Banishing Cards


Rules Questions and Gameplay Discussion


My wife and I have been playing for a few weeks and have a question about banishing cards. We have beaten adventure 3, but thought the rule about removing cards from the game was after that, not beginning at that adventure. When you banish a card, you place it in the box and shuffle it in. So the question that we have, is that should we be removing from the game? Here are a few scenarios:

With all of these, just assume that the option for boons I am taking as a must.

1) I successfully beat a bane with the basic trait, or I fail to acquire a boon with the basic trait. In both cases, the card is placed in the box. I believe that this cards should be removed from the game.

2) We close a location and in the remainder of the cards, there is a basic boon and a basic bane along with other cards. Are these cards removed from the game?

3) After we beat the scenario, we are rebuilding our characters and don't need 7 cards. If any of those boons are basic, are they removed?

These are cases, where I am unsure if the word banish is necessarily used, but i know that the cards go back in the box. I guess that leads to another question. Banishing is placing a card back in the box, but is placing a card in the box banishing it?

Thanks,


1) In both cases, those cards are banished, so they are removed from the game

2) Yes, because remaining cards, except for any villains, are banished when a loc is closed.

3) No, because those cards are just returned to the box.

Prior to BEGINNING adventure deck 3, all cards that are banished are returned to the box, but not all cards that are returned to the box are banished. Once you begin deck 3, cards with the basic trait that are BANISHED (not just returned to the box) are removed.


Thanks. We haven't quite been playing correctly, but I don't think that it will affect us moving forward. We will just change it to be correct.


If you want, you can check out the the "Removing Banished" cards sheets I have in this zip file.

I tried to give it a pretty comprehensive list of when banishing did and did not happen. Its also got the list of basic and elite cards to allow you to record what you removed for one group so that if you switch to another group and mix it all back together you don't loose track.


Hawkmoon269 wrote:

If you want, you can check out the the "Removing Banished" cards sheets I have in this zip file.

I tried to give it a pretty comprehensive list of when banishing did and did not happen. Its also got the list of basic and elite cards to allow you to record what you removed for one group so that if you switch to another group and mix it all back together you don't loose track.

Hawk, thank you for the post. I will probably start using this.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

This is going from memory, but I also recall that there's a difference in wording between banishing/removing banes and banishing/removing boons. I'm fairly sure that with boons it's optional. Correct me if I'm wrong, though. I just remember a "you can" wording.


Castarr4 wrote:
This is going from memory, but I also recall that there's a difference in wording between banishing/removing banes and banishing/removing boons. I'm fairly sure that with boons it's optional. Correct me if I'm wrong, though. I just remember a "you can" wording.

This is totally correct. You must remove the banes, but you may remove the boons. In my experience, though, it is almost always better to remove the basic boons, so that you can get to the better ones down the road. I think that this will become even more true as you progress farther into the AP. I think that there are some elite boons that you will want to keep, however.


What Basic/Elite boons you might want to remove largely depends on the characters you have.

Drunken Master Sajan might not want you to remove any of the potions, since they have the liquid trait.

Illusionist Ezren might not want you to remove Invisibility, since it does NOT have the Mental trait, which some monsters are immune to.

Amiri or Valeros might not want you to remove the Mattock, since it lets them use Strenght/Melee against barriers with the Lock or Obstacle trait, which they tend to struggle with. (Collapsed Ceiling, Falling Bell, Shopkeeper's Daughter, and Circles of Binding I believe are included in that list.)

So think wisely before removing boons.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Hawkmoon269 wrote:
Seoni or Valeros might not want you to remove the Mattock, since it lets them use Strenght/Melee against barriers with the Lock or Obstacle trait

I'm guessing that's Amiri and Valeros, since Seoni has d4 Strength


3Doubloons wrote:
Hawkmoon269 wrote:
Seoni or Valeros might not want you to remove the Mattock, since it lets them use Strenght/Melee against barriers with the Lock or Obstacle trait
I'm guessing that's Amiri and Valeros, since Seoni has d4 Strength

Whoops. Yeah. I was typing too fast. I was thinking of mentioning Seoni and Glibness since it has the Elite trait. Thanks. I fixed it.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
csouth154 wrote:
Prior to BEGINNING adventure deck 3, all cards that are banished are returned to the box, but not all cards that are returned to the box are banished. Once you begin deck 3, cards with the basic trait that are BANISHED (not just returned to the box) are removed.

Correction: You totally remove Basic Bane and optional Basic Boon cards starting with Deck 4.


Charles Scholz wrote:
csouth154 wrote:
Prior to BEGINNING adventure deck 3, all cards that are banished are returned to the box, but not all cards that are returned to the box are banished. Once you begin deck 3, cards with the basic trait that are BANISHED (not just returned to the box) are removed.

Correction: You totally remove Basic Bane and optional Basic Boon cards starting with Deck 4.

Correction to the correction: Yes, boons are optional, banes are mandatory. Its does start for cards with the Basic trait in Deck 3 (Hook Mountain Massacre) and cards with the Elite trait in Deck 5 (Sins of the Saviors). Perils of the Lost Cost is technically Deck B. So even though Hook Mountain Massacre might be the 4th adventure you play, it is the Adventure Deck 3.

EDIT: Slip of the fingers/brain for a minute there on the Elite ones.

Rise of the Runelords Adventure Path wrote:
After you begin The Hook Mountain Massacre, whenever you banish a bane with the Basic trait, remove it from the game; whenever you you banish a boon with the Basic trait, you may remove it from the game. After you begin Sins of the Saviors, do the same for cards with the Elite trait.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

You are correct. I misread. I read it as 'after Hook Mountain Massacre.'
Looks like I should have been removing Basic Banes earlier.


Charles Scholz wrote:

You are correct. I misread. I read it as 'after Hook Mountain Massacre.'

Looks like I should have been removing Basic Banes earlier.

I misread originally, as well. I don't think it affects the game that much, but it will be good to know for my other group that is currently in Perils still.

Dark Archive

Where is this stated in the rule books? I like this ruling, and had heard it in other places, but am having a hard time finding it in the rules. My memory is such that if I can't find it written down then by the time we get to Hook Mountain I'll have likely forgotten. (My kids and I just started Burnt Offerings - I know we're latecomers to the game.)

Dark Archive

Superstigs wrote:
Where is this stated in the rule books? I like this ruling, and had heard it in other places, but am having a hard time finding it in the rules. My memory is such that if I can't find it written down then by the time we get to Hook Mountain I'll have likely forgotten. (My kids and I just started Burnt Offerings - I know we're latecomers to the game.)

NM, found it in another Thread. It's on the ROTR adventure path card. Thanks anyhow!


Superstigs wrote:
Where is this stated in the rule books? I like this ruling, and had heard it in other places, but am having a hard time finding it in the rules. My memory is such that if I can't find it written down then by the time we get to Hook Mountain I'll have likely forgotten. (My kids and I just started Burnt Offerings - I know we're latecomers to the game.)

No problem being late to the game. I was getting into it a little late as well, but now I am in 3 groups. Welcome to the community as well.

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