
csouth154 |
More specifically, a check using a weapon with the ranged trait would be a combat ranged check; but a combat ranged check and a non-combat ranged check are both ranged checks.
Also note that because traits count toward determining the check type, Merisiel (or anyone else) could play Black Arrow Ranger to aid her combat check using a weapon with the ranged trait, even though she isn't using the ranged skill.

csouth154 |
I think csouth is right and wrong. The answer is yes, but for a different reason than he said. I'll get on my laptop and make a longer post with my reasoning.
Nothing I said is wrong. I promise. :)
Well...one thing I said needs clarification. I said Merisiel doesn't have the ranged skill...and that's true, BUT anyone can attempt a check (except for recharge checks) with a skill not listed on their card, but they have to use a d4 as their base die.
I can't think of any reason why Merisiel would want to do this for a combat check using a ranged weapon (why would you use a d4 when you could use a d12?), but in the case of a non-combat check it might come up.

Castarr4 |

A check with the ranged trait is not necessarily a ranged check.
Take for example, if Lem is using a Diplomacy check (Charisma +2 or something) and he uses the Glibness spell. If I have an ally that can give me a bonus on an Arcane check, I can't use it on this check.
The reason the Black Arrow Ranger works for Merisiel/Harsk using a bow attack is because the bow says that for your combat check you use your Dexterity or Ranged check plus ___. So no matter which check you're making (dexterity combat check or ranged combat check), the Black Arrow ranger can apply because it can be used on either of those checks.

csouth154 |
A check with the ranged trait is not necessarily a ranged check.
Take for example, if Lem is using a Diplomacy check (Charisma +2 or something) and he uses the Glibness spell. If I have an ally that can give me a bonus on an Arcane check, I can't use it on this check.
The reason the Black Arrow Ranger works for Merisiel/Harsk using a bow attack is because the bow says that for your combat check you use your Dexterity or Ranged check plus ___. So no matter which check you're making (dexterity combat check or ranged combat check), the Black Arrow ranger can apply because it can be used on either of those checks.
Respectfully, that is not correct. If a check possesses a trait, it IS most definitely considered to be that kind of check for purposes of what can be used to affect it. The reason anyone can use the Black Arrow Ranger on a check using a weapon with the ranged trait is because the weapon grants all of its traits, which includes the ranged trait, to the check.
For Harsk, his combat check using a ranged weapon is a ranged check for two reasons: he is using his ranged skill AND his weapon granted its ranged trait to the check. For anyone not using the ranged skill, it is only a ranged check because of the trait.

csouth154 |
Take for example, if Lem is using a Diplomacy check (Charisma +2 or something) and he uses the Glibness spell. If I have an ally that can give me a bonus on an Arcane check, I can't use it on this check. .
This statement leads me to believe that you think ALL cards played during a check add their traits to the check. This is not the case. Only the card that determines the die, if one is played, grants its traits.

Castarr4 |

No, if something has a particular trait, then it has that trait. An attack with a +1 flaming mace is a strength combat check or a melee strength combat check with the mace, melee, bludgeoning, and magic traits (and sometimes fire). That does not make it a magic check, a bludgeoning check, a fire check, or a mace check. It is a strength/melee combat check with those traits.
The reason you can use the Black Arrow Ranger on a Dexterity Combat Check with Merisiel is solely because the Black Arrow Ranger can be used on a Dexterity check. If it could only be used on a Ranged check, Merisiel couldn't use it.

csouth154 |
No, if something has a particular trait, then it has that trait. An attack with a +1 flaming mace is a strength combat check or a melee strength combat check with the mace, melee, bludgeoning, and magic traits (and sometimes fire). That does not make it a magic check, a bludgeoning check, a fire check, or a mace check. It is a strength/melee combat check with those traits.
The reason you can use the Black Arrow Ranger on a Dexterity Combat Check with Merisiel is solely because the Black Arrow Ranger can be used on a Dexterity check. If it could only be used on a Ranged check, Merisiel couldn't use it.
Again..and again respectfully...you are not correct. BAR cannot be used on a dexterity check UNLESS IT POSSESSES THE RANGED TRAIT. Nowhere on the card does it say it can add to a dexterity check. Merisiel can use BAR when she uses a ranged weapon SOLELY BECAUSE OF THE TRAIT.

Castarr4 |

Castarr4 wrote:Take for example, if Lem is using a Diplomacy check (Charisma +2 or something) and he uses the Glibness spell. If I have an ally that can give me a bonus on an Arcane check, I can't use it on this check. .This statement leads me to believe that you think ALL cards played during a check add their traits to the check. This is not the case. Only the card that determines the die, if one is played, grants its traits.
Sorry, I gave a bad example. There's not a good example, however, since I'm trying to give an example of something that doesn't exist. Adding traits is not the same as changing the type of check that is being made (although the two tend to go somewhat together, due to the rule on page 11).

csouth154 |
Really? I was going off the quote from the OP, which says
Quote:Recharge this card to add 1d6+1 to your Perception, Dexterity, or Ranged CheckThat has Dexterity listed. If he is mis-quoting the card, this discussion is pointless.
Forgive me. I was confusing the BAR with the Archer.
Everything I have said about game mechanics is accurate, though. Sorry for the confusion. Merisiel could use the Archer, which only aids ranged checks, if she uses a weapon with the ranged trait, even though she's not using the ranged skill.
Edit: just realized Sajan could use BAR for his dexterity combat checks....which is kind of interesting...

