say about smart dogs: They actually can increase their Intelligence by gaining hit dice, so your dog could have a 6 Intelligence. ;P

That being said, I'd say pretty much all animals have Intelligences no higher than 4. The brightest of them are similar to mentally disabled people, in my opinion.


Obviously, a person can be good at optimization and at role-playing as well.

Or, they can be like me. Kind of mediocre at both. I never even really role-played until I got into PBP. I wasn't alone at the table in this, pretty much everyone I ever played with, just kind of were themselves, but used the stats and info from their sheet, as a list of available options to solve whatever problem was presented.

I don't even think the Stormwind thing is even really the argument. To me, it seems more like a difference in philosophy. You have players who want to dump charisma, in order to gain that 14 con score. OK, that's fine, except they now want to play the character as if they had at least an average charisma. The benefits or drawbacks of high scores in all the other abilities are fairly clear cut. With charisma, maybe not so much. Now, if you had to make a diplomacy or bluff check, every time you had to talk, that might give charisma the weight it should have.

There also might be a slight difference in opinion about what is actually optimized. To me, an 8 chr score is not optimal. I want to at least have a chance to use aid another on a diplomacy check. That way I can have a speaking role in the play.

No matter the class you are playing, it's nice to have a bonus language and skill point per level.

Even a wizard should be strong enough to carry his own kit.

Not all enemies are ground-bound, so a cleric had better have a crossbow and at least have the hope of using it effectively. Same goes for a fighter, and then some. The cleric might have a spell...

With all that happening it can be hard to get that 14 con score. All my active characters have a 12 constitution, none have died so far. (Knocks on wood.)

Liberty's Edge

Kobold Cleaver wrote:


I don't enforce that, either. That's the province of crappy GMs and roleplaying snobs who think a Charisma dump stat is a sign of a minmaxing munchkin.

I will, however, enforce that players must justify a low Charisma score. This is because, in my games, abilities represent the basic traits of the character.

The character might have found ways to overcome their worse traits--training in etiquette to improve their Diplomacy, reading books to improve their Knowledge skills--but the traits are still there, and I want them to be acknowledged.

I don't enforce it that much either. Players can still roleplay at my table. It's just that the characters with higher cha have a better chance of succeeding. It is unfair to a player who has a higher cha score to have the one with the lower cha to be as good. It kidn of screws over someone who is built a character to be the face of the party imo.


Kobold Cleaver wrote:
kyrt-ryder wrote:


Sure, instinct plays a role. But I'm not joking when I say that to the best of my ability to observe, my dog has more intellect than several human beings I know. If Pathfinder's Int score meant intellect, I would rate her around a 6, but Pathfinder calls her a 2 because Int is not intellect, it's a mechanical construct of bonuses and penalties and the key stat to a few classes' spellcasting.
You're simplifying, and ignoring my point about Wisdom. Mind acknowledging that before we proceed? ;P

What point about Wisdom being part of cunning? Wisdom isn't how wise someone is, it's how good they are at picking up on subtle cues (perception/sense motive), doing their job (profession) resisting mind-effects (Will Saves) and most forms of Divine Spellcasting.

That being said, if you're talking about wisdom the concept in reality, I'm not really sure, I haven't pondered this particular question that much. It's an interesting philosophical topic, but not one particularly relevant to this thread.

If I had to take a stab at it though, I'd say that wisdom is the product of a mature state of mind as affected by life experiences, whereas intellect is one's ability to learn and adapt.


Kobold Cleaver wrote:
Honestly, we don't disagree about much, Erick. And we'd basically resolved the issue about abilities. You just kicked things off again by calling my playstyle a "bad habit". ;D

I did do that. Sorry. What a dick. Why do I say these things? My Diplomacy bonus is, as I mentioned, abysmally low (despite my enormously high Charisma :p). Anyway though, I do think that some people, not you or any particular person that's been commenting here, do the "ability scores must be RPed and must mean X" thing out of, basically, just habit. I think with some people there's really not much more thinking going on behind it, and it's just a knee-jerk instinct. There may or may not be good reasons to do it, but they haven't really thought that far. They just think they're supposed to for some reason.

EDIT: I should point out, incidentally, that I think this because I used to more or less be one of these people.


PRD wrote:
Wisdom describes a character's willpower, common sense, awareness, and intuition.


Even if you're shoving the default fluff down my throat, those have a pretty tangential relationship to cunning. (Related, certainly, but only by a little.)


kyrt-ryder wrote:


If I had to take a stab at it though, I'd say that wisdom is the product of a mature state of mind as affected by life experiences, whereas intellect is one's ability to learn and adapt.

Crap. My stats are terrible then...


I realize, kyrt-ryder, that you do not enforce the quote I just gave in your games. However, if you're going to point out "inconsistencies" in the current system, it's important to keep in mind evidence like what I just showed that shows that they are not inconsistent at all.

It is not a matter of "shoving down your throat". It is a matter of you "shoving" your own opinions down mine (the idea that my gaming style is confused or self-contradicting), and me pointing out that your opinions don't, well, apply to this.

And no, I think "common sense, awareness and intuition" just about comes down to "animalistic cunning".