Hawkmoon269 |

Playing a card with the ranged trait to determine which die you are using does indeed make it a ranged check See this thread about melee, but the same would hold true for ranged.
And while the Black Arrow Ranger does add to both dexterity and ranged checks, thus making it a moot point for Harsk, it does matter for Valeros's Weapon Matter role since he can play ranged weapons with out using his dexterity die.

Castarr4 |

Okay, I think we're on the same page now. We both misread different things.
BAR can be used on a bow check for two reasons. One because it can be used on Dexterity checks. Two because it can be used on ranged checks. A dexterity based combat check with the ranged trait counts as a ranged check.
However, it's not a "ranged check." You're making a combat check. It just happens to have the ranged trait because of the bow.
Agreed?

csouth154 |
Okay, I think we're on the same page now. We both misread different things.
BAR can be used on a bow check for two reasons. One because it can be used on Dexterity checks. Two because it can be used on ranged checks. A dexterity based combat check with the ranged trait counts as a ranged check.
However, it's not a "ranged check." You're making a combat check. It just happens to have the ranged trait because of the bow.
Agreed?
Totally agreed. Traits only determine check type for purposes of what can be played to affect it. They don't actually change the check type.
Well...actually not quite. A combat check using the ranged skill or possessing the ranged trait IS actually a ranged check. More accurately, it is a combat ranged check. This is why the BAR can be used at all, because BAR does not say anything specifically about combat checks. See?

Hawkmoon269 |

Just FYI: This comment by Mike really helps clear some of this up:
http://paizo.com/threads/rzs2q7lz?Concerning-the-FAQ-a-ruling-on-traits-and #10
While it uses the term "Ranged combat check" the same idea would hold true for the "Ranged check". There is really no theoretical limit on what kind of checks could exists. An "acrobatics combat check" is theoretically possible. Its just that Ranged Melee trip people up because they are also a skill. But that is no different the Divine or Arcane, which are also traits. So the Black Arrow Ranger is to Ranged checks as Acolyte is to Arcane/Divine checks. A check can become an "X check" either from the traits or the skills.

Midnight Anarch |

Okay, not to muddy the waters but let me present a scenario to see if I understand this correctly.
We have Valeros and Harsk. They are at separate locations.
Valeros encounters a skeleton and is preparing a melee combat check. In his hand, he has a Black Arrow Ranger. Because he is not making a ranged or dexterity combat check, he cannot play the BAR.
However, because Harsk is proficient, Harsk uses a crossbow to add 1d4+whatever to Valeros's combat check. (This is not his recharge skill, just him discarding the crossbow to add the die to the distant combat check.)
Because the crossbow has the ranged trait, Valeros's combat check now has the ranged trait also. Due to this, Valeros may play the BAR to add 1d6+1 to his original combat check.
Correct?

Orbis Orboros |

Okay, not to muddy the waters but let me present a scenario to see if I understand this correctly.
We have Valeros and Harsk. They are at separate locations.
Valeros encounters a skeleton and is preparing a melee combat check. In his hand, he has a Black Arrow Ranger. Because he is not making a ranged or dexterity combat check, he cannot play the BAR.
However, because he is proficient, Harsk uses a crossbow to add 1d4+whatever to Valeros's combat check. (This is not his recharge skill, just him discarding the crossbow to add the die to the distant combat check.)
Because the crossbow has the ranged trait, Valeros's combat check now has the ranged trait also. Due to this, Valeros may play the BAR to add 1d6+1 to his original combat check.
Correct?
No. Using the crossbow does not supply any traits to the check, for the same reason that playing Guidance does not grant a check the magic trait. Powers only add traits to a check if they modify the check (look for the words, "for your _ check..." like the crossbows first power) or if they specifically say so (like Fiery Weapon).
Please note that if I'm remembering wrong and the crossbow says "...with the ranged trait to a combat..." then you are indeed correct.

csouth154 |
. Powers only add traits to a check if they modify the check
Minor correction: The card that determines the die, if one is played at all, is the only card the grants its traits to the check automatically. All cards played during check technically modify it, but only one can determine the die.

Orbis Orboros |

Orbis Orboros wrote:. Powers only add traits to a check if they modify the checkMinor correction: The card that determines the die, if one is played at all, is the only card the grants its traits to the check automatically. All cards played during check technically modify it, but only one can determine the die.
That's what I meant, but thanks for correcting my verbage.

Midnight Anarch |

. Powers only add traits to a check if they modify the check
Harsk's use of the crossbow is modifying the check. (The original check is a melee 1d10+3. Harks's crossbow use makes it 1d10+3+1d4+x.) I'm not sure if you aren't being clear or if there's something more to the distinction, but that doesn't seem to be enough explanation.
Having said that, in this scenario, I can see that Harks's addition isn't actually modifying the base die--the check is still a melee combat check and therefore can't be played as a ranged check. However, Harks's crossbow card adds the ranged trait to the check. So, it's a melee combat check with the ranged trait. (And also the bow, piercing, 2-handed and elite traits.)
Having the trait isn't enough to play the BAR, but Harsk's action is enough to have other possible effects. In the original example, the monster is a skeleton. The attack now has the piercing trait because of Harsk. This increases the Check to Defeat value by 3. (Someone other than Harsk could be making things worse, not better, by their crossbow "assistance.")
Or is that wrong?

csouth154 |
Orbis Orboros wrote:. Powers only add traits to a check if they modify the checkHarsk's use of the crossbow is modifying the check. (The original check is a melee 1d10+3. Harks's crossbow use makes it 1d10+3+1d4+x.) I'm not sure if you aren't being clear or if there's something more to the distinction, but that doesn't seem to be enough explanation.
Having said that, in this scenario, I can see that Harks's addition isn't actually modifying the base die--the check is still a melee combat check and therefore can't be played as a ranged check. However, Harks's crossbow card adds the ranged trait to the check. So, it's a melee combat check with the ranged trait. (And also the bow, piercing, 2-handed and elite traits.)
Having the trait isn't enough to play the BAR, but Harsk's action is enough to have other possible effects. In the original example, the monster is a skeleton. The attack now has the piercing trait because of Harsk. This increases the Check to the Defeat value by 3. (Someone other than Harsk could be making things worse, not better, by their crossbow "assistance.")
Or is that wrong?
See my last comment. Having the trait IS enough to play the BAR. If a check has a trait, it IS that kind of check. If someone without the melee skill determines their die for a combat check with a weapon that has the melee trait, they are indeed making a combat-strength-melee check. Cards that can affect any of those check types can be used to affect that check. Cards don't grant traits unless they are used on YOUR check to determine the base die, though, unless it says so on the card.
Question, though: Why would Harsk discard a crossbow when he could recharge a card (could be the crossbow, if you want, or any other card) to achieve the same thing?

Midnight Anarch |

Cards don't grant traits unless they are used on YOUR check to determine the base die, though, unless it says so on the card.
Yeah, I'm definitely wrong. Traits only come from the card played by the originating character. Cards played by other players do not (usually) add traits. Period. The distinction here is found in the three different steps of the "Attempt a Check" process.
Step one defines the die used AND the traits based on the original card, skill or power used to make the check.
Step two determines the difficulty.
Step three determines how the check is modified, either by the original player or by other players, but NONE of those cards add traits.
Of course, there is an exception to Step three's "don't add traits." If the power specifically says to add a trait, you add it. So, Kyra's power that adds 1d8 and the Magic trait to checks against undead banes does indeed add the trait. But Harsk, using the power on his crossbow to aid another's combat, does not add the ranged (or other) traits because it doesn't specifically say to add them. (It does just as it says: "add 1d4 to a combat check at another location." That's it.)
By the way, the part in question is from page 12 of the manual:
" Play cards and use powers that affect the check (optional).
Players may now play cards or use powers that affect the check. ... Do not add traits from these cards to the
check; for example, playing the spell Guidance on a check does not
give the check the Divine trait."
Question, though: Why would Harsk discard a crossbow when he could recharge a card (could be the crossbow, if you want, or any other card) to achieve the same thing?
He may be doing it in addition to his native power. So, one card recharged to add 1d4+x, and the crossbow discarded to add 1d4+x.

csouth154 |
csouth154 wrote:Question, though: Why would Harsk discard a crossbow when he could recharge a card (could be the crossbow, if you want, or any other card) to achieve the same thing?He may be doing it in addition to his native power. So, one card recharged to add 1d4+x, and the crossbow discarded to add 1d4+x.
Yeah...that makes sense.

csouth154 |
The following is not official advise, but it does work and it makes things more clear for some:
Some people get confused by the check being defined by both the skill being used and the traits it possesses. For anyone with this issue, an easier way to think about it is that a check is ONLY defined by its traits.
* The skill you use adds itself as a trait, and if that skill references another skill (example [Melee: Strength + 3]), that other skill adds itself as a trait, too.
*If you play a card that determines the die, that card adds its traits.
*If it's a combat check it receives the combat trait.
Each of the traits a check possesses defines the check as that kind of check. So if Ezren attempts a combat check with the Force Missile spell, he is making a Combat-Arcane-Intelligence (because his Arcane skill refers to his Intelligence)-Force-Attack-Magic check. Any card that can affect any of those check types can be used to affect that check; just keep in mind that the combat trait excludes any cards that can only affect non-combat checks.