But those aren't stats, they're real life principles.

To identify your Wisdom stat, for example, one would need to crossreference your job performance, your perception (both of your environment and of human character/intentions/poker faces), and your resistance to things that call out to you (like donuts or posting when you should be sleeping and/or taking care of the missus)


I didn't mean to shove anything K.C. I've just always been of a mind that flavor is mutable, anything else is something I would have a difficult time swallowing at the table.


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We aren't applying Wisdom stats to real people. We are applying stats to fictional people who are being made up with the aid of these stats.

I'm honestly not sure where you're going with this. It seems a bit off-topic.


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kyrt-ryder wrote:
I didn't mean to shove anything K.C.

Then maybe we should stop criticizing my playstyle when we'd already agreed that we have personal interests which do not coincide?


(Edited out a casual play comment to use this post for a more serious response)

I wasn't trying to criticize anything, I thought we were just having a casual discourse at this point, each showing a different side to things.

We'd moved on from Charisma to Wisdom, that was all as far as I was aware of.


Who did? I've forgotten how this got started. I'm just kind of generically blaming Erick because he's the nearest bystander.


I was joking around about this post getting me started on the off-topic commentary about a real world person's Wisdom stat (as opposed to his comment about having poor Wisdom do to my casual description of wisdom as a philosophical construct)


kyrt-ryder wrote:

I wasn't trying to criticize anything, I thought we were just having a casual discourse at this point, each showing a different side to things.

Sorry. I haven't had fun in an online debate for a long, long time. XD


Kobold Cleaver wrote:
zagnabbit wrote:

An observation on this thread:

The optimization crowd is looking for combat effectiveness but seems to have detached role playing into a free form side game.

The role players want the mechanics enforced in the PC's personality.

This is absolutely ridiculous. Thee are no such "crowds". Kyrt-ryder is a roleplayer, and so am I. We also both enjoy optimizing--at least, I do. This isn't roleplaying vs. optimization, regardless, it's two different ways to roleplay.

zagnabbit wrote:

So the original arguement was correct. The 3.x rulesets have driven the "Pure" Role players to other systems. Everyone that is left is, at some level, a mechanical or technical player.

Or maybe the "pure" roleplayers were always better suited to "pure" roleplaying mediums like free-form roleplay.

D&D is a mechanical and technical game. It always has been. It is a game where you roll dice and add your modifiers.

Whether or not 3.0 emphasized the "game" aspect, AD&D was hardly a "pure" roleplaying game. Anybody who says otherwise is fooling herself.

Pardon, I meant no offense.

I'm not grouping anyone. That's for each person to decide where they fall.

Although the response is not getting at it. If you dump it do you play it? Or do you offset it with skillpoints and feats and a bunch of thematically contrasted elements? So as to make the initial dump irrelevant?

That's what the Stormwind Fallacy FAILS to refute or disprove.


First, you are inventing groups where none exist. There has been no argument between optimizers and roleplayers, because we are one and the same.

Second, the Fallacy doesn't have to disprove it because it has nothing to do with the fallacy. Not roleplaying your dumped stats is an entirely separate issue connected only tangentially by "optimizing is kinda sorta involved".

Oh, and no offense taken. I'm just a bit cranky tonight, sorry, y'all. Got a PbP to plan for and I've wasted a lot of my time procrastinating with various Paizonian arguments. ;)


You consider time spent arguing with me wasted!?!?

I jest, good luck with your upcoming game KC.


Lol.

Agreed. I need to go dig up that WotC thread. It's been too long since I read it.

But I'm going to bed instead.


kyrt-ryder wrote:

You consider time spent arguing with me wasted!?!?

I jest, good luck with your upcoming game KC.

I've also wasted time bantering about nerfs and weird Twilight-based Wrath of the Righteous campaigns. The only productive thing I've done on these forums today is drop useful facts about hippos. That was pretty important.

Did you know that hippos spin their tails when--okay, I really should go get to work.


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I love how this went from talking about when stormwind is misapplied, to people actively trying to disprove that the fallacy is a fallacy.

For example, people are talking about optimizers and RPers like they are different groups.

A more valid topic is whether or not stat values should effect roleplaying. Which they shouldn't. Not because of low stats, but because of high ones.

If mental stats effect your PCs ability to think, then no-one could legally play a 30 int wizard, a 30 wis cleric, or a 30 cha sorcerer. It is impossible to express a personality or thought process with such stats. If these mental stats were indicative of personality rather then mechanics then the devs could not put them in APs because the thought process of these characters would be incomprehensible to the devs, and thus could not be roleplayed. Neither Albert Eisenstein or stephen hawking could even begin to comprehend how someone with 30 int would think. Aristotle could only speculate as to what a person with 30 wisdom could divine. There is not a celebrity or politician that could even begin to conceive of how someone with 30 cha would carry them-self.

If you must by the rules RP your mental stats, then ALL high mental stat characters are illegal to play.


Markthus wrote:
If mental stats effect your PCs ability to think, then no-one could legally play a 30 int wizard, a 30 wis cleric, or a 30 cha sorcerer.

Read the scenario ahead of time?

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